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FLHook Improvements & Features - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: FLHook Improvements & Features (/showthread.php?tid=117808) |
RE: FLHook Improvements & Features - Ponge - 07-14-2014 (07-14-2014, 09:33 AM)Lythrilux Wrote: Is there any chance we could get a plugin for PoBs that would let us deny certain ship types from docking? I think his is a good idea, but a black list would be also good besides the current white list. RE: FLHook Improvements & Features - Marabu - 07-14-2014 It would be really cool if larger ships were detectable at longer distances than small ships. Not only more realistic, but also solving issues like capspam and piracy. Like... make battleships and 5k transports detectable at 10k distance more than they are now, cruisers and 3.5+ transports detectable at 8k more, GBs and 2.5+ transports at 5k more, bombers at 2k more. RE: FLHook Improvements & Features - Nerva - 07-14-2014 (07-14-2014, 01:16 AM)Alley Wrote: Next on the list : TLAGSNET fixes & improvements. Is it possible to have an extra option that displays data only about the system your ship is currently in? Like: /net system I swear using TLAGSNet in Liberty can be a pain. Limiting it to one system would make it easier to follow the data. Shortening the scan commands to something like /scan and /scanid would be great too. Another thing: Is there a way to fix the power core recharge bug? The one where you get full power core when hit with a pulse weapon. It's getting (ab)used fairly often, mostly by people flying battleships. Apparently, FL devs used an unsigned integer to store the value and forgot about possible underflows ... RE: FLHook Improvements & Features - Thyrzul - 07-15-2014 (07-14-2014, 01:16 AM)Alley Wrote: TLAGSNET fixes & improvements. I'm curious if you can (or in the future will be able to) rewrite the plugin so TLAGSNET access can be tied to individual ships instead of IDs. (Not sure if already possible or not.)
RE: FLHook Improvements & Features - Corile - 07-16-2014 Add a command to ignore every message that starts with //, maybe then we'll have less people whining about breaking the immersion, for crying out loud. RE: FLHook Improvements & Features - Thyrzul - 07-16-2014 (07-16-2014, 09:20 PM)Protégé Wrote: Add a command to ignore every message that starts with //, maybe then we'll have less people whining about breaking the immersion, for crying out loud. Implying all // is followed by qq... You have your /ignore command, use it. RE: FLHook Improvements & Features - Alley - 07-17-2014 Current changes, some are already implemented, some aren't. Quote:=Playercntl= Quote:Cloak RE: FLHook Improvements & Features - Alley - 07-17-2014 Autobuy's ingame help was broken. It will now display all the lines it was supposed to. (Parameter lines were not shown) ![]() RE: FLHook Improvements & Features - Corile - 07-18-2014 Quote:Implying all // is followed by qq... You have your /ignore command, use it.Sadly it doesn't work on the forums. qq. I sent you this on pm, but I don't know if you've read this. Could you make it so that commands that use password of some sort don't put this password out into the chat, and therefore into the log? When pasting a log somewhere it requires a careful read if you haven't sent a command with password somewhere or when someone is streaming/recording, this could help a great deal (I think spazzy would agree with me here). RE: FLHook Improvements & Features - Lythrilux - 07-18-2014 Any chance we might even see an auto-repair function? |