Bringing Logic into Disco : Structural Load Transfer on Bases - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Bringing Logic into Disco : Structural Load Transfer on Bases (/showthread.php?tid=126869) |
RE: Bringing Logic into Disco : Structural Load Transfer on Bases - nOmnomnOm - 03-02-2015 (03-02-2015, 05:23 PM)Highland Laddie Wrote:well I am assuming that becasue i wana make it realistic. :/... except for gravity generators(03-02-2015, 03:00 PM)nOmnomnOm Wrote: @Highland_LaddiePrecisely...localized gravitational focus. If you have gravitational generators, why not be able to customize them per building/room/location that you choose? Thus, on a structure like a biodome, you could have basically just enough gravity to ensure that the water is absorbed properly into the plant root systems, whereas in other areas where there is more structural support, you could have higher gravity (like a base bar with people who don't want to float everywhere). And no rebar doesnt work here since you wouldnt use concrete. I would say you use steel instead or something similar to that. also plants dont use gravity to suck up water.... it is capillary suction. AND the point of this thread is in the OP plz read K? k im adding gravity generators becasue it exists in game AND and if there is no gravity then nothing even would work anyway. RE: Bringing Logic into Disco : Structural Load Transfer on Bases - Chuba - 03-02-2015 Nomnom do u even understand what u said just now ? there is no logic in u or discovery at all please Nom... RE: Bringing Logic into Disco : Structural Load Transfer on Bases - nOmnomnOm - 03-02-2015 Chuba gtfo yes i understand what I just said since i am learning it. besides artificial gravity RE: Bringing Logic into Disco : Structural Load Transfer on Bases - Chuba - 03-02-2015 (03-02-2015, 06:08 PM)nOmnomnOm Wrote: Chuba gtfo sure,this is how u talk to a person. noice RE: Bringing Logic into Disco : Structural Load Transfer on Bases - nOmnomnOm - 03-02-2015 Na just you But seriously though. So far this all makes sence... But I still need to know about the load transfers or if I should compartmentalize the whole thing and not have columns. It actually does make sence a little to make air locks and stuff but if I want to make a big space then walls will have to be replaced with columns or sufficient truss systems that are able to span that distance... But then there is moment to consider.... And yeah.. Load transfer is needed. RE: Bringing Logic into Disco : Structural Load Transfer on Bases - Haste - 03-02-2015 (03-02-2015, 05:35 PM)Tachyon Wrote: Then what's the point of this thread. "Hi I'm studying [subject] and I want to demonstrate how extremely knowledgeable I am." Non? RE: Bringing Logic into Disco : Structural Load Transfer on Bases - moebus - 03-02-2015 that's interesting! I think the structure must resist to two forces: - local gravitation field (generated by the station) - near-by gravitation field (generated by planet/stars) maybe the local gravitation field has not the same strength as the one on earth also maybe there are some super-strong materials that offer better structure capacity nevertheless, the question you are rising makes sense (but I don't expect it will be applied here, this is disco...) was wondering if you confronted your idea with existing artificial satellites? RE: Bringing Logic into Disco : Structural Load Transfer on Bases - Thyrzul - 03-02-2015 (03-02-2015, 05:39 PM)nOmnomnOm Wrote: im adding gravity generators becasue it exists in game If you are at it already, please add all the materials and alloys existing in the game into the equation, and begin calculating with their properties. Also... (03-02-2015, 03:56 AM)nOmnomnOm Wrote: Basically cold gets in. RE: Bringing Logic into Disco : Structural Load Transfer on Bases - Lonely_Ghost - 03-02-2015 nOmnomnOm...wow man, your knowledge impressing, but you trying to find what does not exist in game. We have ships, which acting like simple cars, we have planets and stars without gravity. No point searching anything you tried in this post. RE: Bringing Logic into Disco : Structural Load Transfer on Bases - Nocturnia - 03-03-2015 Biodomes are not Zoner but Synth Food. That is all. |