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Since everyone is hauling passengers - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Since everyone is hauling passengers (/showthread.php?tid=12880) |
Since everyone is hauling passengers - Lupusy - 10-08-2008 we could have first class, 2nd and third clas pods. the 3rd class pods should have the words "Canned Food" on the side. actualy -- i dont think its such a great idea -- if we were to have steady passenger routes, i would much prefer to see liners carrying the goods rather than freight trains. Since everyone is hauling passengers - Cellulanus - 10-09-2008 Unfortunately we've only got luxury liners and prison liners in the game. We need a middle of the line generic passenger liner. Since everyone is hauling passengers - Bjorn - 10-09-2008 ' Wrote:Unfortunately we've only got luxury liners and prison liners in the game. Kusari liner and royal liner, to add. Luxury one and kusari one are "passanger" sized. Royal is more of floating estate. And prison one is duh, prison. I think that cargopods, as attractive as they are were refused because there is something tricky with setting them up. Because they arent actually part of the ship, but are rather flying in formation with ship. Since everyone is hauling passengers - ferongr - 10-12-2008 Quote:I think that cargopods, as attractive as they are were refused because there is something tricky with setting them up. Because they arent actually part of the ship, but are rather flying in formation with ship. Cargopods are implemented as shield generators (shields have a model). Basically, the cargo pods are shields with 0 regen and cap that are assigned the cargopod model (that has an HpConnect hardpoint). The shield (cargo) slots on the ship are assigned the HpCargo hardpoint. It's quite easy to create noew pods, provided you model them at the same dimensions of vanilla ones, and assign the hardpoint correctly. In this fashion, we can create other modifications (visual customization elements like spoilers, extra lights, wings, tanks etc) for any kind of ship, provided we set up the hardpoints and make sure the models fit together nicely. There was a proof-of-concept mod somewere that showed this Since everyone is hauling passengers - Ximen_Benitez - 10-12-2008 Good idea. The pods would have to have much higher armor of some sort so they can't get shot out in two hits... or else we'd have dead people floating all over... Since everyone is hauling passengers - Zygoeths - 10-12-2008 ' Wrote:Also...instead of the typical explosion sound when a pirate destroys the pod we can have screams of terror...and instead of metal projectiles....whoa im getting to into this... Theres no sound in space.... Since everyone is hauling passengers - jammi - 10-12-2008 There's no science in Freelancer:P More custom pods please! Since everyone is hauling passengers - Tenacity - 10-12-2008 I always liked the idea of having custom-made ships using the cargopod system like ferongr mentioned. A purchased ship on a planet would only have the basic cockpit/engines, and you'd buy 'components' to customize the ship's appearance - different wings, body, etc. Since everyone is hauling passengers - Monk - 10-12-2008 ' Wrote:Theres no sound in space.... Then we should silence explosions too eh? It is just a game anyhow...this could be used as an RP avenue for pirating...i.e. Pay up or I will kill the passengers in cargo pod B Since everyone is hauling passengers - JohnLenin - 10-12-2008 ' Wrote:Also...instead of the typical explosion sound when a pirate destroys the pod we can have screams of terror...and instead of metal projectiles....whoa im getting to into this...not that we would hear anything in the vacuum of space.;) Cheers, J&J |