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House, Military, Police and Intelligence IDs - Printable Version

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RE: House, Military, Police and Intelligence IDs - Kuduka - 05-10-2015

(05-10-2015, 10:20 AM)Lythrilux Wrote:
(05-10-2015, 10:12 AM)Hannibal Wrote:
(05-10-2015, 10:07 AM)Kuduka Wrote: Well I guess I'll park my pirate in O3 at the Camb gate and laugh at BPA and BAF as they pass by and can't do anything to me...
So lore friendly...

Quote:-Can defend allied or neutral lawful ships and bases within their Zone of Influence.
-Can escort traders within their Zone of Influence.

and they will laugh at you that can't do anything to them without them doing anything to you unless you do anything to somebody else,maybe a trader of the sorts..

but yeah..i'm happy with these changes,should of been done earlier in my opinion and if there something else i'm happy with is the change from zoner tears to LN tears (no more playing a police faction in half of sirius.. )

How often do BAF and BPA actually go down there to patrol, without the intention of shooting the pirate but to escort a trader?
Even if BAF/BPA did show up, the pirate could just disengage and move to O-7, where he can get the same traffic. It then becomes Rheinlands problem yes, however nothing stops him from just going back to O-3.

I've seen quite a few people patrol the area, as in genuinely patrol it. And the place most people pirate is the JG to Cambridge or the lane to Freeport 1.
And you'd expect BAF and BPA to have some authority there considering Sprague is a Bret planet.
RM have that BS in O7 as well...


RE: House, Military, Police and Intelligence IDs - Gondoros - 05-10-2015

I think it makes absolute sense.
The police/navy/military factions have the means to control traffic , oversee application of laws and impose sanctions in house space.
When it comes to systems bordering house space it makes sense that they would not have that amount of control. These systems should be kinda of a wild west imo, with certain lawfull interference , but still mostly roamed by criminals, pirates and such. These are Independent Systems and even tho houses assume control over them , they should still remain Independent and less full of threats for unlawfulls.

Also it is not like unlawfulls are gonna have complete control anyways. Police and navies can still patrol the systems but they won't attack every "red" willy-nilly on sight. They will have to RP and wait for the pirate to actually put that houses traders and/or assets in danger for them to intervene.

I think this is a good change.


RE: House, Military, Police and Intelligence IDs - Landers - 05-10-2015

Grab a pirate then and camp at Battleship Schwerin in Omega-7. Be my guest.


RE: House, Military, Police and Intelligence IDs - TheProphet - 05-10-2015

This makes no sense especially in the context of Omega-3. There's a developing Bretonian planet over there and suddenly the BPA and BAF can't protect any assets over there, because reasons?


RE: House, Military, Police and Intelligence IDs - Laura C. - 05-10-2015

This is not good change. You reduced action space for several factions, how is that good?

Let´s take Rheinland as example. Now law enforcement doesn´t have to bother with patrolling in systems like Omega-7 or Omega-11 because we not only can´t enforce laws there (what is incredibly stupid for Omega-7 from lore point of view - it´s vital system for Rheinland economy because of mining operations there, we even parked battleship there to protect our interests) but we even can´t engage our enemies like Corsairs or Hessians while they can engage us. Only reasonable thing to do there now is to escort ships. However, I can´t escort them all, so if pirate/Hessian/Corsair wants to avoid danger of being destroyed, he will simply let me and transport I´m escorting to continue and wait for another transport without protection.

And if this one calls for help, I can´t help him. How does this make sense? "Sorry man, Rheinland police is not helping ships which are not escorted by us. Have a nice day and better pay that pirate." EDIT: Okay, this is covered by -Can defend allied or neutral lawful ships and bases within their Zone of Influence.

And same goes for Omega-3 from Bretonian side. So this system is to be new hope of the collapsing house, Sprague place where thousands of refugees are going, but Bretonian law enforcement can´t fully protect ships there.

Either at least allow to engage hostiles or change house space (by the way I don´t understand why totally unimportant system like Bremen is listed in Rheinland house space while crucial mining systems and connection system Omega-7 isn´t).

EDIT: And a question to admins - are you going to enforce this inRP too? I mean if someone report criminal which robbed him in Omega-7, I will treat this case under Rheinland laws where Omega-7 is part of Rheinland space and thus our jurisdiction. Are you going to enforce that Rheinland no longer hold claim over Omega-7 and Omega-11 and thus this is not possible anymore?


RE: House, Military, Police and Intelligence IDs - Hannibal - 05-10-2015

(05-10-2015, 10:20 AM)Lythrilux Wrote: How often do BAF and BPA actually go down there to patrol, without the intention of shooting the pirate but to escort a trader?
Take a hint,just because you can fly there and shoot something doesn't mean you should do it .. InRP

Police faction should patrol and shoot unlawfuls only in House Space while Navy/Military faction should only shoot House Factions that are hostile to them

Glad that its been fixed,enforcing house laws in independent worlds was ridiculous
(05-10-2015, 10:20 AM)Lythrilux Wrote: Even if BAF/BPA did show up, the pirate could just disengage and move to O-7, where he can get the same traffic. It then becomes Rheinlands problem yes, however nothing stops him from just going back to O-3.
You can still pursue your target to O-7/O-3 while you are in scanner range and continue the fight,if he/she escapes it means he/she won..

Besides..BPA could not attack unlawfuls in O-7 before the change,so..let's not involve them into discussion..
(05-10-2015, 10:26 AM)Kuduka Wrote: I've seen quite a few people patrol the area, as in genuinely patrol it. And the place most people pirate is the JG to Cambridge or the lane to Freeport 1.
You won't see it anymore,afterall..there's a war that need more attention,one that bretonia lost quite a few of its military resources recently
(05-10-2015, 10:26 AM)Kuduka Wrote: And you'd expect BAF and BPA to have some authority there considering Sprague is a Bret planet.
Planet Sprague,it's only a refugee camp,it would help if you imagine it as tent filled with some sleeping bags and 1 or 2 armed mans ,because that's the scale of that planet in the Sirius sector

(05-10-2015, 10:33 AM)Gondoros Wrote: I think it makes absolute sense.
The police/navy/military factions have the means to control traffic , oversee application of laws and impose sanctions in house space.
When it comes to systems bordering house space it makes sense that they would not have that amount of control. These systems should be kinda of a wild west imo, with certain lawfull interference , but still mostly roamed by criminals, pirates and such. These are Independent Systems and even tho houses assume control over them , they should still remain Independent and less full of threats for unlawfulls.

Also it is not like unlawfulls are gonna have complete control anyways. Police and navies can still patrol the systems but they won't attack every "red" willy-nilly on sight. They will have to RP and wait for the pirate to actually put that houses traders and/or assets in danger for them to intervene.

I think this is a good change.
+1



RE: House, Military, Police and Intelligence IDs - Auriec - 05-10-2015

I am afraid that even further inhibiting the ability of house factions to play their role and be authentic is not going to help them with their activity and attractiveness.

This seems like yet another step towards eliminating consequences of roleplay.


RE: House, Military, Police and Intelligence IDs - Lythrilux - 05-10-2015

(05-10-2015, 11:14 AM)Hannibal Wrote: Take a hint,just because you can fly there and shoot something doesn't mean you should do it .. InRP
There are terrorists in your borders pirating and potentially killing your civilian traffic, are they really supposed to turn a blind eye?

(05-10-2015, 11:14 AM)Hannibal Wrote: Police faction should patrol and shoot unlawfuls only in House Space while Navy/Military faction should only shoot House Factions that are hostile to them
It's in lore that some navy factions assist with the law enforcement, e.g Liberty.

(05-10-2015, 11:14 AM)Hannibal Wrote: Glad that its been fixed,enforcing house laws in independent worlds was ridiculous
They shouldn't be allowed to enforce their laws entirely, but I think it's silly how this change completely walls legitimate and sensible RP regarding how those factions treat those independent systems. They should at least be allowed to engage ALL hostile targets within those independent systems.

(05-10-2015, 11:14 AM)Hannibal Wrote: You can still pursue your target to O-7/O-3 while you are in scanner range and continue the fight,if he/she escapes it means he/she won..
You didn't read my example properly. In my example no sort of fighting has occurred at all, the pirate player can just see that a lawful of some kind has entered the system or is approaching and can then just leave. The lawful is then powerless to do anything to them.

(05-10-2015, 11:14 AM)Hannibal Wrote: Besides..BPA could not attack unlawfuls in O-7 before the change,so..let's not involve them into discussion..
I didn't make that relevant. BPA couldn't engage in o-7 before the change, but RFP and RM could.

(05-10-2015, 11:14 AM)Hannibal Wrote: You won't see it anymore,afterall..there's a war that need more attention,one that bretonia lost quite a few of its military resources recently
We need to universalize this. What about houses that aren't at war, or are not in any crippling situation?

(05-10-2015, 11:14 AM)Hannibal Wrote: Planet Sprague,it's only a refugee camp,it would help if you imagine it as tent filled with some sleeping bags and 1 or 2 armed mans ,because that's the scale of that planet in the Sirius sector
(05-09-2015, 06:44 PM)jammi Wrote: Planet Sprague - 300,000.
Hardly. Furthermore they're not going to leave their refugee planet undefended, otherwise it'll suffer the wrath of the Corsairs who'd love to have another habitable planet.


RE: House, Military, Police and Intelligence IDs - Fluffyball - 05-10-2015

Tell me what about law enforcement in annexed/contested systems? Bering/Hudson? Tau-29? Omega-7? Omega-3?

Looks like all Sirius Law Codes are now invalid, because ID rules has been changed.


RE: House, Military, Police and Intelligence IDs - Kuduka - 05-10-2015

Omega 3 is quite vital right now with BMM mining operations, a developing planet threatened by Corsairs (Sprague), Omega 7 on the other hand has a BS there to protect the local mining operations. Those two systems should have atleast some areas patroled by Police and Navy. The area between Freistadt and FP 1 would make sense to be left without patrols but not the rest of the systems. Omega 11 needs patrols as well - there are bases and mining operations there along with Hessian activity.
It makes no sense for them not to be patroled. This basically means leaving those Border systems to Corsairs and hessians.

The border systems between Kusari and Liberty and Liberty and Bretonia already feel like the wild west with barely any law enforcement going there.

I really don't see the point in this.