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Player list: show areas instead of systems - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Player list: show areas instead of systems (/showthread.php?tid=129255) |
RE: Player list: show areas instead of systems - nOmnomnOm - 05-11-2015 (05-11-2015, 02:52 PM)bormos3 Wrote:(05-11-2015, 02:24 PM)Toris Gray Wrote: I have another solution: Yeah... discovery freelancer. Basically this is a topic of : should we use oorp methods to finding people/things. How about we just make FL companion illegal to use. [sarcasm] RE: Player list: show areas instead of systems - Fluffyball - 05-11-2015 (05-11-2015, 02:55 PM)Laura C. Wrote:(05-11-2015, 02:24 PM)Toris Gray Wrote: I have another solution:Did you ever see map of vanilla Sirius? (...) Yes, I did. And no, not only Omicrons and Omegas got extended. House spaces as well. Vanillia Map ![]() 4.88 Map ![]() My proposition with cuts: ![]() Add up Omicron Rho, I removed it by accident. In short: a lot of these systems are empty, barely ANY player visits them and a lot of stuff in there would easily fit just into other systems. Kyushu, for example, is very empty at the southern part of the system. Same with e.g. Alaska, being pretty empty on the western side (I'd put Ellesmere's Badlands in there). There are some systems that seem to exist only to annoy players with making some routes longer. RE: Player list: show areas instead of systems - DragonRider - 05-11-2015 Did you accidently reply to the wrong thread, Toris Gray? The title of the thread isn't "remove systems qq". I understood exactly what the community thinks within the first 3 posts and I have no intentions to argue, because I think you're right. But come on, (05-11-2015, 02:38 PM)nOmnomnOm Wrote: How about dont remove/change anything since the only problem here is someone -likely- QQing from being pirated or found by someone using a in-game feature. (05-11-2015, 02:24 PM)Toris Gray Wrote: I have another solution: (05-11-2015, 02:55 PM)Strichev Wrote: Man, this is the kind of thread we used to see all the time in ye olde days of Disco. Well, some 4 years ago at least. I'm surprised that Spazzy still has the energy to explain it all. Again. And again. And again.you couldn't resist, could you? RE: Player list: show areas instead of systems - Highland Laddie - 05-11-2015 Here's a thought on shrinking the universe and congesting player activity to help interactions: remove 1 independent world system that lies between each House so that there is only one path between Houses and not two: (Example: Instead of Kepler & Galileo between Liberty & Kusari - get rid of Galileo and move any/all bases into Kepler, etc.) RE: Player list: show areas instead of systems - DragonRider - 05-11-2015 No, no, no. Can you not read? What is the point of making a thread made 99% of text when nobody is reading? RE: Player list: show areas instead of systems - Highland Laddie - 05-11-2015 Yes...I can read. @ your OP - No. And the reasons already given should be sufficient as to why that's a bad idea. Now, moving on to more seemingly GOOD ideas... RE: Player list: show areas instead of systems - bormos3 - 05-11-2015 lel.. RE: Player list: show areas instead of systems - Miaou - 05-11-2015 (05-11-2015, 02:05 PM)Haste Wrote: Would work if our universe was 1/10th of its current size, maybe. This. It's been suggested before. It's hard enough finding interactions within the same system. If someone doesn't want to be found, it's super easy to avoid people as it is. RE: Player list: show areas instead of systems - The Liberty Rogues - 05-11-2015 Either that or buffing overall cruise speed. As in, by a lot. RE: Player list: show areas instead of systems - Fluffyball - 05-11-2015 (05-11-2015, 04:07 PM)Highland Laddie Wrote: Here's a thought on shrinking the universe and congesting player activity to help interactions: remove 1 independent world system that lies between each House so that there is only one path between Houses and not two: (Example: Instead of Kepler & Galileo between Liberty & Kusari - get rid of Galileo and move any/all bases into Kepler, etc.) If it was refference to my idea, you completely missed my idea. There's a lot, introduced by Discovery, unused systems or systems that are nothing more but fillers, which doesn't even make sense and just lenghtens trade routes or just going from one place to another. Check up with "slashed" map up there. tl;dr To hell with many new systems, shrink their count and merge some of them, add up stuff for vanillia systems as well because they are still (Texas, Kyushu) underdeveloped. |