Discovery 4.80 beta features, bugs & suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.80 beta features, bugs & suggestions (/showthread.php?tid=1332) |
Discovery 4.80 beta features, bugs & suggestions - Colm Cillian - 07-31-2006 ive had the same problem, the whole game crashes not just the connection. you cant buy replacements for lost containers either. has anyone tried buying a new train and seeing if they have the same problems? Discovery 4.80 beta features, bugs & suggestions - Bs|pitchblack - 07-31-2006 yet again i have encountered a problem. the description for a viper is not corect it says that it ahs 2 turets when it has only 1. Discovery 4.80 beta features, bugs & suggestions - Colm Cillian - 07-31-2006 found two more. outcast, liberty rouge, and xenos pilots dont eject when you kill the ships and the Swarm pod doesnt fire when mounted on a colonial viper *edit* i meant the hacker pilots not outcast Discovery 4.80 beta features, bugs & suggestions - Teaboy - 07-31-2006 to get full rep with zoners go to the Outcasts base in tau 29/31 etc, its in one of them at that base there is occasionally a double zoner bribe. Discovery 4.80 beta features, bugs & suggestions - Igiss - 07-31-2006 Quote:ive had the same problem, the whole game crashes not just the connection. you cant buy replacements for lost containers either. has anyone tried buying a new train and seeing if they have the same problems?This is probably due to older cargo pods taking up the slots, I'm afraid you'll have to re-buy the ship for new pods to work. Colonial Viper has a hardpoint problem, I already know... will fix it. As for pilots not ejecting, I'll check that. *Edit* Yes there is certain problem concerning new pilots. More bug reports, please! Discovery 4.80 beta features, bugs & suggestions - Virus - 07-31-2006 Suggestion/Question! Is there a "Bounty Hunter" or "Mercenary" ID that allows both lawful and unlawful contracting? I mean, a bounty hunter just gets the guy regardless of who's paying him. Similar with the merc. Its all about the money. If there isn't, there should be! Discovery 4.80 beta features, bugs & suggestions - Igiss - 07-31-2006 There is Bounty Hunter ID on all three bases belonging to Bounty Hunters. Deshima, Sheffield and Rostock. That is, if I didn't forget to place it there. By the way, there is one faction that hasn't got any bases... Synth Foods, I've placed its ID to Interspace Commerce headquaters near Manhattan (along with IC ID). This means... 6 IDs sold in New York alone... counting Freelancer ID, there are 7. Discovery 4.80 beta features, bugs & suggestions - Virus - 07-31-2006 Igiss,Jul 31 2006, 01:20 AM Wrote:There is Bounty Hunter ID on all three bases belonging to Bounty Hunters. Deshima, Sheffield and Rostock. Bounty Hunter ID says you cannot take contracts from non-lawfuls. :( Discovery 4.80 beta features, bugs & suggestions - Dab - 07-31-2006 How about Bounty hunter one has lawful stuff, and Mercenary ID is lawful and unlawful (seems kind of important since we have a huge faction of mercenaries, it would be good to have an ID that fits them). Discovery 4.80 beta features, bugs & suggestions - Virus - 07-31-2006 That would work for me. :) |