Discovery Gaming Community
Development Notice: Hellfire Rocket Pods - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13)
+--- Thread: Development Notice: Hellfire Rocket Pods (/showthread.php?tid=134360)

Pages: 1 2 3 4 5 6 7 8


RE: Development Notice: Hellfire Rocket Pods - Connor - 12-29-2015

1 bomber with 480 hellfires drains a Murmillo with full shields down to half hp. Oh my :/


RE: Development Notice: Hellfire Rocket Pods - Karst - 12-29-2015

: O
So double Nova will be a worthwhile concept beyond lame suicide ram tactics? That sounds awesome!
That number of Hellfires sounds really scary though.

Still, fantastic to hear this is possible.



RE: Development Notice: Hellfire Rocket Pods - Lythrilux - 12-29-2015

Good news! Now that Bombers are becoming worthwhile we can expect to see the unnecessary fighter potency against caps getting nerfed eh?


RE: Development Notice: Hellfire Rocket Pods - Pavel - 12-29-2015

I like the change very much! Thank you Alley!
Now if heavy bombers could just fire two snacs at once... [:



[Image: latest?cb=20101010200331]



RE: Development Notice: Hellfire Rocket Pods - Alley - 12-29-2015

I think we really need to insist on the EXPERIMENTAL word. It'll be tuned.


RE: Development Notice: Hellfire Rocket Pods - Kauket - 12-29-2015

(12-29-2015, 09:59 PM)Titan Wrote: 480x5065= 2.431.200 DMG

RIP caps

keep in mind you have to get close if you want all the shots to hit, oh and that the BS pilot might kill them from being possibly too idle. Flaks can also destroy the projectile.


RE: Development Notice: Hellfire Rocket Pods - FallenKnight - 12-29-2015

@Devs, Is firing 1 rocket draining from the pool of 480, when you have 4 launchers or only from the pool of 1 launcher? If it does it like the first assumption, then this buff is only making bombers carry 120 rockets (480/4=120) instead of 30. If its the second assumption then lol - 1920 rockets.

Also Flaks work on hellfire right? If yes - then number of rockets is meaningless if you can disable them with the flak " AOE cloud". If no - then ...dock all caps lads Big Grin


RE: Development Notice: Hellfire Rocket Pods - Sciamach - 12-29-2015

[Image: aircrafts%20military%20fighter%20missile...com_79.jpg]

Oh this can only go well.


RE: Development Notice: Hellfire Rocket Pods - Karst - 12-29-2015

Hellfires, like Catapult missiles, are technically guns and Flaks most certainly do not work on them.


RE: Development Notice: Hellfire Rocket Pods - Thyrzul - 12-29-2015

(12-29-2015, 10:08 PM)FallenKnight Wrote: @Devs, Is firing 1 rocket draining from the pool of 480, when you have 4 launchers or only from the pool of 1 launcher? If it does it like the first assumption, then this buff is only making bombers carry 120 rockets (480/4=120) instead of 30. If its the second assumption then lol - 1920 rockets.

Also Flaks work on hellfire right? If yes - then number of rockets is meaningless if you can disable them with the flak " AOE cloud". If no - then ...dock all caps lads Big Grin

It's 120 per launcher instead of 120 total, what's so hard to understand?