Light BS vs Heavy BS Balance - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Light BS vs Heavy BS Balance (/showthread.php?tid=136145) Pages:
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RE: Light BS vs Heavy BS Balance - sindroms - 02-17-2016 An easier fix at this point is to resize existing models and standardize the Battleship class as a whole. As already mentioned in the previous posts, smaller ships of the same class will almost always have an edge over their heavier variations. RE: Light BS vs Heavy BS Balance - Titan* - 02-17-2016 (02-17-2016, 07:59 AM)sindroms Wrote: An easier fix at this point is to resize existing models and standardize the Battleship class as a whole. As already mentioned in the previous posts, smaller ships of the same class will almost always have an edge over their heavier variations. That probably take years RE: Light BS vs Heavy BS Balance - Wesker - 02-17-2016 (02-17-2016, 05:43 AM)Shizune Wrote: Or, you know, its just the fact light battleships are made to take on their heavier brothers and sisters Dreads should be the most feared cap class in the game. Hence the term "dreadnought". I like the ideas and as Titan said dreads would have less manuverability with shorter ranged prims while lighter bs have longer ranged prims and more manuverability. RE: Light BS vs Heavy BS Balance - Findarato Veneanar - 02-17-2016 (02-17-2016, 08:44 PM)Wesker Wrote: dreads would have less manuverability with shorter ranged prims while lighter bs have longer ranged prims and more manuverability.Wouldn't this make the issue worse? RE: Light BS vs Heavy BS Balance - Titan* - 02-17-2016 (02-17-2016, 08:49 PM)Findarato Veneanar Wrote:(02-17-2016, 08:44 PM)Wesker Wrote: dreads would have less manuverability with shorter ranged prims while lighter bs have longer ranged prims and more manuverability.Wouldn't this make the issue worse? nope cos you can't hit a light ship from 3.2k with slow weapons anyway, it is possible but light bs will deal more damage from 3.2k also shorter ranged prims but more damage and DPS than longer ranged prims 2.8k is optimal range for dreadnoughts RE: Light BS vs Heavy BS Balance - Crackling - 02-18-2016 In my opinion, with nerfing of Cerberus situation for Heavy BSes because even worse. You could channel 3 cerbs in Heavy BS almost without losing energy. Though, I am not experienced cap player and can't say much about that. May be, giving Heavy Battleships much bigger armor could balance a bit, but that also would require to make cloaks unusable for uncloaking behind enemy. RE: Light BS vs Heavy BS Balance - Titan* - 02-22-2016 (02-18-2016, 04:37 PM)Crackling Wrote: In my opinion, with nerfing of Cerberus situation for Heavy BSes because even worse. You could channel 3 cerbs in Heavy BS almost without losing energy. Though, I am not experienced cap player and can't say much about that. yeah hvy battleships had huge firepower with old longrange cerberus turets currently they are weak because they have same firepower with light and medium batleships and it is not easy to kill them i say heavy battleships was way more better with old cerbs heavy battleships should have more firepower than light battleships they can mount more heavy guns but you need luck to hit a light bs with mortars or mount cerbs and hope the light bs get close to your ship |