ID Change: Cryer Pharmaceuticals - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: ID Change: Cryer Pharmaceuticals (/showthread.php?tid=137716) |
RE: ID Change: Cryer Pharmaceuticals - Antonio - 04-04-2016 Unnecessary and undeserved. Should've removed the Hackers and Rogues line only, and see how it goes from there instead of nuking it all at once. RE: ID Change: Cryer Pharmaceuticals - The Savage - 04-04-2016 (04-04-2016, 03:35 PM)Haste Wrote: [16:27:26] Bob (Garrett Jax): It's like my pharmacist grabbing a gun and going to down to Columbia to shoot the Drug Cartels. Not very sensible Following that argument a lot of different factions should not be able to hunt their lethal enemies. Removing that line makes as much sense as removing Xenos or Hogosha from Junker ID. Not to mention it will kill the faction. Also, Cryer as a faction aren't just bunch stupid pharmacists - there's also security and private mercs doing what head orders. RE: ID Change: Cryer Pharmaceuticals - Yak - 04-04-2016 Basically what @"Protégé" said. Almost every corporate ID has a line like this. I can't see the RP sense in Cryer seeing an outcast and being like "Hi, stop spreading your evil please", when they clearly have the funding and tech to take the battle to the cardi-dealers. It's a bit like saying that Ageira attacking Hackers, or Planetform attacking Gaians, or Daumann attacking Hessians is silly... Maybe it is, but then a complete overhaul of all Corporate IDs to reflect that would be more reasonable, although undoubtedly very unpopular. Possibly restricting the line in some way could make sense, but completely removing it doesn't, at least in my opinion. RE: ID Change: Cryer Pharmaceuticals - Radion - 04-04-2016 (04-04-2016, 03:41 PM)Protégé Wrote: Hello. Clearly we need to remove these lines as well. RE: ID Change: Cryer Pharmaceuticals - nOmnomnOm - 04-04-2016 have admins removed it becasue it does not make sense in RP or becasue it was too many of them listed to target and was abused or what? RE: ID Change: Cryer Pharmaceuticals - Shiki - 04-04-2016 (04-04-2016, 04:01 PM)Yak Wrote: Basically what @"Protégé" said. There are the corporate factions without "can attack anywhere" line like... let's say Bowex, Gateway and USI, they have no problem with activity or roleplay. Cryer still can demand cardamine which is reflects the actual RP of struggle against the drug, attacking random armed groups of LR or Outcasts is something that making less sense. RE: ID Change: Cryer Pharmaceuticals - Jack_Henderson - 04-04-2016 (04-04-2016, 03:41 PM)Protégé Wrote: Hello. Serious, THIS. Bad trading factions that have fierce enemies have that line. By far Wisp/Cryer is not the only one. But Wisp/Cryer ID is the only one that is at the moment actively using this line. IF you change the Cryer ID, also kill off all the other lines in all other "sub-par" trading IDs. OR: Give them routes/incentives that make their ID interesting in any other way. I think this is not very well thought through. While I agree that "hunt everywhere" lines are (too?) powerful, I think deletion is not the solution. Restrictions in "can kill X everywhere" in terms of ZOI (where target faction can be hunted) would make sense. => I would suggest "Outside of House space" and "no enemy home systems". Reason: Houses and lawfully policed space would not like to see the "Pharmacist" kill druglords. But in Borderworlds, no one hears you scream. And exclusion for home system because I do not see Cryer raiding Alpha. That would be pushing it. Furthermore, the RL comparison (Cryer = Pharmacist) does not fit at all. Compare Cryer to an international medical/chemical weapons/... producer and think of illegal drug testing in 3rd world countries and extortion of inflicted countries for monopolies - now add spaceshooter and you have a Cryer that is A LOT MORE than your local pharmacist. Do not kill off the interesting part in a faction. Just limit the "can kill" to Borderworlds and do it for all these IDs. Jack RE: ID Change: Cryer Pharmaceuticals - Arbs - 04-04-2016 Perhaps those lines can be kept however restricted by zoi? RE: ID Change: Cryer Pharmaceuticals - The Savage - 04-04-2016 Ageira ID Wrote Wrote:Can attack Lane Hackers and Solar Engineering anywhere. Oh yes, that line should be changed to IDF, since Solar Engineering has been erased from the mod and inRP it is part of IDF shipping right now. RE: ID Change: Cryer Pharmaceuticals - Connor - 04-04-2016 Inb4 Wisp dies out. On a side and more serious note I believe what @Haste said could lead into some interesting situations. Quote:I think Cryer as a faction has plenty of potential things to RP. Disease outbreaks on planets (which could come with trading events where X medicine needs to be traded there, for example). Research into viruses and what not. I'd find it easier to come up with activities and suggestions to devs / admins (for events) to make the faction interesting to roleplay and fly than for your average trading faction. |