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Good Gunboat Layout - Printable Version

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+--- Thread: Good Gunboat Layout (/showthread.php?tid=14248)

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Good Gunboat Layout - Coin - 12-04-2008

make it a missile boat!


Good Gunboat Layout - teschy - 12-04-2008

' Wrote:make it a missile boat!

Sure, then why not giving it some nomad turrets, dragonfly missiles and a shiny Liberty Police tag, while you're at it.


No really... no more than 2 missiles, I've heard enough 'Incoming missile' alerts.


Good Gunboat Layout - Kambei - 12-04-2008

' Wrote:Why not six guns and two missiles? More than a pair of missiles is pretty much overkill. With six guns, he still has enough punch to take most enemy gunboats (other than the Scorpion or gunboats with quality forward gun mounts, if those exist).

because he is beginer and I bet he know nothing about aiming, energy management and strategy against bombers and whole his fight should consist from sitting at place in turret mode...


Good Gunboat Layout - Robert - 12-04-2008

well after looking at crete, and i was just wondering about:

the Cerberus wich is very powerfull, is it any good?
the Solaris i know its good, but i orriginaly tought it was basicly good for fighters.
and are there any other missle turrets next the the basic missle turret?

Quote:because he is beginer and I bet he know nothing about aiming, energy management and strategy against bombers and whole his fight sould consist from sitting at place in turret mode...
well i might be a gunboat beginnen, but iam not new to freelancer or discovery.


Good Gunboat Layout - Varyag - 12-04-2008

I use a single infurno a cerb and 4 outcast turrets on my hacker GS. That setup is full of win. You don't need missiles to kill fighters at all. Turn off the big slow guns and you can wipe em with normal turrets while strafing.

Missiles are only fun for the guy firing them.... unless the guy fireing them is fighting a different GB, then it is fun for the other guy!


Good Gunboat Layout - Grumblesaur - 12-07-2008

' Wrote:hi all, i just bought a corsair gunboat, but iam completely new with gunboats, becouse i always fly a transport/heavy fighter.

right now i need a gunboat layout wich fits corsair/order roleplay.
but i was wondering, wich set up is the best for:

-All round

-Fighters

-Caps

if someone could help me out with this, then it would be great.

thanks

Rob

All round... no idea.

Fighters. Two missiles, the rest Solarises.

Caps: 1 or two cerbs, the rest Solarises.


Good Gunboat Layout - Coin - 12-08-2008

' Wrote:Sure, then why not giving it some nomad turrets, dragonfly missiles and a shiny Liberty Police tag, while you're at it.



You forgot the Nomad IFF...




Good Gunboat Layout - Skoorb - 12-08-2008

1 cerb
6 solaris/order/corsair
1 missile

Good all around except against other lunchboxes with all turrets.

Against fighters turn off the cerb if and when you need energy for the missiles.
Against caps do not use the missiles.

If you want specifics, for fighters take away the cerb and add another missile.

For capships take away the missile and add another Order/solaris/corsair

I prefer Solaris but for RP reasons you should have at least 1 or 2 turrets from your faction. If not all.


Good Gunboat Layout - tansytansey - 12-08-2008

' Wrote:You forgot the Nomad IFF...

Correct me if I'm wrong, but I believe the Nomad IFF can only be given, not earned.

This thread is pretty useful, I've always wondered what a good gunboat set up was. I'm still more of a fan of fighters, though.


Good Gunboat Layout - ivr56 - 12-08-2008

7 Order ands 1 Cerb is really useful thats my current lunchbox loadout.
Does great damage against most targets.
If your against fighters/bombers turn off the Cerb then you can fire forever with the 7 Order. Chain fire also helps.

Missiles are useful to spam against a cap sometimes. Throws their aim off but its bad on your energy from my experience.