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Remove POB regulation double standards from rules - Printable Version

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RE: Remove POB regulation double standards from rules - Sorrontis - 09-11-2016

(09-11-2016, 05:56 AM)Demonic Wrote: To be honest it kinda baffles me how some unlawfuls are able to tax and destroy bases located in system directly next to House capital system. I mean... in reality, there should've been heavy oposition from house military. There wasn't, cause we are dependend on players.

I think unlawfuls should be limited in the same way lafwuls are. I mean... if Lawfuls are not allowed to take the fight to the Outer Regional Space, or to enforce their will there, why should unlawfulls, who in reality, should have way less resources on their hands, have the right to destroy PoBs in the core house systems (the blue ones on the list). And yes, there will probably be a lot of people, that will tell me I'm a carebear or how the curent slang for insulting admins is, but the reality of the server is the unlawful currently rule supreme, cause lawful faction players usually don't log too much, or they log on their unlawful chars.

If this wasn't the case and Lawfulls would fully capable of protecting their home systems from unlawfuls, then this wouldn't be necessary, but as it is of now, I think this rule is needed.

I like many of your opinions, and have echoed similar concerns in the recent past.


RE: Remove POB regulation double standards from rules - Mr.Fabulous - 09-11-2016

How about option 1 with some checks and balances?

> these house militaries, police and/or intel factions must proclaim their assault on the base via a yet-unscheduled event (not necessarily iRP publicly-proclaimed), stating the reasons for such and RP proof already present upon thread creation, and attackers must also pay a start-up fee of 1,000,000,000 Credits; thread must then be green-lit by an admin, who will then delegate the task of overseeing the event to a moderator deemed having the least bias for the event; the event will be automatically scheduled to happen 14 days right after a moderator has been elected;

> within the first 7 days, the moderator must make sure base owner has seen the thread and that the base owner MUST post an OORP-reply in the event thread acknowledging that they see it, otherwise the attackers may then attack at any time in the other 7 days and beyond due to absentee base owner;

> when base owner has proven they've seen it, they have until the day of the attack to implement the following steps to negate the attack:
1.) creating a post detailing logical and iRP reasons why the base is not susceptible to attack, which will be analyzed among the moderators and the admins; options include, but are not limited to:
^ dense asteroids, sensor inefficiency due to nebula, etc. environmental hazards, only when they apply
^ base owner hires powerful lawyers that discourages attack without roleplay repercussions
^ base owner hires random freelancers to sabotage the attack from reaching fruition
2.) paying the moderator a sum of credits (who will hand it to the admins), depending on the base's current core level (costs below are not final and are still subject to fairness and balance arguing):
^ Core 1: 1,000,000,000 Credits
^ Core 2: 2,000,000,000 Credits
^ Core 3: 3,000,000,000 Credits
^ Core 4: 4,000,000,000 Credits
^ Core 5: 5,000,000,000 Credits

> should base owner be unable to follow these steps, they can at least pay 500,000,000 Credits to the moderator and then make a post detailing that they've hacked into the comms of the attackers and thus have iRP knowledge of the assault; without this step, it will be a breach of RP to suddenly fortify the base before and during the attack for no apparent reason (which for rules-wise consists of adding weapons platforms and/or shield generators when there weren't any originally, and/or having more than two players actively guarding the base), thus the base owner and the defenders will be sanctioned

EDIT:
> should the attackers be unable to destroy the base on the day of attack due to any number of reasons above and during the assault, they will have to either bump the event thread or create a new one, and repeat the entire process again, with all the prerequisites stated above.

This is just my 2 Credits. Thoughts?


RE: Remove POB regulation double standards from rules - Petitioner - 09-11-2016

(09-11-2016, 07:27 AM)leonardo_tigre Wrote: words
Way too complex. How about we just remove arbitrary restrictions on roleplay that prevent logical and organic player interaction from occurring unhindered?


RE: Remove POB regulation double standards from rules - Mr.Fabulous - 09-11-2016

(09-11-2016, 07:31 AM)Petitioner Wrote: Way too complex. How about we just remove arbitrary restrictions on roleplay that prevent logical and organic player interaction from occurring unhindered?

If you've actually read my post, you'll notice that the reason why it's complex is because this issue is complex in itself. I'm actually trying to foster the idea that people's POB's deserve respect, not only for the base owner himself (why I added in that the base owner NEEDS to make an OORP post saying he's seen it), but also for the lawfuls/unlawfuls to have a chance to actually roleplay out the destruction of the base in a very professional manner (why the admin/mod participation, why the credit payments, why the need to make iRP posts, etc.)

tl;dr, POB-killing should be a SERIOUS thing, treated SERIOUSLY and professionally.


RE: Remove POB regulation double standards from rules - Durandal - 09-11-2016

(09-11-2016, 07:45 AM)leonardo_tigre Wrote: tl;dr, POB-killing should be a SERIOUS thing, treated SERIOUSLY and professionally.

This is a game and we're here to have fun. I think it shows that there is something deeply wrong with the meta of the game when people are referring to a certain mechanic as needing to be treated seriously and professionally outside of the game itself.


RE: Remove POB regulation double standards from rules - MrCharles - 09-11-2016

Remove the need to supply bases, so there is less of a loss when killed.


RE: Remove POB regulation double standards from rules - Epo - 09-11-2016

(09-11-2016, 08:26 AM)MrCharles Wrote: Remove the need to supply bases, so there is less of a loss when killed.

Actually supplying isn't the problem. 6 trips for FOW and you're covered for 10 days. Doing two trips a day to cover wear&tear isn't that much either. After all you know repair commodities sale locations and you should minimise distance of your base from it as much as possible. Just ask some friends to fly with you and it becomes easy.

The only time consuming task with POBs is building modules, but that's meant to take some time.

After all POBs are not for solo projects.


RE: Remove POB regulation double standards from rules - Demonic - 09-11-2016

(09-11-2016, 08:14 AM)Durandal Wrote: This is a game and we're here to have fun. I think it shows that there is something deeply wrong with the meta of the game when people are referring to a certain mechanic as needing to be treated seriously and professionally outside of the game itself.

Yes, and for some, fun is in building and roleplaying around PoB. That is exactly why I don't want PoBs be kill whenenever you want targets.

So many people fails to realize there are two sides in RP and if you're having fun at expense of the other side, than you're a dick and you are creating unhealthy tensions in the community. And there are such a people in this community, though I won't go pointing fingers.

While I see no reason for PoBs to be indestructible and 100% safe, I certainly thing some sort of rules is more than needed to govern attacking them, because if there's something we really don't need, than it's a fleet of BSs coming out of nowhere, blasting PoB to pieces, because they thought it'd be fun, or because they're bored.

And since the rules are there, I think it's a good idea to try and refine them, so they are fair.

(09-11-2016, 08:26 AM)MrCharles Wrote: Remove the need to supply bases, so there is less of a loss when killed.

Supplying is absolutely fine. And sensible. And easy to do.

Problem is that some people invest a lot of time and roleplay into their PoBs, and that's why we can't have players killing PoBs on a whim.


RE: Remove POB regulation double standards from rules - Mr.Fabulous - 09-11-2016

(09-11-2016, 08:14 AM)Durandal Wrote: This is a game and we're here to have fun. I think it shows that there is something deeply wrong with the meta of the game when people are referring to a certain mechanic as needing to be treated seriously and professionally outside of the game itself.

It isn't so simple as to say that there's 'something wrong' with the meta of the game...

(09-11-2016, 08:43 AM)Demonic Wrote: Problem is that some people invest a lot of time and roleplay into their PoBs, and that's why we can't have players killing PoBs on a whim.

(09-11-2016, 08:34 AM)King Epo Wrote: After all... POBs are not for solo projects.

(09-11-2016, 08:43 AM)Demonic Wrote: So many people fail to realize there are two sides in RP and if you're having fun at expense of the other side, then you're a dick and you are creating unhealthy tensions in the community...

While I see no reason for PoBs to be indestructible and 100% safe, I certainly think some sort of rules is more than needed to govern attacking them, because if there's something we really DON'T need, than it's a fleet of BSs coming out of nowhere, blasting PoB to pieces, because THEY thought it'd be FUN, or because they're BORED.

Thank you for taking the very words right out of my mouth, @"King Epo" and @Demonic


RE: Remove POB regulation double standards from rules - NoMe - 09-11-2016

(09-11-2016, 07:18 AM)MrCharles Wrote: This rule didn't stop the KNF and KNI destroying my POB. It wasn't hostile.

since a long a time, the rules and the actions are depending of who is the chief unfortunately!

if the chief is stupid! misunderstanding on UTC

you know, i had a core2 or 3 in magelan (img iffed) the Liberty authoritys have destroyed it!

with this base, never gauls in magellan! Wink