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Radical Reduction of Mining Systems => Make Players Meet! = Necessary Centralisation! - Printable Version

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RE: Radical Reduction of Mining Systems => Make Players Meet! = Necessary Centralisation! - Kauket - 08-07-2017

(08-07-2017, 09:50 PM)Sombra Hookier Wrote: Have you considered that some people don't want to meet others while mining? Forcing them to meet is like removing cloaks: You'll end up disgusting players by doing Verschlimmbesserungen. What you also get is monopolization of ressources. King of the hill-feeling. You already have half of the community being annoyed by shadow-/counterloggers, and I remember you being one of the loudest people to complain about NC raiding IMG in the Taus. You think this kind of forced interaction areas will make it better?
>>>all interaction is griefing!!!

That is just so hilariously pathetic, to the point where it's just purely toxic.

Jack said it nicely, in .85, there'd always be pirates, and having a lot of pirates isn't that bad. It means people can bounty hunt, it means there's an interest in having mercs and police around. But no, keeping this dumb high and mighty powertrading attitude declines interest of activity, and ultimately, your kind of attitude is what's truly killing the community.

I believe that all profitable work, ores, should also be actually worked for, there's a risk. As I said, it also brings interest to bounty hunter players and pirates, or even competing corps. Ideally you don#t want people mining off in the corner alone and having a breeze. Competition creates interest, and even potentially entertainment.




RE: Radical Reduction of Mining Systems => Make Players Meet! = Necessary Centralisation! - Durandal - 08-07-2017

I'd be for a less radical version which essentially does the same thing. Ultimately, I think some sort of compromise will need to be reached between the current system and something like this.

- NOT AN ECONOMY DEV


RE: Radical Reduction of Mining Systems => Make Players Meet! = Necessary Centralisation! - Sombs - 08-07-2017

Miners just will log less when the options are less. The moment we start the removal of features and content again, it'll just end in big drama and even more people leaving because some people who don't know where to vent their annoyance try to instrumentalise pseudo-facts to get their visions done. Mining would be way more interesting if PoBs would use certain ores instead of commodities. Making use of semi-finite ressources. Contesting over mining fields would be something if there were certain ores with more value than others, but since they are only for money-making, it doesn't change much and will just result in people looking at the player-list to look when the fields are empty, while the other side looks at the player list to look when someone is there to counter-log.

You need to ask yourself if you need to adjust the game towards the community or if you can find ways to have the community adjust to the game - something which most likely causes drama and hate towards the people who did the changes.


RE: Radical Reduction of Mining Systems => Make Players Meet! = Necessary Centralisation! - Durandal - 08-07-2017

(08-07-2017, 10:29 PM)Sombra Hookier Wrote: You need to ask yourself if you need to adjust the game towards the community or if you can find ways to have the community adjust to the game

You can't adjust people, which is exactly why this change has been proposed to begin with. If people actually enjoy playing the game, they'll continue playing it, even if it means the dreaded curse of encountering another player.


RE: Radical Reduction of Mining Systems => Make Players Meet! = Necessary Centralisation! - Kauket - 08-07-2017

If there's big money to be made, there's interest, always.

Don't be so overly dramatic, I already told you, conflict creates interest. Pirates around? Oh no, hire scouts or guards. You know, that thing I told you to do many months ago with your armorless freighter shield whale? lmao. All it takes is information, 1 scout, and as soon as someone sees something, they have a chance to run as the pirate doesn't see where they go.

All in all, I think the profit of ore should be raised a bit more in interest of conflict, or maybe even 'rotate' in prime 'profit boost'.



RE: Radical Reduction of Mining Systems => Make Players Meet! = Necessary Centralisation! - Enkidu - 08-07-2017

Hold on there, Sherrif, your suggestion basically deletes the new mining commods for factions who sorely need them to balance with their competitors.


RE: Radical Reduction of Mining Systems => Make Players Meet! = Necessary Centralisation! - Sombs - 08-07-2017

The Iridium mining zone in Lost and the Azurite generator are perfect examples of how to not do it, though. Those areas are actually dangerous. People will always take the easier way when they know certain areas are harder to mine. I mean, instead of looking at how you'd like to have it, take a look at the actual situation, which ores are mostly traded and mined, which ores are connected with PoBs.


RE: Radical Reduction of Mining Systems => Make Players Meet! = Necessary Centralisation! - Enkidu - 08-07-2017

(08-07-2017, 10:39 PM)Sombra Hookier Wrote: The Iridium mining zone in Lost and the Azurite generator are perfect examples of how to not do it, though. Those areas are actually dangerous. People will always take the easier way when they know certain areas are harder to mine. I mean, instead of looking at how you'd like to have it, take a look at the actual situation, which ores are mostly traded and mined, which ores are connected with PoBs.

Just bump Azurite sell price


RE: Radical Reduction of Mining Systems => Make Players Meet! = Necessary Centralisation! - Traxit - 08-07-2017

(08-07-2017, 10:37 PM)Tænì Wrote: Hold on there, Sherrif, your suggestion basically deletes the new mining commods for factions who sorely need them to balance with their competitors.

I think it has been mentioned and even implied in the OP that these are not the absolute changes, it will be tweaked appropriately if it ever gets accepted.


RE: Radical Reduction of Mining Systems => Make Players Meet! = Necessary Centralisation! - Jack_Henderson - 08-07-2017

(08-07-2017, 10:37 PM)Tænì Wrote: Hold on there, Sherrif, your suggestion basically deletes the new mining commods for factions who sorely need them to balance with their competitors.

I was just told by a dev that you get one now.
Just add them to whatever zone you think fits.
I heard Bering for Southern Liberty is considered hot. I would not know that, as I do not know that part of space well.