The Cult- Faction Information&Feedback - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: The Cult- Faction Information&Feedback (/showthread.php?tid=155159) Pages:
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RE: The Cult- Faction Information&Feedback - The Cult - 11-13-2017 (11-06-2017, 08:02 PM)Corpus13 Wrote: I have some questions for you. 1) I have always considered the Black Market as a viable explanation, aswell as stealing weaponry from civilian ships(salvaging them inRP). 2) The lore's coding has been modified a few days ago. 3) Lore has been also modified so the Mobile Base has the purpose you said. I thought its obvious that having a Mobile Base already explains why GMG couldn't identify The Cult properly. I made a mistake here. Added to the lore. 4) Thank you for the good wishes, we'll try our best. RE: The Cult- Faction Information&Feedback - thisDerius - 11-13-2017 Play around with the /float command on the ship pics and line up the text on the middle. It will look cool if you put enough space between the rows. RE: The Cult- Faction Information&Feedback - Omicron - 11-13-2017 Arrange the diplomacy from your biggest friend though neutrals towards your arch-nemesis. While most of your info can be read with ease which is good, your relations are a trainwreck. |