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POBs + Mining system = broken mechanic. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: POBs + Mining system = broken mechanic. (/showthread.php?tid=159287) |
RE: POBs + Mining system = broken mechanic. - sindroms - 03-21-2018 The system devs need to be asked what distance they put regular bases away from fields and apply that value instead. An armored transport can survive up to 20-40k, depending on what is shooting it. RE: POBs + Mining system = broken mechanic. - Thyrzul - 03-21-2018 I'd rather not have 3., and instead of 1. I'd prefer seeing 2. paired with the general rebalance of hull and repair rates mixed with specific base hull values rebalanced in accordance of roleplay requirement for each core level.
Point 2. would allow players handling the situation themselves, the specific rebalance would make it possible and the general rebalance would make it fair for everyone. As I've been saying for a while now, I'm more in favor of a consequence-based solution through mechanics than restriction through rules, but point 2. seems to be appealing for me too. A question though: How shall we measure the distance from mining fields? I don't recall any of them having a central selectable solar for that. RE: POBs + Mining system = broken mechanic. - Festus McBoyle - 03-21-2018 QUOTE 1. We outright forbid making POBs an X distance from any given mining field, regardless of core level. Any existing POB is either moved or refunded to the owner/s. No way. Approved bases correctly built on the current server and house rules should be exempt. This must not interfere with the sovereign decisions the House Governments make regarding POB's. If they have approved it according to their House Laws, then those POB's that have been authorised and approved should remain. QUOTE 2. We remove the attack deceleration requirements from bases inside of mining fields, allowing anyone to destroy such new bases on a whim.<< This needs to be reworded to add "...from ILLEGAL bases inside of mining fields..." 3. If players start whining about their property - move the field instead. This is petty and undignified. I would think an ADMIN would be above such spoilt child type of reaction. "You don't play the way I want, so I am taking my ball away" type of pettiness. Player owned Bases don't ruin mining balance, Correct. Player owned Bases just reallocate required effort. Correct. Required effort isn't less, just different. Correct. Mining is meant to be teamwork. So is PoB maintenance. Correct. A correctly placed base six kms optimum from the mine field centre allows a variety of mining approaches and increased RP interaction. Correct. RE: POBs + Mining system = broken mechanic. - sindroms - 03-21-2018 (03-21-2018, 09:46 AM)Thyrzul Wrote: From the closest edge. Even if we add a central buoy, all fields are different shapes and dimensions anyway. RE: POBs + Mining system = broken mechanic. - Festus McBoyle - 03-21-2018 (03-21-2018, 09:31 AM)supatroll Wrote: Well i agree 15k-20k from mining field sounds rly good doesnt it? A one style fits all is what you are advocating. I have had both types of RP experience. I have had far more RP encounters however around bases that are close to the mine fields that give a variety of mining approaches than not. If people want to mine the way you have explained it then good on them. But don't take away the variety of mining approaches and styles. QUOTE SINDROMS From the closest edge. Even if we add a central buoy, all fields are different shapes and dimensions anyway.<< Or above, or below. Lets not be two dimensional here. RE: POBs + Mining system = broken mechanic. - Thyrzul - 03-21-2018 (03-21-2018, 09:54 AM)sindroms Wrote: From the closest edge. Ye, and how do you measure that distance in practice then?
For now I can imagine a solution where a central buoy with a specific name contains information regarding the field radius. The name could be used as evidence should it be required for judging a disputed case, the information could be helpful for the players themselves in the first place. Sadly it wouldn't work well for overly elliptic fields. RE: POBs + Mining system = broken mechanic. - sindroms - 03-21-2018 I do not agree with the fact that old pobs should be exempt to rule changes. That is the same sort of nonsense as if saying that I should be able to continue abusing game exploits, just because I used to abuse them before they were clearly marked as such by the server rules. If the current POB mechanic harms server gameplay, all POBs should fall under server rule changes. Old and new. RE: POBs + Mining system = broken mechanic. - sindroms - 03-21-2018 (03-21-2018, 10:07 AM)Thyrzul Wrote:(03-21-2018, 09:54 AM)sindroms Wrote: From the closest edge. Use a set waypoint to the edge of the minable zone closest to the side that you are going to place the POB on for a good-enough estamate for it to work with the new server rules. RE: POBs + Mining system = broken mechanic. - Thyrzul - 03-21-2018 Sadly estimates aren't measurements, and incorrect estimates could then get you sanctioned for sieging a base without a declaration thread, because you thought it is close enough to the field for that, while it wasn't (or at least admins estimated it wasn't). Vagueness like this poses the risk of getting people, even those acting in good will, into trouble, needlessly.
RE: POBs + Mining system = broken mechanic. - JorgeRyan - 03-21-2018 Fly until you get the "entering mining zone" notification, then see how far you are from the base |