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Requesting Opinions: Factions Turn On's and Off's - Printable Version

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RE: Requesting Opinions: Factions Turn On's and Off's - Laz - 05-19-2018

I. What puts you off in a faction? (iRP and ooRP)
  • ooRP hate and grudges
  • Lack of basic English, grammar, and everything that entails
  • Disregard for existing RP / ooRP motivation for inRP things
  • Needless Edginess

II. What makes you log and long for faction interaction? (iRP and ooRP)
  • Character Development is a must for me
  • Friends are a plus (even more so with vc)
  • If I know there will be a balanced fight, I am much more inclined to join PvP.

III. Specifically, would you care to interact, support or play in a faction that specifically goes for supplying underdogs with at least an inch of morality? (That is, no slavery, no carda and stuff of that sort.)
  • When it comes to inRP behaviour, nothing phases me provided it is believable / lore friendly.
  • It's a plus when the person knows what they are doing and know how to advocate for fair play and prevent ooRP grudges.
  • Additionally it's nice when the leader of said faction knows how to take feedback and also provide it without going overboard. The right ratio of being critical/self-aware of their actions.
  • Lastly, it's a bonus when a faction leader governs their people in a way that allows an element of freedom while also being strict regarding certain interactions/factions/situations.



RE: Requesting Opinions: Factions Turn On's and Off's - Stefan - 05-19-2018

Oh my dear lord. Thank you for the great insights so far.

I've been reading and some clear themes popped up, but I will try not to jump to conclusions.



(05-19-2018, 09:28 AM)Corpus13 Wrote: I'm always interested in interactions as long, as the person on the other side is interested as well.

I'm interested in you.

Joksies aside, I feel the same way regarding toxicity and rude behavior. I'm here to relax, have fun and interact with people - the point this gets reversed, and I have to step outside, I also feel like something is wrong. Same page, same page.



This seems like a very common ground, unsurprisingly.

The "people factor" is something understandable weighty since it's the one thing you'll clearly have to deal with when playing with others. For this to be a trend in opinion, however, it probably means that bad experiences have more than been a thing on the past - which understandably suck and justify some not wanting to be in factions at all.



(05-19-2018, 10:46 AM)Evo Wrote: I wouldn't really include Seps in the "unrightly" outlawed category because they openly support cardamine smuggling and piracy. And uh.. I've played underdogs for about 6 years so. But yes, I was a member of IND and enjoyed that mix of RP you talked about.

Weeeell thank you for the heads up. The cardamine part wasn't something I was aware of, I meant it as an exemple but granted my experience with them is not the biggest one.



Whew, awesome answer and exactly the kind of depth I dreamed of!

I'm fully on board with the part regarding iRP chat. Ideally, I wouldn't mind reaching the people behind the characters - had I removed the risk of people being people. That said, the more iRP talk I get the chance to participate, the better. Such group chats is something I truly desire - and miss. I even asked if disco discord server had a such thing one of these days.

The whole deal with RP excuses to be Jerks is something I had to deal with in P&P RPG groups on the past and it's something I dread. Playing as the "Protagonist of Discovery", as someone put on a thread recently, applies. Also, you and Laz put forth very similar ideas regarding leadership and is something I agree with.

Once again, this being a common topic raises some red flags and is certainly something I'll keep my head around with. Thanks.



(05-19-2018, 01:20 PM)NieRdackel Wrote: RP with members. RP with allies. RP with enemies. RP overall, PvP aspect as a result is fine, not necessary (but still fun). Oh and also piracy, for some reason it never lost its magic to me, so I sometimes yearn for raids and lockdowns.

This is always something I like to read. Big Grin



(05-19-2018, 01:26 PM)Karlotta Wrote: Some factions (not all) pretty much made crappy behavior towards the indies of same affiliation mandatory and I didnt join or left because of that. Many of their members used alt accounts to power game. Also systematic abuse of faction rights by some factions. What they called "keeping things fair" was mostly keeping things unfair for the cross-faction out-group and the odds unfairly stacked in favor of the cross-faction in-group. The factions that don't engage in this often get attacked and smeared on the forum for it. Faction members tend to act as a mob, and are more concerned with what their group thinks than with what is true, which makes rational discussion near impossible. A big problem not only in factions, but with most groups in disco.

Fair points, specially the ones regarding indies. While something I have not experienced first hand, I can at least see it as plausible seeing how some RP's are structured.

I'm not sure I got what you meant by iRP // ooRP mix, however, but if it was either regarding the term "politically laid-back", as someone already asked, or the "no-drama" part, let me at least try and clarify. By "politically laid-back" I meant by dancing inside house rules while still working inside them. The latter part was regarding player stance - no toxic behavior, which flows both iRP and ooRP ways.



Thanks for the structured answer! These points hit home for me.

OoRP hate, disregard for RP and edginess is something experienced people seem to have common feelings about, which is great and definitely something to be wary. The English/grammar part, however, is something I keep looking out for - this by far my main language, but the sentiment is something I completely agree with.

I already mentioned in Sombra's, but I also consider of primordial importance some of the points you raised - fair play, self-awareness, freedom. Hm hum.



I'll be concluding thoughts as they seem to pop up. Thank you for your participation on this. Big Grin



RE: Requesting Opinions: Factions Turn On's and Off's - Belco - 05-21-2018

  • What puts you off in a faction? (iRP and ooRP)

    Lack of a RP direction. Factions that aren't doing anything in game to achieve a long term goal.
    It's okay to have it in your faction write-up, but if the only consequences of your factions ultimate goal are "shoot reds", it's kinda of a weak RP to me to get into.

  • What makes you log and long for faction interaction? (iRP and ooRP)

    Ether active allies to contact and develop RP with, or active enemies to fight, and develop RP with.

  • Specifically, would you care to interact, support or play in a faction that specifically goes for supplying underdogs with at least an inch of morality? (That is, no slavery, no carda and stuff of that sort.)

    You want to start a trading company that supplies outlaws, but without using the contraband commodities that those factions provide? (pretty much the only reason for trading with them).

    I don't mind trading in game, I like to chat with people as I go by, but the reason I log my trader is to make cash, and make it reasonably efficiently within RP. I'm flying a passenger liner right now (25mil/20-30mins) and it takes ages to go through lanes. I'll say hi to anyone while i'm slowly strafing myself aligned, but i'm lucky if I get more than two lines of dialog out of them unless they want money.

    I'd ask yourself who you imagine yourself RP-ing with and then log on and see if they're online now. There isn't any Dragons to RP with, because KNF don't randomly patrol. Same can be said of most separatist factions.

    As for your other point. I really don't believe any faction starts with a "Drama Policy". What are you going to do if there is drama? if someone wants to RP their character unacceptably different to what you had in mind? by enforcing the "No-Drama Policy", you cause drama, at least for one person, if not more.

Factions are a turn off because they don't have enough people to interact with. I personally think they never began with anyone to interact with.
People need to look at factions in pairs(at least) and spend as much time developing their enemies as they do their own. No one "wins" from you having 5 times the members of the other side and showing up with 6 more caps then them. Both factions just get tired of wining or losing, and the faction position changes when the developers say so, regardless of your epic cap victory.

[/rant]


RE: Requesting Opinions: Factions Turn On's and Off's - Stefan - 05-23-2018

Heya! Just giving the word that I read your answers and trying to clear any confusion.

(05-21-2018, 04:01 PM)Belco Wrote: Lack of a RP direction. Factions that aren't doing anything in game to achieve a long term goal.
It's okay to have it in your faction write-up, but if the only consequences of your factions ultimate goal are "shoot reds", it's kinda of a weak RP to me to get into.
(05-21-2018, 04:01 PM)Belco Wrote: Ether active allies to contact and develop RP with, or active enemies to fight, and develop RP with.

Direction and activity, noted. This is something I've been grasping my head around since I've started thinking about this and it resonates well with what others have already put forth. The PVP side of your answer is something I understand as well, so thank you.

(05-21-2018, 04:01 PM)Belco Wrote: You want to start a trading company that supplies outlaws, but without using the contraband commodities that those factions provide? (pretty much the only reason for trading with them).

I don't mind trading in game, I like to chat with people as I go by, but the reason I log my trader is to make cash, and make it reasonably efficiently within RP. I'm flying a passenger liner right now (25mil/20-30mins) and it takes ages to go through lanes. I'll say hi to anyone while i'm slowly strafing myself aligned, but i'm lucky if I get more than two lines of dialog out of them unless they want money.

About the trading with outlaws thingie:

Even though I don't truly believe contraband is the only appeal to them - every faction has a RP background reason to exist, to be supported, and backed by the trading mechanics (Legal Ores can be sold to Blood Dragons. Bundschuh sells Fertilizers. You can get Whiskey from Mollys.) - I should have stated better that I don't mean zero contraband, just not the most extreme ones (like the ones I quoted, Carda and Slaves).

Edit: And the whole intention of looking for said group is exactly to do more than those two lines.

(05-21-2018, 04:01 PM)Belco Wrote: As for your other point. I really don't believe any faction starts with a "Drama Policy". What are you going to do if there is drama? if someone wants to RP their character unacceptably different to what you had in mind? by enforcing the "No-Drama Policy", you cause drama, at least for one person, if not more.

Factions are a turn off because they don't have enough people to interact with. I personally think they never began with anyone to interact with.
People need to look at factions in pairs(at least) and spend as much time developing their enemies as they do their own. No one "wins" from you having 5 times the members of the other side and showing up with 6 more caps then them. Both factions just get tired of wining or losing, and the faction position changes when the developers say so, regardless of your epic cap victory.

[/rant]

Noted. Smile


RE: Requesting Opinions: Factions Turn On's and Off's - Enkidu - 05-23-2018

I. What puts you off in a faction? (iRP and ooRP)

- Factions that don't have a place in the ecosystem; there needs to be an obvous niche to a group which isn't already filled by another group.

- People who log off if they don't like the people they're going to encounter.

II. What makes you log and long for faction interaction? (iRP and ooRP)

- Activity, RP, PVP, Trading, mining. Anything.

III. Specifically, would you care to interact, support or play in a faction that specifically goes for supplying underdogs with at least an inch of morality? (That is, no slavery, no carda and stuff of that sort.)

- I feel like the 'ethical unlawful' thing has been done quite extensively; almost to death, actually. I'd be highly interested to see a faction of slavers. Amoral evil is usually more interesting than misunderstood good. In addition, there's no active slaver faction right now, yet slaves are a huge part of Sirius's ecosystem.

It's not very interesting to RP a character that is just a projection of your real-world moral compass into the game world. I've tried it before and it feels quite stifling.


RE: Requesting Opinions: Factions Turn On's and Off's - Lythrilux - 05-23-2018

I. What puts you off in a faction? (iRP and ooRP)

InRP? I'll generally play anything. Although I personally prefer playing morally ambiguous or outright villainous factions over others. One thing I certainly do not like is mary-sue-esque or special snowflake RP where a faction constructs itself on the principles of being self-inserts that are the best/coolest at everything whilst having no visible flaws or weaknesses. It's not very believable and doesn't feel like it fits into the in-game universe - Freelancer is built around flaws and stereotypes. Otherwise, people should stretch out and play the game from as many perspectives as possible I think. It'd help the community come to a better understanding of itself.

OoRP? Leadership that doesn't seize it's full potential or/and is lazy, or factions that think they're above the community and don't really contribute to the roleplay/server environment outside of their own little spheres.

II. What makes you log and long for faction interaction? (iRP and ooRP)

These days I feel like the quality and frequency of 'wordy' roleplay interactions has dropped, so when I do log in it's usually for PvP which I can still find fun now and again. Money is so easy to obtain that I barely find myself trading unless a pal needs cash or a POB supplied. I don't discriminate on the basis of interaction and try to imagine I have no idea who is behind the other ship.

III. Specifically, would you care to interact, support or play in a faction that specifically goes for supplying underdogs with at least an inch of morality? (That is, no slavery, no carda and stuff of that sort.)

I don't really join new factions these days but if people offer an interaction I'm not one to give it a pass.


RE: Requesting Opinions: Factions Turn On's and Off's - Stefan - 05-24-2018

(05-23-2018, 09:32 AM)Tænì Wrote: - Factions that don't have a place in the ecosystem; there needs to be an obvous niche to a group which isn't already filled by another group.

- I feel like the 'ethical unlawful' thing has been done quite extensively; almost to death, actually. I'd be highly interested to see a faction of slavers. Amoral evil is usually more interesting than misunderstood good. In addition, there's no active slaver faction right now, yet slaves are a huge part of Sirius's ecosystem.

Indeed two very clear reasons to never have jumped the gun on this topic.

The whole concept of making a new faction up, for me, seems to balance itself on not wanting to push lore that already exists away but not seeing things done either properly or with the frequency of activity I desire. The word ecosystem defines it well, but on a RP mod for all places I've been having quite the hard time finding a proper trading faction that isn't extreme to an end and does more RP than power trading.

On the second point, however, while I agree that the idea of a "robin hood" faction is quite common, that's not what I wanted to put forth as an a example. The idea simply relies on the existence of said factions - and their need to be supplied - to itself have purpose. Think the junkers, but instead of relevancy this group would bring insignificance - simple day-to-day Truckers, if you will, doing simple jobs. Supplying the unlawful groups they believe would bring political change would be done under the hood, if you will.

How would Hessians be any different, or Bundschuh, Gaians, Blood Dragons, maybe even Xenos, had they a "quasi-legal" way to access the House markets in a discrete fashion? By the way, I know this sounds a lot like the Junkers - I've been considering joining, since the Congress puts a lot of RP forward - but there are still flaring differences in purpose, for me at least.

And, as much as I would love to cull a semi-religious-cult-worshiping-homicidal-slave-body-parts-smuggling-human-piracy-faction from inside my mind (Believe me, I want to!), my internet connection doesn't survives pvp very well so I never got neither into nor the hang of it. :/



(05-23-2018, 01:37 PM)Lythrilux Wrote: - One thing I certainly do not like is mary-sue-esque or special snowflake RP where a faction constructs itself on the principles of being self-inserts that are the best/coolest at everything whilst having no visible flaws or weaknesses. It's not very believable and doesn't feel like it fits into the in-game universe - Freelancer is built around flaws and stereotypes. Otherwise, people should stretch out and play the game from as many perspectives as possible I think. It'd help the community come to a better understanding of itself.

- OoRP? Leadership that doesn't seize it's full potential or/and is lazy, or factions that think they're above the community and don't really contribute to the roleplay/server environment outside of their own little spheres.

- These days I feel like the quality and frequency of 'wordy' roleplay interactions has dropped, so when I do log in it's usually for PvP which I can still find fun now and again.

I could not agree more - your third point hits home.


RE: Requesting Opinions: Factions Turn On's and Off's - Scottx125 - 06-07-2018

I. What puts you off in a faction? (iRP and ooRP)
Too much RP. Don't get me wrong I don't mind RPing a situation to be some what realistic. But when people become too engrossed it can just become cringe. I like a practical balance where you you do a bit of RP and a bit of casual.

II. What makes you log and long for faction interaction? (iRP and ooRP)
The organisation and support a faction gives you, as well as the events you can participate in when affiliated with a faction. But most importantly it's about finding a group of like minded people to play and enjoy the game with.

III. Specifically, would you care to interact, support or play in a faction that specifically goes for supplying underdogs with at least an inch of morality? (That is, no slavery, no carda and stuff of that sort.)
No. I personally don't care about being immoral as long as it serves a useful purpose such as earning money for my main character. That being said my main alignment for RP or DnD etc. Is lawful neutral. And to that effect unless a small underdog faction which was lawful was specifically tailored to what I enjoy most. I'd probably just join a larger lawful faction so I don't have to suffer the difficulties of being in an underdog faction.