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Escaped Slaves - Printable Version

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RE: Escaped Slaves - Lythrilux - 05-29-2018

(05-29-2018, 04:34 PM)Sombra Hookier Wrote: Yes, Lyth, but the point is the fact it is more likely anywhere else than on Malta.

On the contrary (AFAIK at least) Malta imports more Slaves than anyone else.


RE: Escaped Slaves - Altejago - 05-29-2018

(05-29-2018, 04:37 PM)Vulkhard Muller Wrote:
(05-29-2018, 04:34 PM)Sombra Hookier Wrote: Yes, Lyth, but the point is the fact it is more likely anywhere else than on Malta.

So where would you suggest? only other place I can think of is Omega-11 DHC Slaves maybe... I am open to suggestions I just think the ability to do a Slave Liberation RP would be far more feasible with a good commodity to run.

Take slaves from Pittsburgh away from greedy capitalist pigs.

(05-29-2018, 04:55 PM)Lythrilux Wrote:
(05-29-2018, 04:34 PM)Sombra Hookier Wrote: Yes, Lyth, but the point is the fact it is more likely anywhere else than on Malta.

On the contrary (AFAIK at least) Malta imports more Slaves than anyone else.

GMG took a whole lot from Pitts too a number of years ago iirl, only lawful factions to be allowed to trade slaves. INRP did it en masse under the guise of the United Hope Foundation.


RE: Escaped Slaves - Sciamach - 05-29-2018

(05-29-2018, 04:37 PM)Vulkhard Muller Wrote:
(05-29-2018, 04:34 PM)Sombra Hookier Wrote: Yes, Lyth, but the point is the fact it is more likely anywhere else than on Malta.

So where would you suggest?

Doesn't the xeno-dockpoint on Pittsburgh sell slaves?
Doesn't Pittsburgh in general sell slaves?

Something a lot of people don't seem to realize is just to what degree corporate slavery runs rampant through larger houses in Sirius: most of Liberty's prison populations are in for little to no reason beyond being in the wrong place at the wrong time, and are forced into manual labor to pay back their 'debts to society'. I'm fairly certain the other 3 big houses are like that as well.

Gallia is literally a pure monarchy- interpret that how you will.
Aaaaand the Corsairs don't have a lot of business buying slaves when their populations are already way beyond what their agriculture can support (unless we're getting really Orwellian here)

So yeah, take from the houses if you want to factor in logic at all.



RE: Escaped Slaves - NoMe - 05-30-2018

hi, just a little thing, if you create a new market, it will create many new slavers.

NO to the inhumanity...

there are 2 or 3 market already existing, refugees, fugitives, etc, the Angels have a list!

The slavery is not a game, if a young play with it, who will be the new slave?

No slavery

if you want, to have a new commodity in companion, call it free slaves, it's a good idea.

to be more constructive and add a thing in control panel, a new controle could be added (target pulverisation) like it, the ships used to do this *infamie* will be deleted from server.

it will be very funny to chase and destroy at sight those bastard slaver

Oh a SLAVER , i must target him and use my new button called (target annihilator) only usable on ship transporting slaves. slaves automatically safe


RE: Escaped Slaves - sasapinjic - 05-30-2018

From logic point of view , best buy location for escaped slaves are some zoner/freelancer/independent/unlawful outpost CLOSE to Pittsburgh (slaves escape planet and hide in there waiting for ship that will take them to more friendly place) , or some outpost midway to Malta like GMG territory (slaves get liberated in one way or another when slaver ship that transported them to Malta get assaulted by law ships ,pirates or slaver ship was in some way incapacitated and slaves were left in outpost waiting for salvation ) .


RE: Escaped Slaves - E X O D I T E - 05-30-2018

Escaped Slaves seem to fall under the category of "Passengers" or "Refugees".

Food for thought.


RE: Escaped Slaves - JorgeRyan - 05-30-2018

I dont think corsairs would be keen on buying escaped slaves. Its all just more mouths to feed. Publicly, we are against Slavery basically just to one-up the Outcasts, but we're not above making captured Hessians/Mollies do dangerous labour (ie making mutinitions) as a form of "reparations" to the Empire

Also:
(05-29-2018, 04:10 PM)Sciamach Wrote: If you're exposed to Malta's atmosphere for anything more than a few minutes- it's basically game over at that point if you weren't wanting to get Cardamine dependency.

I kinda feel that if something is changing your DNA that fast/aggressively, you're gonna die. The mutation should take place over, like, a few weeks maybe, of constant low-level exposure imo


RE: Escaped Slaves - moebus - 05-30-2018

I like the idea of escaped slaves.

What would be great to me, is that when you dock on a place where slaves are sold (or present according to the disco-lore), then some of them could hide in your ship without your consent. Practically, when you would leave such places, you could have some escaped slaves in your cargo-hold (even replacing some of your stuff if your ship is full). The game-mechanism would be random and based on the size of the cargo-hold.

This could lead to interesting situations when leaving planet Pittsburgh and being controlled by LPI in front of Fort Bush...