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New Player: First Impression of Discovery and it's learning curve. - Printable Version

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RE: New Player: First Impression of Discovery and it's learning curve. - A.B. - 07-06-2018

About the visuals: It comes from the fact that visual mods alter .ini files to some degree and anti-cheat is VERY allergic even to the slightest change to any .ini file. Yet that's the only means of protection against obvious cheaters who give themselves better mining bonuses or faster cruise (as that info is client-side I think) via editing said files.



RE: New Player: First Impression of Discovery and it's learning curve. - Kazinsal - 07-06-2018

(07-06-2018, 02:08 AM)Lythrilux Wrote: You can achieve Anti-Aliasing (and it looks great) by tweaking your settings in the GPU control panel for Freelancer. I'm working on a guide.

Throwing some MSAA and 8x or 16x anisotropic filtering in make Freelancer look quite pleasant indeed. I've been running like that for literally almost all of my Discovery career.

Are you on AMD or Nvidia? Because if you're on AMD and can do a guide for setting up a profile in the Radeon control panel I can do one for Nvidia.


RE: New Player: First Impression of Discovery and it's learning curve. - sasapinjic - 07-06-2018

2. NPC are weak in central , civilized law systems , if you want challenge , take a mission or go to system that is not so . . . civilized .

7. Press ENTER , type any 1 letter on keyboard and press ENTER again ,( while in default local chat while on station every few minutes to refresh idle countdown , message will be seen by nobody , so you will not affect anyone's game play and you will not be kicked ) .


RE: New Player: First Impression of Discovery and it's learning curve. - Thyrzul - 07-06-2018

What exact decisions and actions would you propose regarding the simplification of tags? Without any further elaboration, "simplify tags" is too vague, broad and open to interpretation, and so far you only pointed out that you think they are too complex, confusing and why you think it would be necessary. This prompts the next question: How?



RE: New Player: First Impression of Discovery and it's learning curve. - Karlotta - 07-06-2018

I'm guessing he means having less variations of tags, and tags that make it easier to guess what NPC faction a tag is affiliated with.

Like there is LN-, LNS, [LN], 5th, 6th just for liberty navy and the later two tags don't tell you what NPC faction they are.

The abundance of tags results from people's desire to make their own organizations/groups (and also a bit from the desire to exclude others from them) and is hard to address as you can't control who gets along with who. Although encouraging factions to be more tolerant and open via Official Faction Rules/Guidelines could help a little.

I think it being number 1 on the list doesn't reflect the urgency, as the learning curve and lack of proper progression for new people is much more important to fix, as is the poor forum layout. Both have been pointed out so often that even the people pointing it out are tired of pointing it out, while those who could easily fix it have been stubbornly refusing to do anything in that regard because they choose to solely cater to those who matter to them, and those aren't new people.


RE: New Player: First Impression of Discovery and it's learning curve. - eigos - 07-06-2018

(07-06-2018, 09:50 AM)Kazinsal Wrote: Can do a guide for setting up a profile in the Radeon control panel I can do one for Nvidia.

PLEASE DO, im on an nvidia gtx880m


RE: New Player: First Impression of Discovery and it's learning curve. - Karlotta - 07-06-2018

(07-06-2018, 02:08 AM)Lythrilux Wrote: I see this brought up to so many times and it just makes me chuckle. People who suggest buffed NPCs were not around for when they actually were buffed, and too dangerous for server interactions. Long story short, it was so bad that you couldn't RP because you'd have to focus on not getting blown up by annoying NPCs, and pirates would be unable to pirate at lanes because they'd have to keep leaving to restock on nanobots, and lastly NPCs had a really irritating impact on PvP encounters (Omicron Delta was the worst, as any group fight would be marred by high level Noma snub NPCs). If you want a PvE challenge, do missions (you can spawn high levels of NPCs whenever you want and get rewarded). They are already challenging enough, even in groups. But the real challenge of this game doesn't stem from NPCs, but rather seasoned and organised players instead.

But NPCs are the only combat that new people can enjoy, because they get massacred within the first few seconds of any PvP encounter.

And yeah, I was around when NPCs were buffed. Playing was MUCH more exciting and rewarding then. It IS possible to buff them only in some places and to totally remove them where they're just an annoyance, you know. Missions are balanced in a way that they are either to easy or impossible from someone playing alone, and the first weeks are commonly spent playing alone. People who just log when someone calls them on skype have no idea how lonely and boring it is to play discovery without skype nowadays. It wasnt that way in .84 andd .85.

People are also responding to the review from the perspective of someone who already knows everything about the game. Just telling one person who tells you about a problem "do this to fix it" does nothing to help with the fact that everyone starts playing without knowing the "fixes", like they dont know how missions are balanced and where to find the right ones they will enjoy doing.


RE: New Player: First Impression of Discovery and it's learning curve. - Aazalot - 07-06-2018

Regarding tags i think the other issue is you have tags that arnt specific to an official faction, for example you have OCV for Order capitol vessel or the LNS tag that isnt part of the official LNS faction, ZCV for zoner carrier/Capitol Vessel so on and so forth. even a few [Zoner] Ships have appeared on the player list of late. So from a newbie stand point i can see why it might be confusing, because even if you come to the forums you can find the tags of actual factions but if you look on the tags used by indies, you wont find much. Maybe its a case of either curbing the use of tags on indie ships or making a standard tag.

In all honesty this is the only mod ive played where people outside of Factions have tags. If your a freelancer/indpendent you just had a name, wether it was your character name or ship name, i was a zoner trader but all you would see on the chat pane was Cloudrunner, i didnt have [Zoner] or Trader- or anything else.

So maybe it might be an idea that we have a standardised Indi Tag scheme?
So indi capitols would use the usual ship designations LNS, HMS, OCV etc
Freelancers or indie traders probably dont even need a tag, we have IFFs and IDs for identifying each other along with the ship used so i dont need someone with a =Trader= Tag in front of them if they have a freelancer ID flying an albatross.


RE: New Player: First Impression of Discovery and it's learning curve. - Sanctions - 07-06-2018

You haven't yet approached the real "learning curve problem", trust me.
And not that this game really has such a problem, just need some time to get along.


RE: New Player: First Impression of Discovery and it's learning curve. - Manu - 07-06-2018

(07-06-2018, 10:54 AM)Thyrzul Wrote:
What exact decisions and actions would you propose regarding the simplification of tags?


1st Step:
Total admin control over tags to ensure Cohesion and easy identification of Factions. Ensure a sense of uniformity across the board. Complete cleanse of tags.

2nd Step:
Complete refocus of Target Group aiming to kids and teenagers between the ages of 10 to 15.

3rd Step:
Clean and easy access of Forums that keeps in mind our new Target Group.

4th Step:
Creating the necessary changes to Pennsylvania Sector into a kids playground for the new Target Group. that focuses on grinding, leveling up, team work, learning, activities and challenges with clear objective in MMO Style within the limitations of Discovery and its developers. With the purpose of keeping players online in the sector and server for as long as possible.

5fth Sept:
Making a focal group to introduce the new product to the Target Group, compile and evaluate feedback and apply the changes accordingly to the results given.

6th Step:
Yearly Media Campaign throughout direct outlets targeted to the new Group for around two months basically treating Freelancer and Discovery as a new game. Explaining the dynamics factions in a simple and accessible way. It may include but not compulsory to new, very visual front page, logo and vision presenting the new objectives in a clean easy to read and easy to understand way.



This may sound as something complicated but really isn't. Its just a matter of creating fertile ground for growth cause as things are right now and considering the low numbers of active members. Making rp opportunities more difficult is something Disco can no longer afford. I'll be presenting a complete Proposal later on but I need to investigate further cause II've done Marketing strategies but never about games or MMOs. Its just a matter of checking other successful games and basically mimic their PR tactics cause they probably payed a fortune for it.