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Changes to Bretonia and her missions. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Changes to Bretonia and her missions. (/showthread.php?tid=162679) |
RE: Changes to Bretonia and her missions. - Piombo65 - 07-12-2018 (07-12-2018, 07:35 PM)Unlucky_Soul Wrote: I was Unhappy of Dundee being removed and would love to want it back. The NPC Patrols of both BAF and GRN would often spawn and you could see firefights between them. Made you feel you were in a battlefield. It was an immersive system and you could either farm/do missions or simply play as a Paramedic bringing back cargo pods back to the base. Same thing on every other systems: You knew that you weren't the only guy into the space thanks to NPCs. Now if player counter reach 20/30, not only you will see some very weak NPC patrols everywhere, but you will NOT see any NPC in space, feeling yourself literaly alone into the space. RE: Changes to Bretonia and her missions. - Durandal - 07-12-2018 https://discoverygc.com/forums/polls.php?action=showresults&pid=2188 I'm just going to leave this here. RE: Changes to Bretonia and her missions. - Sombs - 07-12-2018 Try that kind of poll about people who'd miss Kusari. RE: Changes to Bretonia and her missions. - Hubjump - 07-12-2018 (07-12-2018, 07:43 PM)Durandal Wrote: https://discoverygc.com/forums/polls.php?action=showresults&pid=2188 do this about lets say nagano. or any other system which is only important to the house(s) it is in. you would get the similar results about Poole, Iverness, Vespucci, Cayman. Basically any border world which is only important to the house they belong to or are contested with. I don't even know half those names and it is fair to assume that many of them weren't even in the BAF or BPA It says i voted. I can't see what i voted but if it was no then it was a miss click xD RE: Changes to Bretonia and her missions. - Durandal - 07-12-2018 (07-12-2018, 07:48 PM)hubjump Wrote:(07-12-2018, 07:43 PM)Durandal Wrote: https://discoverygc.com/forums/polls.php?action=showresults&pid=2188 You're free to make those polls. Meanwhile, the development team will continue doing what is in the best interest of the mod by not removing systems which are vital within the context of the lore (Vespucci, Nagano), serve as mining zones (Nagano), or are vital buffers, without which the economy would break (Poole). Admittedly the last bit about Poole could probably be worked around. I'm sure you'd be absolutely ecstatic about losing a Bretonian system with lanes, multiple stations, and a supergate. Cayman is disappearing though. But yeah, uh, really. Are you seriously arguing, from the position of someone who clearly wants more player influence on the mod, against a poll where 85% of players said they would like Dundee removed? Please. RE: Changes to Bretonia and her missions. - Hubjump - 07-12-2018 They said they wouldn't miss it. Not that they want it gone. You and or the (other?) devs lowered the patrol spawn rates and or removed cap patrols entirely, then claimed the system was deserted when you took away the draw to it and used that as an excuse to remove the system all together. The ending of the war was sure to come but this took away the pvp aspect of the system as well. it's other draw. But it might have survived still with the common cap patrols and decent missions. All of this is slimy and sounds like something a corrupt politician would do. Also Cayman serves as a good route to evade pirates and even the law. You could actually do something similar to that of the cardimine route of Alpha to Texas. So many systems have potential with alternate ideas to what they were once used for. "Nah just remove it" RE: Changes to Bretonia and her missions. - Sombs - 07-12-2018 Will Caymen get a replacement, by the way, at least as dead-end-system? Or will the shrinking of system continue while they could kept in for blind jumps and other fun things? RE: Changes to Bretonia and her missions. - Laz - 07-12-2018 (07-12-2018, 07:57 PM)Durandal Wrote: Cayman is disappearing though. There go faction plans : / Back to the drawing board @kenshin156 RE: Changes to Bretonia and her missions. - kenshin156 - 07-12-2018 (07-12-2018, 08:03 PM)Laz Wrote:(07-12-2018, 07:57 PM)Durandal Wrote: Cayman is disappearing though. Well shoot : [ RE: Changes to Bretonia and her missions. - Lythrilux - 07-12-2018 Cayman going was decided long ago. I'd much rather the system and its bases were transformed into a Quasi-Lawful Freelancer/Pirate paradise (much like ancient Cayman Islands). |