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Jaypate's Mega Thread of Many Things (GC Edition) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: Jaypate's Mega Thread of Many Things (GC Edition) (/showthread.php?tid=177381) |
RE: Jaypate's Mega Thread of Many Things (GC Edition) - Megaera - 03-17-2020 (03-16-2020, 08:11 AM)Celeste Wrote: Seeing how initial Iris model was utterly ugly i wish the rest was never developed - or given a much more thorough effort. Lol, look at all this salt. RE: Jaypate's Mega Thread of Many Things (GC Edition) - Thexare - 03-17-2020 (03-16-2020, 08:11 AM)Celeste Wrote: Seeing how initial Iris model was utterly ugly i wish the rest was never developed - or given a much more thorough effort. Wow you're an asshole. RE: Jaypate's Mega Thread of Many Things (GC Edition) - Saronsen - 03-17-2020 (03-16-2020, 08:11 AM)Celeste Wrote: Seeing how initial Iris model was utterly ugly i wish the rest was never developed - or given a much more thorough effort. once again schwei posts something stupid stop having direct import characters from anime for your freelancer characters btw RE: Jaypate's Mega Thread of Many Things (GC Edition) - Kazinsal - 03-17-2020 (03-16-2020, 08:11 AM)Celeste Wrote: Seeing how initial Iris model was utterly ugly i wish the rest was never developed - or given a much more thorough effort. peak anime avatar RE: Jaypate's Mega Thread of Many Things (GC Edition) - Skorak - 03-17-2020 (03-17-2020, 10:57 PM)Kazinsal Wrote:(03-16-2020, 08:11 AM)Celeste Wrote: Seeing how initial Iris model was utterly ugly i wish the rest was never developed - or given a much more thorough effort. How's that relevant... I'm not a big fan of the style either. Would've preferred something in line with the blossom. But that's how you should word it. RE: Jaypate's Mega Thread of Many Things (GC Edition) - Jaypate - 03-17-2020 (03-17-2020, 11:02 PM)Skorak Wrote:(03-17-2020, 10:57 PM)Kazinsal Wrote:(03-16-2020, 08:11 AM)Celeste Wrote: Seeing how initial Iris model was utterly ugly i wish the rest was never developed - or given a much more thorough effort. And as i have said in the brief little FAQ i did, I will not be using any of the old meshes to go off of, except in the case of the Orchid, but even then while the scale wont be changing much the looks will. It just do be like that. RE: Jaypate's Mega Thread of Many Things (GC Edition) - Jaypate - 07-17-2020 Update! New Blossom Mesh P3Ds available for viewing, still stuff to do but this just do be how it is rn. https://p3d.in/KEkRo https://p3d.in/PCt5I RE: Jaypate's Mega Thread of Many Things (GC Edition) - Jaypate - 07-21-2020 Update! Mesh: https://p3d.in/PEhYk Mesh has now been finalised with hard-points modelled and some smoothing groups fixed. Now it just needs textures, and implementing in game. share your thoughts! RE: Jaypate's Mega Thread of Many Things (GC Edition) - Jaypate - 12-22-2020 Update! Mesh: https://p3d.in/C3yTq Textures for the main mesh are complete thanks to Aerelm. LODs are to receive textures soon along with Hard Point implementation. Mesh will hopefully be in game very soon! RE: Jaypate's Mega Thread of Many Things (GC Edition) - Jaypate - 01-12-2021 Small Non-Update here, Original P3D link for the Blossom got replaced, so I created my own with the files provided by Aerelm. |