Discovery Gaming Community
fl-DarkStat - Printable Version

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+--- Thread: fl-DarkStat (/showthread.php?tid=187294)

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RE: fl-darkstat - darkwind - 05-04-2024

(04-22-2024, 02:25 AM)Nodoka Hanamura Wrote: It used to be I'd have to look at the Wiki to get data worth a damn. This thing's amazing - thanks for making it, darkwind - It's made returning to Disco that little bit easier.

You are welcome (sun)


In the meantime new release for fl-darkstat v1.6.0
  • Fixes to comment parsing in configs
  • Show coordinates to bases (since we have `/wp x y z` command to point us to object, that should be useful in a future for more space objects finding by flstat)
  • tech compatibility % with ID and showing tech cell, for ships, guns, missiles, shields, engines, thrusters, cms and etc. Just select your ID, and u will see equipment/ships filtered to your ID with shown percentage of compatibility for usage without power core debuffs.

Link to online version for Freelancer Discovery

[Image: tech_compat.png]


RE: fl-darkstat - darkwind - 05-10-2024

new release for fl-darkstat v1.7.1
  • Unmerge gun efficiency into Average efficiency, Anti Hull efficiency, Anti Shield efficiency (on request for Fab/fabthh)
  • performance boosts to tab switches/loads thanks to @Irra (Github). Tabs switch/load at least twice faster now.

P.S. change should become visible within 5 minutes or sooner if u update with Ctrl+F5

P.P.S. performance boosts were achieved through removing Internet Explorer specific code for memory collections. Support for IE is decreased, but still should be working.

Link to online version for Freelancer Discovery


RE: fl-darkstat - Kosa - 05-10-2024

Very cool and useful app! Love the pre-fetching when hovering list elements! Are you using a framework or is it pure Go?


RE: fl-darkstat - darkwind - 05-10-2024

(05-10-2024, 09:18 AM)Kosa Wrote: Very cool and useful app! Love the pre-fetching when hovering list elements! Are you using a framework or is it pure Go?

Thanks @Kosa (sun)

This is made out of 10'000 code lines in Golang and 80 code lines in vanilla.js.
It is static site generator made in pure go, but it uses templating language templ-go, a very powerful one.
plus to make it interactive, i use htmx (prefetch u see is htmx preload extension )

So fl-configs makes easy access to data in ORM way for configs.
There i export data to comfortable way for using in front
darkstat in its turn just templates files and resulting html, css, js are uploaded to Github Pages.
for dev server, i use std golang web server, so the files are served from in memory filesystem

for long term maintenance support purposes, third party code (small in amount in the first place) is vendored in with go mod vendor ^_^


RE: fl-darkstat - darkwind - 05-12-2024

new release for fl-darkstat v1.8.0
  • properly working select to left/right in a pinned table with updating infocard ( by @Irra (Github) )
  • add "Ammo"(a.ka. Munitions) tab (So you could find Anomaly Batteries or other exotic ammo)
  • add Scanners tab
  • show clicked table rows as selected highlighted in any browser (specifically Chrome) (for easier row tracking in very wide tables)
  • add to commodities and etc, server side overrides from Discovery (Take notice of changed info about Helium and Uranium)

Link to online version for Freelancer Discovery

[Image: v1.8.0_ammo_scanners.png]


RE: fl-darkstat - darkwind - 05-27-2024

new release for fl-darkstat v1.10.0 - Missions searching!

So many tools for trading searching, and not a single one for missions search. Time to fix it.
  • Improved speed to open slowest Guns related tabs and Ships related tabs. They open 2-3 times faster now.
  • Base Infocards are correctly shown in Bases tab
  • Factions tab has relationships shown in order decrease by reputation now, for easier navigating
  • Imported server side overrides for Discovery infocards
  • Added new tab: Missions, for searching where to find them for which factions, against which enemies and with which reward! And expected amount of missions.
    • If base awards are zeros, and smth is broken. Do check "Error" column for base, and "Error" column for factions inside base. They can be having descriptive message why missions aren't functioning at the base.

Link to online version for Freelancer Discovery




RE: fl-darkstat - darkwind - 06-01-2024

new release for fl-darkstat v1.11.1 - Maintenance release
  • Support of disco 5.1 stuff. Including splitted sell/buy prices.

Link to online version for Freelancer Discovery

P.S. technically fl-darkstat has autoupdating 3 times a day running, but 5.1 has not backward compatible changes making not possible to use it this time.




RE: fl-darkstat - darkwind - 06-02-2024

new release for fl-darkstat v1.12 - Overthrowing Mactan Network
  • Added tab "Ships IDs" to see which IDs are compatible with specific ship

Link to online version for Freelancer Discovery

P.S. in "Ships" tab u can already see which ships are compatible for specific ID. So u can see this info in both ways.




RE: fl-darkstat - darkwind - 06-24-2024

new release for fl-darkstat v1.16 - Trading Routes tab
  • Added for output Trading Routes calculations for different commodities, you can see time length of paths and profit per seconds in them. With exact path to follow shown. You can select a base you travel from, and it will show you all possible paths to anywhere with their proffits per second. Details for the path can be found on click and will be shown at the right.

Link to online version for Freelancer Discovery

P.S. Some extra things are planned towards this direction, that will be added in next versions




RE: fl-darkstat - darkwind - 06-26-2024

new release for fl-darkstat v1.18.2 - Accessibility to smaller screens
  • Checked how stuff looks at 4:3. 1280:1024 screens, and condensed column names across all tabs to fit smaller screens better. People with wider screens just will see significantly more info without scrolling.

Link to online version for Freelancer Discovery