stuck in /conn - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: stuck in /conn (/showthread.php?tid=190295) Pages:
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RE: stuck in /conn - Micropoint - 11-08-2021 i found the solution btw, thanks to.. me. RE: stuck in /conn - St.Denis - 11-08-2021 (11-06-2021, 12:26 AM)Micropoint Wrote: Something easy to implement in game. A long time ago (about 9 years) people could go to Conn via a jump hole. The only problem with this was the JH was situated in New York. This meant that anyone who wanted to go there had to travel to NY. The added problem was that a lot of Factions weren't welcome in NY and so you had the added problem of people ooRP saying they weren't 'inRP' and were just heading there. Same problem when they wanted to leave. So, the System we have now was implemented. You can now go to Conn from anywhere in the Game, as long as you are docked on a NPC Base. You can fight there until your heart is contented. As for getting stuck in Conn, there have been 141 recorded instances (ie posted in this Thread: https://discoverygc.com/forums/showthread.php?tid=81037 ) in those 9 years. The System works well. So, your instance of getting 'stuck' was one of those rare occurrences. This is posted on the first post of that Thread: Quote:If you're stuck in Connecticut for any reason post here. I must admit, I have never checked to see if anyone has done any of the things listed 'not to do', before sending ships back to the Game. So, I would suggest, if you want to 'train/fight' use Conn, it is what it is there for (mainly). As for your proposed 'one system' where would you suggest that it is put and how would people get there? |