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Patch When? #6- Dev Diary - Jump Drives - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: Patch When? #6- Dev Diary - Jump Drives (/showthread.php?tid=198724) |
RE: Patch When? #6- Dev Diary - Jump Drives - Czechmate - 09-20-2023 (09-20-2023, 02:43 PM)TheSauron Wrote: rip Lisbon cruisers had em for ages RE: Patch When? #6- Dev Diary - Jump Drives - Toaster - 09-20-2023 If JD2s only allow one ship to pass through, that means cruisers can't be pursued? RE: Patch When? #6- Dev Diary - Jump Drives - Haste - 09-20-2023 (09-20-2023, 02:46 PM)Toaster Wrote: If JD2s only allow one ship to pass through, that means cruisers can't be pursued? Correct, fire a CD at them while they charge as usual. RE: Patch When? #6- Dev Diary - Jump Drives - Aingar - 09-20-2023 (09-20-2023, 02:42 PM)Toaster Wrote: Does normal jumping also spawn a hyperspace breach at the destination or is that exclusive to beacon jumping? They do, you could spy them on the scanner list on the first video. RE: Patch When? #6- Dev Diary - Jump Drives - Czechmate - 09-20-2023 Also - JD2 can open a JD for a snub I assume and let them jump through instead or pursuer jump in first ![]() RE: Patch When? #6- Dev Diary - Jump Drives - Haste - 09-20-2023 Maybe making it 2/4/8 ships would be cooler though, so every JD can in theory be pursued. RE: Patch When? #6- Dev Diary - Jump Drives - TheSauron - 09-20-2023 (09-20-2023, 02:45 PM)Haste Wrote: Cruisers can run JD2s. JD2s are nice spicy 1-ship jumphole generators with a 15 second chargeup time. I know. I wrote it with JD4s for group jumps in mind, I should've specified it in my post. And yes, I know the Bustard exists. But, I do not believe it was mentioned: do jumpholes persist after the ship that spawned them logs off? RE: Patch When? #6- Dev Diary - Jump Drives - Kauket - 09-20-2023 (09-20-2023, 02:42 PM)Toaster Wrote: This looks really cool, though I feel some of the sound and visual effects aren't the most fitting. Since these are basically artificially created jump holes, shouldn't the "hyperspace tunnel" look the same as (or more similar to) that of a normal jump hole or jump gate? They'll get stuff redone for them in the future when I have more time for it (of both reviewing and priority of other things first). Or energy. RE: Patch When? #6- Dev Diary - Jump Drives - Aingar - 09-20-2023 (09-20-2023, 02:59 PM)TheSauron Wrote:(09-20-2023, 02:45 PM)Haste Wrote: Cruisers can run JD2s. JD2s are nice spicy 1-ship jumphole generators with a 15 second chargeup time. They only last ~30-60 seconds, plus however long it takes the ships currently traversing them to come out of the other side. RE: Patch When? #6- Dev Diary - Jump Drives - Haste - 09-20-2023 (09-20-2023, 03:01 PM)Aingar Wrote:(09-20-2023, 02:59 PM)TheSauron Wrote:(09-20-2023, 02:45 PM)Haste Wrote: Cruisers can run JD2s. JD2s are nice spicy 1-ship jumphole generators with a 15 second chargeup time. Isn't the answer "yes", though, should we come up with an interesting idea like letting players make 30-60 minute jumpholes? |