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SHF Balance - Printable Version

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SHF Balance - Rudo - 05-09-2009

' Wrote:Plus tranny turrets are so strong now, GB turrets are actualy about the same strength, weaker in some cases.

transport 3 turret - 1k range, 1050 per second hull, 525 per second sheild.

Gunboat basic turret - 798 range, 700 per second hull, 350 per second sheild.

Transport 3's have a 2.00 refire. GB Basics have 4.00.

That means they do 2100 damage per second, while the GBs do 2800.




SHF Balance - Harcourt.Fenton.Mudd - 05-09-2009

Ah, my bad, was readin basic stats from datastorm.

MORE reason to not give the s patian a transpor turret, too powerful. Not sure how much power a spatail has, havent looked in ages, but it could proably support a cerebus. Prehaps just make a 'GB turret only, no cerebus razor pulse or missle' rule

That, or code in a single permamounted basic GB turret that cant be dismounted. Itd complete the look, add something a tad more special, but not overpower it.


SHF Balance - Encheta - 05-09-2009

This will create the most work, but will solve the problems of what type turret to put on it - make a ship specific one for it like slave liner turrets or stem guns:

Spatial primary turret - lvl6, x hull, y sheild, z energy, 4 refire (or whatever it is so it syncs up with vampires)

I like the idea, but I honestly doubt it will be implemented. That was the reason why I didn't bring the idea up when I had it ages ago...


SHF Balance - Rudo - 05-18-2009

Crazy Proposal:

Bump up SHF armor to a minimum of 69000, thus allowing them to barely survive a direct hit from a SNAC but not a Nova Torpedo when packing a Universal VIII armor kit.

Pro Balance Arguments:
- Ordinance will still quickly strip them of all weaponry rendering them useless
- A SNAC plus a missile and/or razor hit to the hull will still wreck them
- They'll burn through regens that much more quickly if SNed

Negative Balance Arguments:
- Who heard of a fighter having 69000 armor?
- SNACs are hard to aim with, you noob
- for that matter, stop biasing toward your faction you stupid powergamer


Anything I'm missing?

EDIT: Yes, I have thought of the horror of trying to fight a 200m/s 170000 armor quasi-bomber. I just threw this out there to see if it'd get anyone thinking of less stupid solutions than this one.


SHF Balance - Shaka - 05-18-2009

' Wrote:Crazy Proposal:

Bump up SHF armor to a minimum of 69000, thus allowing them to barely survive a direct hit from a SNAC but not a Nova Torpedo when packing a Universal VIII armor kit.

Pro Balance Arguments:
- Ordinance will still quickly strip them of all weaponry rendering them useless
- A SNAC plus a missile and/or razor hit to the hull will still wreck them
- They'll burn through regens that much more quickly if SNed

Negative Balance Arguments:
- Who heard of a fighter having 69000 armor?
- SNACs are hard to aim with, you noob
- for that matter, stop biasing toward your faction you stupid powergamer
Anything I'm missing?

EDIT: Yes, I have thought of the horror of trying to fight a 200m/s 170000 armor quasi-bomber. I just threw this out there to see if it'd get anyone thinking of less stupid solutions than this one.


I'm willing to agree with this, but what do you want a SHF to do?

Myself, I had this crazy idea.

I think that a lot of people would use SHF's primarily for RP purposes, but there should be something that they're good at



SHF Balance - tansytansey - 05-18-2009

Eh. Couldn't tell you the amount of time I've seen a Spatial with 5+ missile launchers. The thought of that plus enough armour to survive a SNAC scares me. Probably still easy enough for a Bomber to kill, but what about a fighter?
They'll be stronger than Gunboats/Ships, probably.


SHF Balance - Rudo - 05-18-2009

There'd need to be a lot of tweaking. Reduce its plant a bit more to 36000 and make it only able to fire Nova Torpedoes, for one. If not that, reduce its speed to 160-170 on thrusters to account for the extra mass.

Really, I just threw that idea out there. And yes, it'd make them a bit imbalanced in the scheme of things.

The super-armor fighter is an idea on the border of crazy and good. If you have an idea that's a bit further from the foul line by all means post it.


SHF Balance - Dashiell - 05-19-2009

I fly a Mjolnir for the RFP. I kinda like it. but when facing a fighter pilot who knows what he`s doing it will be returned to scrap quite fast, despite all the B&B en heavy armor.

it`s manouverability is its achiles heel. mines and snacs can hit it quite easily. a SHF has to joust a lot when fighting smaller craft so hitting it with dead-on weapons is easy.

also, about the snac: leave it. at least on the Mjonir. that tub needs it to be able to stop smugglers in trains etc. I don`t see a smuggler cowering in fear when I fire a slow-as-hell torpedo at him. and the snac is neccesary to fight pirates in GB`s and bigger when the RM is still snoozing (lazy gits:rolleyes:)


SHF Balance - El Nino - 05-19-2009

Meh all fighters should have as much hull as what their total Hull+bott is worth... and carry around only some 10 botts for repairs...


SHF Balance - Varyag - 06-01-2009

I just thought of my spatial with a trans turret and lolled. It would be pretty worthless on a shf because it would throw your aim off. But a fun idea none the less. I would equip one.