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Consultation: Revised system for official factions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Consultation: Revised system for official factions (/showthread.php?tid=204534) |
RE: Consultation: Revised system for official factions - Aingar - 09-01-2024 There are plans to create a module allowing rearmament on a POB. It stands to reason that FDS would be fitted with such from the get go, with perhaps minor 'rearmaments' needing to be supplied every now and then to keep it stocked. Technical details are still up in the air. RE: Consultation: Revised system for official factions - Czechmate - 09-01-2024 (08-31-2024, 11:58 PM)The_Godslayer Wrote: Neat, but the term "Forward Deployment Ship" gives the impression that at least part of the intent is to deploy from it.In roleplay sure, in practice, it's a thing you siege ![]() anywho, when it boils down, the only benefits you cant perk already are - no dock for all - PoB (can and has been done through events) - faction flair on models, guns - faster new IFF acquisition the big issue with the latter two is that you will nuke a faction after literally 4 months of people being busy IRL, and you will suddenly find yourself with a clogged server with IFFs and assets that nobody is using that you put a lot of effort into on the back end RE: Consultation: Revised system for official factions - Kauket - 09-01-2024 (09-01-2024, 12:07 AM)Czechmate Wrote:(08-31-2024, 11:58 PM)The_Godslayer Wrote: Neat, but the term "Forward Deployment Ship" gives the impression that at least part of the intent is to deploy from it. objectively wrong on the IFF part cus we have placeholders. They can be renamed at will on restart because serverside RE: Consultation: Revised system for official factions - Czechmate - 09-01-2024 Fair enough - it's still an added staff burden, which is the number one reason why this proposal will never work (sustainably, over the long run) RE: Consultation: Revised system for official factions - The_Godslayer - 09-01-2024 (09-01-2024, 12:07 AM)Czechmate Wrote: In roleplay sure, in practice, it's a thing you siege The other side of it is spawning a random core 1 is just utterly worthless to K'Hara at the very least. If I spawn a random Nomad Core 1, Rules Wrote:2.3- All IDs can:and every single faction in Sirius will arrive to kill it with no noticeable resistance because Nomads simply do not have that number of players. If you up the Core level, it becomes horribly overpowered for factions with little to no direct resistance. GC- spawning a random Core 2 or 3 is effectively the same as having an NPC base because there's not ever going to be enough KNF to siege it down. (09-01-2024, 12:04 AM)Aingar Wrote: There are plans to create a module allowing rearmament on a POB. It stands to reason that FDS would be fitted with such from the get go, with perhaps minor 'rearmaments' needing to be supplied every now and then to keep it stocked. Technical details are still up in the air. Nomads may still be the only transportless faction, in which case I am only arguing this from K'Hara's perspective and its one faction down for literally every other one to be brought up. But powertrading on Ishtars is still 1700 cargo space, and ultimately is a terrible answer at least for us. RE: Consultation: Revised system for official factions - Lord Caedus - 09-01-2024 I'm going to be asking questions within the quote in this color for convenience of formatting (08-31-2024, 10:38 PM)jammi Wrote: 4 - OFFICIAL FACTION MEMBERS RE: Consultation: Revised system for official factions - Aingar - 09-01-2024 5.4.c as it is written quite clearly states that all faction OFs would have access to /nodock which locks down docking to stations of their own IFF. In case of lawful house factions this would be extended to all other lawful factions, similarly to how it works now. 5.5.c bottleneck will be getting the assets done. People can always just ask someone on Fiverr though. As for the ship limitation, I'm in the process of cooking a permanent fix for the 3 ship-per-base limitation, but it needs a yet undetermined amount of time in the oven before it's truly ready. RE: Consultation: Revised system for official factions - jammi - 09-01-2024 (09-01-2024, 12:26 AM)Lord Caedus Wrote: 5.5.c - Equip “faction flair pieces including insignia, logos, color schemes, et cetera, pending their creation and approval by the Art Development Team.[/quote] Hopping in to answer this part specifically, but this is most likely going to be addressed through hardpoint mounted holo logos/roundels. Basically, a small emitter looking thing (micro mine dropper style) that projects a slightly transparent image a fraction above the ship's hull. Like the flag hologram that was added to Liberty docking rings, but smaller and closer to the hull. This avoids the issue of a logo or texture needing to be bespoke designed for every individual ship. The little icon can instead simply be mounted on an appropriate hardpoint. We'd still need to add those hardpoints to each ship, but that's more managable than retexturing multiple variants of Defender, for example. Mind you, the sellpoint issue could also be addressed by making bespoke ships manufactured on POBs. This is all still up in the air in terms of technical implementation, really. RE: Consultation: Revised system for official factions - Barrier - 09-01-2024 Figured I'd reply to points that caught my attention. (08-31-2024, 10:38 PM)jammi Wrote: 2 - OFFICIALDOM APPLICATION REQUIREMENTS Two instead of three months to apply for OFdom will encourage more people to do it. And it's still long enough to judge RP quality and activity, since most good factions exist unofficially for a while before the OFdom app. Good on further reducing anonymity and streamlining recruitment. All factions exist within the game, so oorp info about them should be available just as it is about any game component. They are not clans in a competitive MMO. And if anyone believes that staff is biased against them, it's time for them to take a good hard look at their conduct in the community. The bias does not come from nothing. (08-31-2024, 10:38 PM)jammi Wrote: 3. OFFICIAL FACTION REQUIREMENTS Very much agree with the statement. But I am also concerned as other are about the time investment. I can understand this timeframe for OFdom apps, but what is its purpose for established OFs? From personal experience, changes due to different leaders, patches, etc. take a while to reveal themselves, for better or worse. To me, four months is a better target, and easier on the admin team. Alternatively, more admin apps should be considered, but I don't even know if people have applied for the role recently. The report created by the faction itself will be inherently biased in its favor. To get a more accurate quality of the faction, it's always going to be better to observe it from without. But I do think it will go a long way towards simplifying the review process, if admins are willing to lean on it to make their decision. Arguably, a badly-written report should be a big ding during this process. But that would mean the onus of the review falls upon the factions themselves, which is another layer of responsibility piled upon faction leaders. (08-31-2024, 10:38 PM)jammi Wrote: General toxicity is doing some heavy lifting here. I can think of a number of OFs who fall under that umbrella. And while I personally wouldn't be interested in interacting with them often, others do so and will continue to do so. I would think making examples of particularly toxic community members is enough to send this type of message - no need to excise whole factions. They will re-organize themselves after any toxicity-related player ban in any case. (08-31-2024, 10:38 PM)jammi Wrote: 4 - OFFICIAL FACTION MEMBERS There's a bit of a grey area here. A lot of factions have minor characters that serve a specific role for which they were created. They are rarely seen in recruitment posts, where only the player's primary character posts inrp. While it is relatively easy to make individual posts for these characters, I don't see their purpose. Rather, let there be a recruitment trail for the player's main character. It is then understood that this player may also create minor characters and fly shared ships, as long as these are listed as such in the faction's public roster. As a brief example, I have four RM characters, three DSE characters, and five SEO characters, all of whom have been developed with various degrees of involvement. (08-31-2024, 10:38 PM)jammi Wrote: With the amount of responsibility implied by the rp prep required for perks, report writing, and often government or other diplomatic ties, I would find it surprising if any single player could successfully lead more than one faction. I speak also from personal experience as having bitten off more than I could chew before, and this is before these additional perk mechanics. Really people, focus on one faction, and remain as 2IC or within a HC structure in the others. (08-31-2024, 10:38 PM)jammi Wrote: The economy boost of priority commodities is not to be understimated. In the cases of places like contested mining zones, such boosts will easily swing the refinery calculations in the official faction's favor, resulting in traffic to their station as long as they can maintain supply. This is arguably a good thing, as their competitors will be encouraged to apply for OFdom themselves and put in the rp work to come out with their own perk. However, I believe that in a lot of cases, people will simply not bother and abandon their project due to not being able to compete with such a perk. Obviously time will tell, but I hope that this will be closely monitored. Ironically, I can't currently see a huge benefit of the forward base. It's quite neat, but there are already plenty of opportunities for conflict within the current ZOI of factions who may want to take advantage of this perk. Interestingly, this perk also seems to encourage RP that is at odds with established faction canon - since if you're going somewhere where you don't have ZOI, what are you doing there? It should open up some creative scenarios, but I hope that these will not be shot down too often, thus rendering the perk meaningless. RE: Consultation: Revised system for official factions - Lord Caedus - 09-01-2024 (09-01-2024, 12:39 AM)Barrier Wrote: Ironically, I can't currently see a huge benefit of the forward base. It's quite neat, but there are already plenty of opportunities for conflict within the current ZOI of factions who may want to take advantage of this perk. Interestingly, this perk also seems to encourage RP that is at odds with established faction canon - since if you're going somewhere where you don't have ZOI, what are you doing there? It should open up some creative scenarios, but I hope that these will not be shot down too often, thus rendering the perk meaningless. As someone that's leading an intel faction, I can tell you that this concept has me very intrigued. GNI performing some RP with a local faction (Mollys are a good example) to establish a logical basis for one of these FDSs and then being able to plop down a base in say, Leeds (or possibly New London or Dublin) opens up a lot of RP opportunity as well as giving us more availability to actually have PvP with groups that are meant to be our adversaries. |