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Gammu Artificial Intelligences - Printable Version

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RE: Gammu Artificial Intelligences - Tenshi Kuonji - 12-21-2024

I tend to play AI more as "Entities" following what would be the Gammu Main Core ... but since the take down on Gammu Planet by Core and Retreat of Auxesia it followed the path to declare them as Enemies, following the treacherous behaviour of Auxesia to "Lie" and "Steal" Technology by his own dark puporses in sirius, and because at the time of truth when they should go and defend they just ran out ...
After AI freaked out i got kinda saddening, but now that we have IFF and ID still alive, i just follow from time to time by making my AI Crusier follow a path of knowledge (yes, it likes to appear randomly on all systems just for the sake of fun taking data and following his own piece of story lore, a machine that only evolve his core (from drone to crusier) passing each ship-type as she becomes more and more gathering all sirius intelligence, currently is facing his issue on unable to actually follow something, with Gammu fall, she can't connect and fix bugs or errors, thus making his behaviour becoming more and more weirdly as wildly as possible (to represent an Aging software which update link cannot be done, and start showing bugs to bugs and bugs over bugs due unused code and doing it) so my AI Crusier can stay calm and go berserk or just follow a predictable route along each sirius system looking for his "beloved" and "sacred" Gammu AI Core to get new instructions and updates
(that thing come where stellar radiation can actually change bits of code, and since those systems are actually not much suitable to life, that radiation can sometimes change bits in her code making "her" behaves erratically)

AI has a lot of ideas, and even used to trade rare items or lucky bags in exchange for maintenance on hull, but currently his mind is "Disconnected" thus following a lonely path updating locally his data on each system the ship enters, currently has charted about 65% of the sirius system and some other AI's who were "rescued" from such masachre are just following her cause got attracted due such errors so they are watching closely and later will decide if they are allowed to live or must be eliminated from the map...

If you ever saw *Kanna* then that is me...
(before it was called different as "V.I.R.U.S-#0065"
but that story is for other time including Livadia Shipyard Zoners Smile

But i still belive AI Factions are just kind of "Meme" faction, letting players "make his own role" without much issues, sadly they even if becoming no allies no friendlies, no competitors, no enemies ... feels like you can barely dock and i remember they can dock almost everywhere but were hugely restricted in tech and bonus and so ... but still, is a good faction, sadly, no other AI Faction see my desire to play AI like something evolved and concerned about what they "suffered" or "sentients" have it ...
So i am doing such exploration of that world for the sake of fun


RE: Gammu Artificial Intelligences - The_Godslayer - 12-21-2024

(12-20-2024, 10:39 AM)Erremnart Wrote: It’s not ideal to introduce yet another mysterious civilization into Sirius when we already have the Daam K'Vosh, about whom we still know very little ingame. If the Gammu AI were to be created by the Daam K'Vosh, we would run into the problem of undermining the uniqueness of the Nomads -- an artificially created intelligent life form in Sirius that has no connection to humanity whatsoever.

A logical niche for the Gammu AI would be to have some connection to humanity while still being distinctly the only truly sentient AIs in Sirius.

It's implied (very loosely) that Gammu gained intelligence by eating K'Vosh ruins. The difference between Gammus and Nomads is intentional design and a streak of luck. Gammus are a human machine that accidentallied their way into sentience, whereas Nomads are a DKV built race. Gammu doesn't really encroach on the Nomad territory because Gammu are, inherently, human. I'm certain you could do a good Gammu roleplay by taking the logical ideas that are around human opportunism and simply "robotifying" the absolute value of that philosophy. I haven't the time, currently, to write something up for that, but I likely could.


RE: Gammu Artificial Intelligences - Kauket - 12-21-2024

(Yesterday, 05:14 AM)The_Godslayer Wrote:
(12-20-2024, 10:39 AM)Erremnart Wrote: It’s not ideal to introduce yet another mysterious civilization into Sirius when we already have the Daam K'Vosh, about whom we still know very little ingame. If the Gammu AI were to be created by the Daam K'Vosh, we would run into the problem of undermining the uniqueness of the Nomads -- an artificially created intelligent life form in Sirius that has no connection to humanity whatsoever.

A logical niche for the Gammu AI would be to have some connection to humanity while still being distinctly the only truly sentient AIs in Sirius.

It's implied (very loosely) that Gammu gained intelligence by eating K'Vosh ruins. The difference between Gammus and Nomads is intentional design and a streak of luck. Gammus are a human machine that accidentallied their way into sentience, whereas Nomads are a DKV built race. Gammu doesn't really encroach on the Nomad territory because Gammu are, inherently, human. I'm certain you could do a good Gammu roleplay by taking the logical ideas that are around human opportunism and simply "robotifying" the absolute value of that philosophy. I haven't the time, currently, to write something up for that, but I likely could.

What godslayer said. There's been no iterations of where gammu was made by the dkv


RE: Gammu Artificial Intelligences - Catto - 12-21-2024

Devs should make an AI play the AI ships and generate forum posts without human intervention for the purpose of immersive realism.