Orphan Ships. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Orphan Ships. (/showthread.php?tid=2224) Pages:
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Orphan Ships. - Nightfall - 01-17-2007 OK, I took a few minutes or so to glance over the ships, here's what I came up with:
Orphan Ships. - Malaclypse 666 - 01-17-2007 Good research, Night. Thanks. Just the sort of feedback I was looking for. Turn your eyes, away, folk.. a bit of a spoiler here. A gem in the rough resides not far from Manhattan, for the beginning freelancer. I find its location (A Liberty BS) to be in keeping with the ship's abilities and purposes. It won't get you far from Liberty, as it is only a lvl 4 light fighter, but it's a nice alternative to the starflyer, and mounts a torp! The fact that it looks like a flying VW Combi is beside the point! If we had a few more of these alternatives available for those starting their careers, we might actually have less people begging, stacking, or whatever they utilize to get the money for that "uber" fighter/bomber out in the badlands. Orphan Ships. - Nightfall - 01-17-2007 :lol:I know what you're talking about, I think that one is excellent where it is, and yeah, Buffalo might sell one or two of similar things. I just remembered, an addition to my list:
Orphan Ships. - Koolmo - 01-17-2007 I dunno, it does kinda have the appearance of being on long-range recons alot, which is what its supposed to be doing. The Junkers aren't really know for long range recon. Orphan Ships. - Malaclypse 666 - 01-17-2007 ' Wrote:I dunno, it does kinda have the appearance of being on long-range recons alot, which is what its supposed to be doing. The Junkers aren't really know for long range recon. I'd go with ya on that one, Koolmo. The IMG would have more of a need for a "DSEV" than the Junkers would... Ergo, the Hood is as good as any.. Orphan Ships. - Koolmo - 01-17-2007 I think that moe ships need to be sold in more locations, like every battleship should sell some form of fighter, and major planets should sell a freighter of some kind. Orphan Ships. - pchwang - 01-17-2007 If you move the Nomad Fighter from FP11, then I suggest removing it from Planet Gammu as well...Gammu is associated with the Zoners, and if one does not have it, then neither should the other. Dunno where I would put it though. Orphan Ships. - Wolfpack98 - 01-17-2007 ' Wrote:If you move the Nomad Fighter from FP11, then I suggest removing it from Planet Gammu as well...Gammu is associated with the Zoners, and if one does not have it, then neither should the other. Actually, RP-wise having it on Gammu is semi-logical. That unknown system is choke-full of nomad warships/fighters, so selling the fighter there isn't to problematic. but having it on FP11 when the nomad patrols BARELY get anywhere near them is not very RP Orphan Ships. - pchwang - 01-17-2007 I can understand the need to have one at all, but then the infocard should read something like: Captured Nomad Fighter. After all, remember the way the Zoners got the Viper and Raider? They found them, and built ships off the designs they stole by experimenting with the ships. We shouldn't just stick the nomad fighter anywhere and not say how it got there, since the Nomads hate everyone. Orphan Ships. - Koolmo - 01-18-2007 Nawm those Zoners wheel and deal all over the place. And the other nombad ships are all sold in that system as well, makes sence to concentrate them. |