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Reduced Sensor Efficiency - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Reduced Sensor Efficiency (/showthread.php?tid=22336) Pages:
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Reduced Sensor Efficiency - tansytansey - 06-26-2009 It'd be nice if the badlands had some serious sensor reduction. Like, maybe only like 1-2k distance. It's pretty damn dark in there. Reduced Sensor Efficiency - ophidian - 06-26-2009 Yeah I brought this up several months ago but it got nowhere in the end and forgotten. It would be a truly good strategic element. Reduced Sensor Efficiency - GHOSTbielars - 06-27-2009 ' Wrote:Most of you know that in the odd asteroid field or nebula around sirius you hear her say it. But wouldn't it bring alot more fun to the game if it were possible to have a reduced radar efficiency once inside fields such as the badlands. It happened in Story SP, why not online? I know we already have some sensor power reduction for NPC objects such as fighters and bases. Anyone whos tried to find Nome Base should know what i mean. But what i really mean is we have this for player characters also. So rogues can actually use the badlands for what they live there for. It will also bring alot more tactical aspects to PvP, fleet battles and more. ive always wanted varying sensor ranges. i suggested something similar, having different ships be more and less detectable. like the slipstream could be almost invisible compared to a BB. Reduced Sensor Efficiency - X-Lancer - 06-27-2009 dark doesnt really effects it...but all those HUGE rocks.....and should do the same to all Debris field or any type of area like that Reduced Sensor Efficiency - ophidian - 06-28-2009 Cannon, can this be done? Sensor efficiency REALLY reducing in a cloud or badlands or fields? |