Potential Solutions to the Problems faced by Disco - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Potential Solutions to the Problems faced by Disco (/showthread.php?tid=22901) Pages:
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Potential Solutions to the Problems faced by Disco - kingvaillant - 07-07-2009 http://discoverygc.com/forums/index.php?sh...ic=9008&hl= http://discoverygc.com/forums/index.php?sh...c=38871&hl= http://discoverygc.com/forums/index.php?sh...c=30466&hl= http://discoverygc.com/forums/index.php?sh...c=28695&hl= http://discoverygc.com/forums/index.php?sh...c=32018&hl= http://discoverygc.com/forums/index.php?sh...c=31700&hl= http://discoverygc.com/forums/index.php?sh...c=31863&hl= http://discoverygc.com/forums/index.php?sh...c=31804&hl= http://discoverygc.com/forums/index.php?sh...c=28181&hl= http://discoverygc.com/forums/index.php?sh...c=21274&hl= http://discoverygc.com/forums/index.php?sh...c=26455&hl= Want more? Potential Solutions to the Problems faced by Disco - chovynz - 07-07-2009 Thanks Margurb. Keep the ideas coming people. Lets re-visit some of the old ideas too. Lets get some stuff actually working. Someone do some grave surfing. Off the top of my head:
Perhaps we can find something that will help, make this *thing* get sorted once and for all. More questions:
Potential Solutions to the Problems faced by Disco - DeathsOverture - 07-07-2009 I think we really need to encourage fairplay more than anything. ' Wrote: Potential Solutions to the Problems faced by Disco - tazuras - 07-07-2009 ' Wrote:What's wrong with Disco?The fundamental way disco is set up does need changing if we want things to change. Things might go back to better times once the summer splurge is over, but somehow I dont think that will be enough. Disco is not set up for the numbers we have. The difference is the ratio of people in power to people not in power as well as the total number of people in power, these things cause animosity and suspicion and segregation, generally unintentionally, but thats what happens. Numbers alone do bring this kind of problem, when a company grows behind a certain size it needs to make major changes in its policy and often needs to restructure, I do not think we have done wither of those. As for my thoughts on a solution, I will get to that shortly. ' Wrote:This is the internet and this is a free public server. Play any public game and you will find this sort of thing, particularly worse on free communities. A close knit community works much better, and all round has a better aptmostphere. There are arguments and disagreements but by in large they pale in comparison to the drama on these forums.First, we know this is not going to become a closed community, unless Igiss has a major life experience that makes him do a complete 180. Your point about the close knit community is dead on though and I think it is the divisions in the community as well as the increasing population that is the cause for the majority of problems here. There are many divides here, some of them larger than others.
1:The Admin/Player Divide Applying this to the first divide, there is obviously not enough. Reputations get changed without notification, forum requests to admins are not often answered, I rarely see any in game anymore, at least not on their admin characters. I see one basic solution to this issue, expand the admin team. There needs to be enough so that most players can have at least occasional to infrequent contact with an admin. And I dont mean just seeing them in space, I mean having combat with them, chatting with them, and generally getting to know them as quality human beings. Ideally it would be nice to see some of them acting in a capacity similar to the angels sometime. The expansion of the admin team can take two forms. One, more admins. I dont really like this idea as it may just lead to disorganization, confusion and animosity among the admins. Two, create a second class of admins. These admins would have fewer powers than full admins. They could beam and act as a direct witness to sanction able offenses, aka, they can write abbreviated reports. They do not have the power to sanction by removing credits or equipment, all they can do is place people in bastille to talk with them and try and help them integrate, and if that fails, hold them there until they cna be dealt with by a master admin. These sub admins would be under the supervision of the current admins. In addition to performing the duties I have listed above they would also act as educators and goodwill ambassadors, much like the angels. They would be able to tell people about all the good things the master admins are doing and spend as much time helping as possible. There should probably be a minimum amount of in game time a week required to be an active sub-admin. I think this would effectively bridge the first and perhaps largest gap. 2:The Developer/Player Divide Second divide isnt a huge deal, im gonna leave it be for now 3:The Faction/Indie Divide Third divide is a faction responsibility, really, so im not gonna talk about it here. 4:The Developer/Faction Leader Divide Fourth one. This is a problem. Shouldnt be terribly hard to fix. You can include all faction leaders in the development team or a representative from the each NPC faction if there are multiple player factions, which might not be a bad idea to allow a more diverse set of opinions as well as to give representation. This might put too many people on the dev team who's primary objective is to do what is right for their faction. You could restrict them to working on their own faction only perhaps, but overall I can see this being pretty bad. The other option is make communication with faction leadership the responsibility of any developer who is working on that faction. This would keep any major misunderstandings from happening. The third option I see is to have a member of the dev team responsible for liaising with faction leaders. This person would mainly be a secretary that would send messages and arrange meetings if another dev team member was too busy to find or contact faction leaders themselves. 5:The Player/Player Divide As for the fifth divide, I think if the other divides are reduced or bridged, this one should get smaller as well. All we need is less judgment and more goodwill. Try your hardest to treat anyone here like one of the more esteemed members, give them the benefit of the doubt for as long as possible and if they show they have absolutely now intention of following the guidelines of this community in any form do you even think about taking a harsh tone, or ask for official action. So those are my thoughts. Feel free to comment and yeah, I am out of brain power now.... Potential Solutions to the Problems faced by Disco - tansytansey - 07-07-2009 ' Wrote:First, we know this is not going to become a closed community, unless Igiss has a major life experience that makes him do a complete 180. Your point about the close knit community is dead on though and I think it is the divisions in the community as well as the increasing population that is the cause for the majority of problems here.I wasn't suggested a closed community. No, in fact I think that is counter-productive. Along with being peaceful and friendly, close knit communitys are also known for being rather dead, inactive and such. I was using my example of a closed community to bring up a different point, as seen in my first post. ' Wrote:And we already know that is not going to happen. Any change we make will benefit one group of people while harming another, there isn't a middle ground unfortunately. Potential Solutions to the Problems faced by Disco - Walker - 07-07-2009 The admin team does not need to be expanded, but a Q/A or Customer Support staff would be a good, it would essentially be a paperwork job, which is more of a secretary... Potential Solutions to the Problems faced by Disco - tazuras - 07-07-2009 ' Wrote:The admin team does not need to be expanded, but a Q/A or Customer Support staff would be a good, it would essentially be a paperwork job, which is more of a secretary...Well, an intermediary group that works closely with both admins and players might work. I suppose they dont need any powers, but I think we need something to make the leadership here more tangible and human and for that there needs t be a connection. @NightHawk - sorry, missed that bit. Potential Solutions to the Problems faced by Disco - BaconSoda - 07-07-2009 ' Wrote:Actually it was called Pay It Forward & as a philosophy, utterly rockin' I remember this movie from Health class. Strangely, it makes a lot more sense when you're a part of a community you remember differently... Anyway, commentary! ' Wrote: Really, I think this is the best thing we can do to build more RP and the "old-timey" feel in our community. Remembering what Del told me on a call once upon a yestereve, most people who break rules and cause problems are only doing so because we're so radically different from other Freelancer servers. People such as me, who have never played online, wouldn't know about that, but most other old-time Freelancer players probably have never seen such draconian rules such as ours. If we build a PvP server to appease the PvPers, we'd have the RP server all for the people who want to RP. Of course, the cons to this is that we'd have less people taking a foray into RP and realizing they love it. I might not be one of those people, but I know there are many of them... Onto questions! ' Wrote: I want to feel like a part of a community. When I see one of my allies or someone neutral, I want to say hello and be returned a hello. I want to talk to someone before we fight. I want to have a fun fight where I either know the outcome (obvious win or loss) or grit my teeth at the prospect that I might just win. Those are the things I want to expect as I player. What I have come to expect, well, I'll break it down....
In Guild Wars, this came when people started becoming elitist. They did not respect the other player's experience in the game, nor their choice of profession. I remember days where my guild found a group, and we would stick together for hours, or often the entire day, chatting, playing, even in losing, we would simply just try again. At the end of the day, we'd add each other to our friends lists and call each other another day to go some more. These days, finding a group is a miracle. Even when one is found, sticking around for the entire day is a laughable prospect. Idle talk, 'eh, good luck with that one as well. It's really a sad state. In Discovery Freelancer, I believe this happened when the independent - faction disputes began and the adminality became sparser. The inherent trust between all players was broken then. In such a manor as in Guild Wars, I can remember flying around as a Dagger and being greeted by people I passed. I can remember chatting, enjoying myself, generally being respected by everyone around. In such a way as Guild Wars, I can see people greet each other less. They chat less. They don't necessarily respect anyone else. It's not as bad as other places, in fact, what I just said paints a very bad picture of our community, but, it's becoming more and more apparent, I think. What should be done...Just respect people. Greet people. Talk to people like they're people, not just pixels on the screen. Treat them like they're people, not just pixels. I know the interaction is what makes this game much more fun than much better games I have (Oblivion, Fallout 3, Company of Heroes, Command and Conquer: The First Decade, and World in Conflict come to mind), we should promote more friendly interactions. Afterall, I know I stayed here because "there are all these cool Roleplaying dudes around who are all really nice and cool." and not "Those elitist prick Roleplayers" that I get called somewhat often. ' Wrote: This really depends. If people can be responsible and respect each other, then I think we don't need any faction independent restrictions. If we can't respect each other, then, we are only going to become more and more draconian... ' Wrote: This is an odd question, really. We can trust people we've known for a long time, yes, but we also have to give trust and respect to newbies as well. This doesn't mean that we should trust a new player to fly a Nomad BS because we give him trust, be we should allow him to be capable in his own RP and develop it in a believable way that he sees fit. The new player should respect the trust we give him and try and develop into an even more trusted member of the community before trying something outstanding. The new player should respect the fact that we've been here for a while and we know what's going down a little better. This doesn't mean we're better than them, we need to respect the fact that they haven't had the opportunity to learn as much as we have yet. To wrap it up, there is no difference in the person, we should both be treated the same under the rules and in faction eyes, but, in the community's eyes, older players should be trusted more with leniency to abnormal RP that may end up in a PvP or RP advantage. Ah, well, there is my view of what you asked, Hyung. I believe we'll soon see someone who says we're just crying wolf and this'll eventually get locked, but, hey, what can really be done about that? Hope whoever reads this feels strongly enough about these pixels to actually read it. :D Potential Solutions to the Problems faced by Disco - Pihe - 07-07-2009 I would like to speak as a new player here, since i only arrived 1,5 months ago on the server. I see a few major problems. The 4.85 has just arrived, it is all over the internet, i mean someone starts looking for a Freelancer mod the first one he/she founds is the disco it has the biggest server, tons of new systems, tons of new ships. This causes a huge number of new players to make characters here and try it out. I was lucky that i had RP past, and because some of the experienced disco players have found me and answered my questions, directed me to the forums where i could read the rules etc. I understood them and i do my best to avoid breaking them. But most of the new players are not this lucky, or worse they don't even care about the rules just want to pewpew... These players are the cause of many problems, they give a real headache to admins, who wants to read sanction reports hours long every day? Also they annoy those players who play by the rules, shooting down someone without a warning is a big minus in my eyes... I thought i could do a little about it, so i've spent days trying to teach some players how to play, cos i simply wouldn't like to see them banned, and i am proud that none of those players were sanctioned to this day. But in those days i realized that even if there's 20 more players like myself who tries to help them it's not enough. There are simply too much newcomers. So from my view the changes should be in the game mechanics. If these simply wouldn't allow players to for example land on those bases where they shouldn't there would be much less sanction reports and the admins could breathe a little. Setting the Kusari Police and Naval Forces hostile to Junkers IDd ships is a good idea (Samura and Kishiro was bad but it has been fixed). So i'd like to see the same for other factions too, this would really solve a lot of problems. Another problem is that new players choose their ships randomly so maybe just maybe ships should be only sold to those who has atleast friendly reputation with the faction who sells them, much like the weapon sells. To further improve this, ships could be modified so people could not mount an ID on them which is not white or green on the tech tab, also making ships unable to launch into space without an equipped ID would be a big plus. With these changes the admins could save a lot of time. Ofcourse these changes would require a review of the special requests cos the IDs there may have to be reapplied manually. Thats all for now cos i'm really sleepy... Will make another post with the rest of my thoughts. |