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Gunboat Missle Launchers - Printable Version

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+--- Thread: Gunboat Missle Launchers (/showthread.php?tid=23257)

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Gunboat Missle Launchers - zeinstruktor - 07-14-2009

Frozen, you gotta wait till the missile gets really close to you before letting a CM go and turning away.

Works almost every time.


Gunboat Missle Launchers - 11of10 - 07-14-2009

I keep the CMs on Autocasting. A friend of mine and I testet a bomber vs gunboat in Conn the other day. As long as I had some advanced cms (not enchanced, mind you) I almost didn't take any damage. After about 70 CMs less.. and some reloads less.. I went ka-poof!


Gunboat Missle Launchers - reavengitair - 07-14-2009

I find in this mod, they are only really good for killin npcs

:S


Gunboat Missle Launchers - Hawkwings - 07-14-2009

And how excellent they are at killing NPCs! I've got two of them on a gunboat which I use to go hunt nomads. I got ambushed by 4 nomad bombers and 4 assassins once, beat them all up with not a scratch to the hull!


Gunboat Missle Launchers - reavengitair - 07-14-2009

So basically - you want to kill nomads/guard pilots -

Get a missilespammer... -.-


Gunboat Missle Launchers - Gemini893 - 07-15-2009

' Wrote:Frozen, you gotta wait till the missile gets really close to you before letting a CM go and turning away.

Works almost every time.

So THAT's why they're completely useless in Transports (bigger ships don't turn fast at all). I don't even equip CMs in bigger ships anymore, I think I've seen them work often enough to count on one hand.

Back on topic: I have a Rogue Gunboat. I chose to equip only one missile launcher because I prefer shooting now to waiting till the missile gets there. I don't turn it off though, when I first fire at a new target it lets one fly. I've ever noticed any power consumption issue, but I've only used it against NPC on missions so far.


Gunboat Missle Launchers - Montezuma/Kukulcan - 07-15-2009

The energy issue is only prevelant on light gunboats/gunships, a corsair gunboat can easily fire 4 baisic missiles in a row, but it is one of the heaviest gunboats around. In contrast, a BHG gunship will use more than half its power firing 1.


Gunboat Missle Launchers - FraserTE - 07-15-2009

' Wrote:The energy issue is only prevelant on light gunboats/gunships, a corsair gunboat can easily fire 4 baisic missiles in a row, but it is one of the heaviest gunboats around. In contrast, a BHG gunship will use more than half its power firing 1.


Both my gunboats have double missles

Been raping alot of bombers aim for the thruster after that they are useless


Gunboat Missle Launchers - Varyag - 07-15-2009

' Wrote:Both my gunboats have double missles

Been raping alot of bombers aim for the thruster after that they are useless

Now thats just sadistic... Has anyone else found that using missiles on a gb actually hurts you from being able to use more guns to kill fighters. I found that if I really want to get my fighter rape on I just use all solaris or all standard turrets and you will tear bombers apart. Hackers gs is really good at this because it dodges snacs well.

Out of about 7 gunboats, I use missiles on one (liberty GB), just for special occations.


Gunboat Missle Launchers - Dab - 07-15-2009

Yes, missiles use more ammo now so they can't be spammed like before.. You know, like Ku GBs with 6 launchers on them that kills anything..

However, the missiles are extremely accurate now. Too accurate. The missiles can turn 90 degrees and hit a fighter going 200ms without any trouble at all.. So no, they aren't nerfed. They're better than before.