Discovery Gaming Community
Another Hypothetical Question (1) - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Another Hypothetical Question (1) (/showthread.php?tid=23273)

Pages: 1 2 3


Another Hypothetical Question (1) - Fletcher - 07-13-2009

Very well then, let me tinker with the topic title...

' Wrote:No, Fletch, give the damn liners missiles, too. Have you flown one lately?

With what I read in the forums, Liners are overpowered, and outside of OSC, OORP in most cases. The Lol'trader I hear.

Plus, give them a Cap Armour MkVIII, and its a damage sponge.


Another Hypothetical Question (1) - farmerman - 07-13-2009

It's an interesting idea, in theory, but I don't think they could exist in a way that actually leads to balance. Especially since people can't even decide now if various transport types ships are too weak or too strong.

I think a fast firing transport turret would work out much nicer.


Another Hypothetical Question (1) - BaconSoda - 07-14-2009

Quite honestly, I think Transports are fine the way they are this version. They are just strong enough without being too strong. I can honestly say this because of two things:

Athenian's BPA Percheron
Pipboy's Hogosha Raba

both of which I have seen take on Gunboats (mind, the one Athenian was taking on wasn't firing back yet, but he drained its shields easily enough) and basically won. In fact, the Raba took on a BD Gunboat on it's lonesome with only a fighter's help and didn't even use all of his shields batteries, while the Percheron drained the GB's shields just as fast as any Gunboat would before high-tailing it out of the fight.

The problem with most transports is people won't bother to get armor on them. What is 15 cargo space to survivability? Look at a Gull. With an Armor Upgrade Mk VIII (which is funny to see a Gull with >.>) it has 125,000 armor. This is just as much as a the Gallic Train, and more than a Large Train has base. Put that on a Large or Advanced Train and you can take (Surprise surprise) three SN shots on your 300,000 armor. Weird, 'huh? With bots and bats a lone bomber or Gunboat doesn't seem to be that big of a threat anymore.

Now, lets look at a tougher Transport. Liberty Super Transport: 425,000 armor. 462,500 armor on the Shetland Train. If that isn't better compensation for losing your guns, what is? Look at the Shire: 12 guns, 350,000 armor. Is there any problem here with shooting (I'm guessing at minimum) 6 guns in any given direction with the ability to withstand 3 SNs? Every house besides Liberty has something like this anyway, and if not, the Train actually isn't that bad with 5 guns to be shot in any given direction (At least Large Train). I don't know why people ever complain about Transports.

Heck, I don't expect to ever get into trouble in my Pirate Train that its 312,500 armor and 4 backwards-firing-turrets can't handle. Honestly, if a fighter or bomber tries to crack this cookie before I fly to a base I can land on, good luck....

Of course, this is only assuming you just spend 15 million credits and give up some piddly amount of credits per run for Universal Armor Mk VIII.....

But, rant aside, I'd think we'd see less "lolrates" and more "Power Traders".


Another Hypothetical Question (1) - worldstrider - 07-14-2009

' Wrote:i d rather like to see transport versions of the flak, which is a pure defense weapon. - of course ten times lower damage than the battleship version - and mainly used to actually create a flak screen against CDs ( sort of like an active point defense system instead of only the passive CM )

missiles are damn hard to balance. - look at the recent threads about missiles. - complaints until we nerft them for fighters, complaints until we nerft them for gunboats etc.

they carry the stigma of a "no skill" weapon that makes the ace-pilots life hard. ( and an ace doesn t like it much to have a hard life - done by a "no-skill" weapon )


The idea I have ALWAYS suggested is to make the flak do practically no damage but have inertial effect--throwing the ship around that it hits. Would be perfect for this.


Another Hypothetical Question (1) - AdamantineFist - 07-14-2009

' Wrote:Very well then, let me tinker with the topic title...
With what I read in the forums, Liners are overpowered, and outside of OSC, OORP in most cases. The Lol'trader I hear.

Plus, give them a Cap Armour MkVIII, and its a damage sponge.
Cap VIII takes up what, 300 or more cargo space? And costs nearly nine hundred million credits. That is a ludicrous amount of money. I personally don't know whether a new type of transport turret is needed. Perhaps merely a slight buff to the current turrets, but a missile turret seems a bit unnecessary, though I'd be willing to give it a try. And the flak seems even more unnecessary. It's for... what? A flak on a transport would be for shooting fighters with. I believe it was also mentioned for destroying CDs. Well, if you can find some fancy way to firing it while entering cruise, then fine, but I don't see any real use for a flak turret.


Another Hypothetical Question (1) - Elsdragon - 07-14-2009

if it does zero damage but spins the crap out of you......


Another Hypothetical Question (1) - AdamantineFist - 07-14-2009

' Wrote:if it does zero damage but spins the crap out of you......
Err... I don't think we can really do that.


Another Hypothetical Question (1) - DiscoveryAccount - 07-14-2009

I think transports have enough firepower as they do now. If they get stronger, people are going to do what? We're going to begin seeing transports in battles.

I've got a trader and I was always satisfied with 7 class 7 turrets and I think that's a fair amount of firepower.. And even with weaker traders I was able to make money without too much problem.

The problem is, everyone wants to play and never die. But its the way things are working. Fighters kill fighters and bombers. Bombers kill transports and kill gunboats in group. Gunboats kill freighters, bomber and fighters. and bigger ships kill anything except if there's a ship bigger than them. That's how things should work.

To me, it's like people are used to play single player games where they are owning everyone because they're the main character. So it's not important even if they're only one guy vs an army or a huge battleship. The enemy's going down no matter what. But here we're playing roleplay. That means you're going to get killed by bigger ships if you're flying a fighter because that's how a fighter roleplay is.


Another Hypothetical Question (1) - tansytansey - 07-14-2009

' Wrote:I've still not seen nor used a Flak turret in this mod. Is it that useful?

I don't think they are. Couple days ago I fought against an LABC with Flak. He hit himself more times than anything else, and ended up killing himself in the end. (He didn't actually hit anyone else with the Flak...)

I've also seen similar results in fights against Carriers that mount Flak.

Putting Flak turrets on rear firing turrets and blasting away sounds like fun. But on one condition: they actually drain a Transports power core. Maybe not quickly, but noticably. Kinda like shooting x4 shield busters on a heavy bomber, maybe.


Another Hypothetical Question (1) - n00bl3t - 07-14-2009

Nice idea.