Freelancer ship development - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Freelancer ship development (/showthread.php?tid=2521) |
Freelancer ship development - Lump Lorry - 03-09-2007 ' Wrote:don't do the wings, or it will look too much like a fighter jet form present day. without the wings it looks spacier. Yap, in space you do not need any wing but if you follow this line also the small wing on the tail should be eliminated. Anyway many original freelancer's ships have wings even if they do not resemble nowaday's ones. Freelancer ship development - Panzer - 03-10-2007 I'd personally leave the wings (the ship needs to neter atmosphere after docking with a planet's dock ring and land on the pad), I'd perhaps only change their shape slightly, to give them a more "futuristic" look. Like the ones used on the Reinland Banshee LF. Negative wing angle( also see the new Russian S-37 berkhut, same thing there and the plane itself looks dreamy) Freelancer ship development - AlexPaladinStorm - 03-10-2007 ' Wrote:WIP Update: Don't worry about the textures too much. The right importer can pull the textures (as well as the models) out of the game. Bretonia, Kusari/Corsair, Liberty/Bounty-Hunter, Rheinland, Border World, Pirate, or Civilian (Yeah, there's basically just 7 different skin sets in the game. Kusari and Corsair share a set, and Liberty and Bounty Hunter share a set. I just recently discovered this fact). One of us could snag them, or you can get the proper software to export them yourself. The .mat files aren't too hard to find in the game directory. I use MAX myself, and, to be honest, I'd like to have a more direct export-import between the formats FreeLancer reads. But I've made do, and I'm getting fairly close to making a ship quite workable in-game. I had some trouble getting it to look right in-game, but I think I figured out my problem, and I'll be messing with that soon enough. Freelancer ship development - legeonation - 03-10-2007 What I'll be most likely doing is getting rid of the wings. As for texturing right now I need to UV map the ship. Thought I generally use Maya to UV map and texture. Importanting and Exporting between those 2 3D software packages isn't too bad considering they are both owned by the same company. Freelancer ship development - Fellow Hoodlum - 03-10-2007 All of the vanilla ships, and quite a few of the imports have wings. The Ravenclaw and the Talon being the most obvious examples. No need to completely remove them. Possibly just a redesign. Can't help you on that. You talents in that direction are well documented there. Keep it up. Hoodlum Freelancer ship development - Jianerix - 03-12-2007 ' Wrote:All of the vanilla ships, and quite a few of the imports have wings. The Ravenclaw and the Talon being the most Very amazing indeed!!! I think I also want to learn how to design a ship for Disco:)Keep it up. Freelancer ship development - Deimenried - 03-12-2007 I think you should keep the wings; gives it a bit more presence on the battlefield (particularly if you are going for the bomber look). Also the wings would look awesome with some underslung missile/guns hardpoints. Wish I could model 'em like you! Keep it up! :cool: can't wait to see the next update Freelancer ship development - legeonation - 03-14-2007 The UV mapping is just about done I should have it done tonight or tommorrow. Then i get to look though all of the Freelancer textures to see if I want to use them. I'll have to dig up the program that converts the texture files to a format that Photoshop can read. Freelancer ship development - Korrd - 03-14-2007 Nice looking ships:) I'm in the process of learning 3Dmax. Although I'm quite far from making something like that... (In fact, I just managed to modify a pyramid and paste it to a cube:D) I would like to make a ship... I guess I will once I figure this thing out... Freelancer ship development - Nightfall - 03-14-2007 ' Wrote:The UV mapping is just about done I should have it done tonight or tommorrow. Then i get to look though all of the Freelancer textures to see if I want to use them. I'll have to dig up the program that converts the texture files to a format that Photoshop can read.easier way, why not work directly on the files - go to nvidia.com and download the photoshop plug-in to read DDSs, in addition, there's a zip file on TLR that contains most of the things you'll need, including the Vanilla textures in DDS (native FL) and TGA (more convenient to work with) formats. Unfortunately I think I renamed it on my computer try utilitiesandothergoodies.zip(size: 99.5MB), not sure if that's the name. |