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Some balance ideas... maybe? - Printable Version

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Some balance ideas... maybe? - Jordi - 08-31-2009

' Wrote:Capital ships are only a joke when you face them against Bombers. But have you ever considered that's exactly what it's supposed to be like? Capital ships are balanced to kill Gunboats and other Capital ships... not Bombers and Fighters. If you're sick of getting Bomber swarmed, don't fly your capital ship until the situation calls for it.

To me, the balance of bombers makes perfect sense. You want to load as much fire power onto a small machine as possible, have it able to fly in close range of this large, heavily armed death machine and kill it. How is a big, slow machine supposed to do that? It won't. That's why they're designed to be as light as possible...
The problem isn't Bomber vs Cap ship balance, it's Bomber vs Gunboat balance. Bombers should kill Crusiers+, Cruisers+ should kill Gunboats and Gunboats should kill Bombers.
I agree Caps are not supposed to fight bombers. The problem is there is No-way to defend any BS against bombers, no matter the fighter protection he has. 3 bombers can kill a BS, with or without protection. And to me that is not well balanced.:nono:
A BS with a fighter protection should not be killed by bombers, and today the mod is not balanced against this idea.
I would not touch bomber weapondry, but I would touch something to make them less inmmune to fighter attacks.


Some balance ideas... maybe? - ... kur nubėgo? - 08-31-2009

From who you don't know.

BOMBER IS A FIGHTER CRAFT just heavier then VHF.

Yeah its a bit strange then me and my friend can take down a BC out in two titans, but most of these "need balances" comes from the lack of skill to deal with skilled well co-ordinating pilots.

I manage to take down whole gunboats in my titan, if the gunbaot captain is an avarge or below avarge skill. So next time you gonna be shooted by my titan in your gunboat you gonna go on forums to say "Gunboats needs a huge boost" too?



Some balance ideas... maybe? - Guest - 08-31-2009

Well..I guess its a bad time to mention that you can take down a BC with two nomad assassins.


Some balance ideas... maybe? - Exsiled_one - 08-31-2009

Also, what the hell is it with buffing out the cap vs cap fights?
Bombers are there to take down the ships, and if you're afraid of your ship going pooof, get a good fighter escort.

How do you expect to win in a fight vs a capship that has all the heavy guns to defend capital ships when you have anti bomber guns?



Some balance ideas... maybe? - tansytansey - 08-31-2009

' Wrote:The problem is there is No-way to defend any BS against bombers, no matter the fighter protection he has.
They're not supposed to be able to defend themselves against bombers by themselves. That is the balance.

Quote:Well..I guess its a bad time to mention that you can take down a BC with two nomad assassins.
Assassins don't count. They have bugged hitboxes.
[Image: nomadfighter.png]
I'd be willing to bet despite having high armour like a Titan, the ship doesn't reflect that with it's turning either. Plus Nomad Lasers use less energy and do more damage than Kraken Type IIs. Not to mention the power plant of a Werewolf.


Some balance ideas... maybe? - Dashiell - 08-31-2009

I think we all agree that anti bomber defense for caps is currently little effective. it shouldn`t be uber either. that would mess up the balance. but a little effectiveness wouldn`t hurt.

then there`s the "get an escort" argument. 2 problems with that.

1. not all players can just whip up an escort anytime they like big enough to hold off 2 or more bombers.

2. even with the escorts shooting the stuffing out of the bombers, the bombers can just go along their merry business shooting snacs and torps. point being: fighters aren`t a big enough threat to them to stop their attack runs.

I`m all for escorts, mind. it`s proper rp and makes a battlegrooup look like a proper fleet. but from a practical point of view, it doesn`t work properly currently.


Some balance ideas... maybe? - ... kur nubėgo? - 08-31-2009

Yes, your talkin like its the most easiest thing to do.

Then you are underfire by fighters.. its much much harder to concentrate on cap ship killing.



Some balance ideas... maybe? - Exsiled_one - 08-31-2009

actually, that's only because your "escorts" run around like recently decapitated chickens (WHAT AN GREAT COMPARISON!) spamming whatever on the bombers.

Call targets, focus on one target, have fighters stand close to the capital ship and attack a bomber when he's in his "gonna fire SNAC" mode.
Also, get a repair ship. What?

even 50cent has his hoes and pimps and whatever around him, and you'ld fly a capship solo and expect to live?


Some balance ideas... maybe? - SevereTrinity - 08-31-2009

On the escorts thing.

If two bombers count as two players, and they meet one lone person in a BC, if they can kill him it's as it should be, numbers win. If that Bc can get a figther escort, making it 2 vs 2, as long as neither pilot is an idiot the BC/fighter combo will win.

If you use the 'I can't get escorts' argument, then 'I'm facing two or more opponents' doesn't work.


On a side note, you all need to give more consideration to your suggestions, if you nerf bomber agility, you make them easier to hit universally. They are already nerfed enough, and I say this as one of the people who was doing the nerfing.


Some balance ideas... maybe? - Violette - 08-31-2009

' Wrote:Points that will be made in this thread.

-You can't kill bombers because you lack skill
-We can't kill bomber because they're over powered
-BHG should use more bombers
-Corsairs should use more caps
-BHG Capships are too weak
-Order ships are too strong
-everyone should fly bombers
-BHG are supposed to be weaker than order
-BHG Caps were nerfed because of the lolwutters in 4.84

Although I do agree with making some reasonable balances.

/signed

Stop complaining about your lack of skill please.