Oh, how they hate me... - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Oh, how they hate me... (/showthread.php?tid=3325) Pages:
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Oh, how they hate me... - Exile - 07-12-2007 If your hated by alot of unlawfull factions, then go shoot BHG! everyone hates bounty hunters! Oh, how they hate me... - ryoken - 07-12-2007 To make all like you just kill a crap load of xeno's. Oh, how they hate me... - Dab - 07-12-2007 Ryoken, killing Xenos won't make Zoners happy.. Neutral if you'd look at the Zoner rep.. Exile, that wasn't very descriptive.. Spoiler Warning Do this; Since you want most of the unlawfuls to like you (Don't be surprised when RM/SF/SA/KNF don't look very kindly to you) go to Freeport 10 in Tau-37. DO NOT get a Zoner Bribe yet. Make sure Zoners are neutral. That means no bars, to 2 bars, up or down, but NO MORE than 2 bars from middle of the bar. When you get to Freeport 10, find an Outcast bribe. No other one, only the Outcast bribe. This will make Corsairs unhappy, but you can't have the entire cake in this game. No matter what, you'll have enemies. After you get the Outcasts happy and green, then ether F1 when your on the station, or undock and redock. Go back to bar again and again to find a Zoner double bribe. One will be from the Bartender, the second bribe (BOTH BRIBES MUST BE GOTTEN IN THE SAME TRIP TO THE BAR.) will be from an Outcast in the bar. This is why you had to get the Outcasts green, as they are your source for the second Zoner bribe that you must get. You can also do it with Bounty Hunters, but that will make Outcasts unhappy, and lawfuls happy, while doing it with the Outcasts does the opposite. Once you have the Zoner double bribe, you undock and you'll get the tag. This will also let you get the ID from Freeport 9, Freeport 5, or Freeport XV (Yes there are 3 locations). The Zoner guard will be nearly green to you after this as well, and you will have the rep to buy any equipment off their bases (which I don't think you can do with just a single Zoner bribe). You'll be green or nearly green to any of the Outcasts allies, and you'll still be neutral to the houses because of your Zoner double bribe making them happy. Junkers will also be neutral, as will almost all the trading companies. The only enemies your likely to have are Nomads (obviously), Phantoms (obviously), Xenos, Corsairs, maybe Hogosha, and the other Corsair ally (Gaians I think). This will be perfect for you if you wishing to smuggle (Cardimine to New Berlin is very popular right now.. Need an enemy of Rheinland to escort you safely or 'distract' the RM from scanning you, any [Wraith] tagged ship will be happy to help.:P) or trade with pirates. Oh, how they hate me... - Drake - 07-12-2007 Wow, thank you very very much, Dab. I'll try this out next time I get a chance to play... Though I might actually have to kill a few Zoners first, since currently they're 1 bar short of green with me... No current plans for smuggling, but you never know. Mostly I'm looking for the Zoner tag/ID, the ability to land on Junker bases, and the ability to fly through Outcast space without a swarm of ships following me around. Again, thanks a lot. -Drake P.S.: One last thing... As I said, I don't really have plans for smuggling, but are Trader/Zoner ID'd ships even allowed to smuggle? I seem to recall them having a clause against illegal activities... Only IDs I know of that allow smuggling illegal goods are the various Pirate factions and (I think) Junkers. Oh, how they hate me... - Dab - 07-12-2007 ' Wrote:P.S.: One last thing... As I said, I don't really have plans for smuggling, but are Trader/Zoner ID'd ships even allowed to smuggle? I seem to recall them having a clause against illegal activities... Only IDs I know of that allow smuggling illegal goods are the various Pirate factions and (I think) Junkers. I don't have the infocards o hand, but I think they only prohibit them from operating in unlawful MILITARY operations. Of course, I could be wrong. Anyone who wants to smuggle can easily do so with the Junker ID. |