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Duel Rules. - Printable Version

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Duel Rules. - Virus - 11-29-2005

Interesting idea...... I like that... But that would require considerable changing to the rules..... Hm....

I request you choose one of the above sets and create a thrid set including that, or make your own from scratch. If you don't wish to do this, I will... Just giving you the opportunity to work with your own rules.


Duel Rules. - Quantum - 11-29-2005

Where would you see a need to make considerable changes? I think more of an ammendment to your option 2 would work. How about you throw a 3rd one out there with my idea in it and lets see how it looks with whatever changes you see necesarry. I think your rules right now are pretty good maybe some minor tweeks and if Igiss appoves you may be onto a good set of strong sys duel rules. I'm also thinking that when everything is said and done when all the rules are agreed and approved and laws are put down someone should make a new post for newBs to read and others so that they know how to properly initate a claim to a system and do battle and wage a war on this server.


Duel Rules. - Virus - 11-29-2005

Heh.... I don't know how to claim even....... -_-'

But I will do that in a sec....


Duel Rules. - Igiss - 11-30-2005

Ok, I guess it's my turn to say something about this, right?

First of all, I did like the idea of several battles inside one system. Let me explain. Claimed system should be neighboring to territory of both factions who are fighting for it. We know that (almost) all systems have at least one base.

So it's logical to have first battle near the jump hole or jump gate from 'attacking' system into the defending system. Attackers respawn on a base inside attacking system. Defenders - in the defending system. If attackers lose the first battle, they lose for today - no new battles. If attackers win, they are allowed for the 2nd battle.

2nd battle takes place near a base inside of defending system, which is an advantage for defenders cause that's where they respawn. If defenders lose 2nd battle, they lose the system. If attackers lose, they are allowed for new attempts of 2nd battle in future. Attackers who won 1st battle do not have to win it once more.

Respawn question: that's probably the most complicated. Players start with capital ship if they have one, or a fighter if they want to. Capital ships and marsflyer do not respawn. Fighters do respawn, however you cannot take a capship after you've already used a fighter. Therefore: you can change capship for fighter any moment, but not vice versa.

Defenders respawn on the defending base; attackers respawn in any base in 'attacking' system during the 1st battle, during the 2nd battle they can get a base inside of defending system to respawn (if there is more than 1). If there's only one base in defending system, attackers have to respawn in another system during the 2nd battle.

Players who were killed 4 times total cannot rejoin the battle (capships don't respawn, remember). If player who was killed 3 or less times does not appear on battlefield for a long time (?), this player is considered to be out of battle. When all players from one or another side are 'out', this side loses battle.


Duel Rules. - Korrd - 11-30-2005

Igiss,Nov 30 2005, 10:21 AM Wrote:Ok, I guess it's my turn to say something about this, right?

Respawn question: that's probably the most complicated. Players start with capital ship if they have one, or a fighter if they want to. Capital ships and marsflyer do not respawn. Fighters do respawn, however you cannot take a capship after you've already used a fighter. Therefore: you can change capship for fighter any moment, but not vice versa.

Defenders respawn on the defending base; attackers respawn in any base in 'attacking' system during the 1st battle, during the 2nd battle they can get a base inside of defending system to respawn (if there is more than 1). If there's only one base in defending system, attackers have to respawn in another system during the 2nd battle.

Players who were killed 4 times total cannot rejoin the battle (capships don't respawn, remember). If player who was killed 3 or less times does not appear on battlefield for a long time (?), this player is considered to be out of battle. When all players from one or another side are 'out', this side loses battle.
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Respawn for BS is not allowed. fine. But i think that BS should be allowed to use SB/NB's. Because once destroyed, they stay out of the game.

4 times is a lot of times to respawn. I was thinking in 2 or 3 times...

Attackers should not respawn inside the system they are attacking. It is supposed that all bases inside that system are hostile towards them...

Why we cant use a BS after a fighter? A good strategy is using the BS's at the end, when both sides are weakening, so the extra firepower can define the battle...
I think that when respawn, we should be able to choose whatever ship we want to bring into battle, exept that if it is a BS, it can be choosen only once...
Also... Usually, when a player dies, he cant join the battle until all the ships from that encounter are destroyed, and everybody had respawn. I think that you should be able to join the battle weapons blazing right after respawn...
When everybody exausted their respawn count, the last ship standing brings victory to the faction it belongs... (Mercs not included, allies.... maybe)..


Duel Rules. - Wolfpack98 - 11-30-2005

Think about this, Korrd:

The strategy you described is sound, but completely throws the concept of "fair and balanced" out the window..

Look at the fire rates between fighters and battleships. NO naval battle in the history of the world has had an aircraft battle replaced with a battleship to battleship, especially when one of the two battleships has already been heavily damaged in the original battle.

I think it should be all or nothing. If you start with a fighter, you're S.O.L... it's fighter to the end. If you start with a Battleship, then you have the option to switch to fighter once you're destroyed. (Igiss, is this what you were talking about?). This provides with some sense of balance to the battle, and keeps it fair at the same time.


Duel Rules. - Igiss - 11-30-2005

Quote:But i think that BS should be allowed to use SB/NB's. Because once destroyed, they stay out of the game.
Sure. That's what I meant.
Quote:4 times is a lot of times to respawn. I was thinking in 2 or 3 times...
1 time for capship, two times for fighter... sounds fine. Ok, 3 times.
Quote:I think that when respawn, we should be able to choose whatever ship we want to bring into battle, exept that if it is a BS, it can be choosen only once...
Agreed.
Quote:I think that you should be able to join the battle weapons blazing right after respawn...
After you reach battlefield, which may take some time.
Quote:Mercs not included, allies.... maybe
I suppose that dividing forces is not a good idea. Allies, mercs and the faction itself should have one united force. This will allow to equalize forces more or less, to make battles really interesting. Remember that we shouldn't have too massive fights, it will cause massive lag... 5-6 ships on each side is enough to make combat interesting.

One more rule: everyone who participate in attack or defense should be present and declared, no 'surprises' allowed like a wing of merc fighters rushing into battle in the last minute and turning all tides.


Duel Rules. - Korrd - 11-30-2005

Wolfpack98,Nov 30 2005, 11:43 AM Wrote:Think about this, Korrd:

The strategy you described is sound, but completely throws the concept of "fair and balanced" out the window..

Look at the fire rates between fighters and battleships.  NO naval battle in the history of the world has had an aircraft battle replaced with a battleship to battleship, especially when one of the two battleships has already been heavily damaged in the original battle.

I think it should be all or nothing.  If you start with a fighter, you're S.O.L... it's fighter to the end.  If you start with a Battleship, then you have the option to switch to fighter once you're destroyed. (Igiss, is this what you were talking about?).  This provides with some sense of balance to the battle, and keeps it fair at the same time.
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Im sure that bringing a fleet of BS's after the enemy BS are damaged or they are in fighters sounds unfair. But that will force the faction to plan a good defense/attack strategy instead of ramming the enemy ships with guns blazing...
It will add more chalenge to the battle, so the best strategy defines the battle, not the side with the most powerful ships in the genre...


Duel Rules. - Wolfpack98 - 11-30-2005

Korrd,Nov 30 2005, 09:02 AM Wrote:Im sure that bringing a fleet of BS's after the enemy BS are damaged or they are in fighters sounds unfair. But that will force the faction to plan a good defense/attack strategy instead of ramming the enemy ships with guns blazing...
It will add more chalenge to the battle, so the best strategy defines the battle, not the side with the most powerful ships in the genre...
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Yes, i agree. the better strategy wins.

but not on the fly. Bringing in a battleship when said user had been playing a fighter is akin to trading in a F-14 Tomcat for an Ticonderoga-class heavy assault frigate. It simply doesn't work that way.

Battleship-wise, you should have all your cards on the table at the start of the fight. joinging late should be OTHER players, not yourself switching from fighter to battleship. That's the better strategy, not the other way around :)

If you want to use your idea, try it this way:

have two squads. alpha, beta. Alpha can start the battle, and beta can run as "support" .. they can come in when the battle is winding down. THAT theory fits your scenario much better than switching out of a figter to a battleship.


Duel Rules. - Angel - 11-30-2005

.... :huh:,guys your making this way to complicated lol