Hook F1 Timer - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Hook F1 Timer (/showthread.php?tid=3805) Pages:
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Hook F1 Timer - Korrd - 09-11-2007 The Flhook reconnect timer has been increased by half an order of magnitude (5x). That way, players will remain in space for 100 seconds instead of 20. Plenty of time even for a bomber to kill anything smaller than a BS. http://discoverygc.com/forums/index.php?ac...st=0#entry97503 Hook F1 Timer - Quigs - 09-12-2007 How long will stuff stay safely floating in space? I'm guessing with that hook increase there's no way to do a solo transfer anymore. Creampuff Hook F1 Timer - DarkOddity - 09-12-2007 Personally I think the hook should be longer than 100 seconds. It should be 5 Minutes or more. I personally do not think F1'ing in space is a viable option, especially for an RP server. Hook F1 Timer - Locke - 09-13-2007 I'm all for having harsher punishments for those who f1 in space, but I just moved and got a new isp. It's much faster, but less reliable. Twice in combat today I lagged out. It's really hard for me to get right back in and apologize for the lagout before someone complains that I've F1ed out of battle. The 100 second timer is like a punishment for not having a reliable ISP... It's already too long of a wait, imo, but if it's made any longer then I'm just not going to be able play any more. If this is the way it has to be, then that's fine-- I'm not a complainer. It just seems like there's got to be a better way. |