First attempt at modeling - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: First attempt at modeling (/showthread.php?tid=38210) Pages:
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First attempt at modeling - Tubalcaine - 04-11-2010 Edit- Removed cynicism First attempt at modeling - Osilon - 04-11-2010 Well...I've learned to model in milkshape, and i will use milkshape until i get 3DSmax. First attempt at modeling - Kuze - 04-11-2010 Lol well these ship is the Myrmidon from Freespace II. Just in very low poly version or something like that. So another Import. First attempt at modeling - Tubalcaine - 04-11-2010 ' Wrote:Lol well these ship is the Myrmidon from Freespace II. Just in very low poly version or something like that. So another Import. Oh do read the whole post before you get as cynical as I do, that way you will save yourself the embaressment. The OP already said it's based on the GTF Myrmidon, even if he was a bit economical with the truth when he said "loosely based". On the other hand it's a decent model, keep up the good work. It's always good to have more of anything in the community. First attempt at modeling - Durandal - 04-11-2010 Freespace 2 was a great game, and one or two designs loosely based off it's designs is.. fine. But this thing looks exactly like the Myrm. I just don't really see the point to it... "OMG MODELLING IN MILKSHAPE?! BURN IT! BURN IT!" This, too. However, far as actually constructive criticism goes, lengthen the cockpit out forward more. It'll look less awkward then. Once you're done that, do some heavier detailing on the torp/engine pods and it'll make a pretty good Waran replace. First attempt at modeling - Boss - 04-11-2010 I really do suggest getting a modeling program. Milkshape is a pipeline tool, and a fairly buggy one at that. Metasequoia is what I use. That being said, criticism: WAAAAY too many polys on the pods. You can get away with maybe fifty on each. The fronts are a bit bland, and once you try to texture them you'll find that it just doesn't look right. Round them off and make 'em bulge. Conversely, the rear pyramid things are under-poly'd. Do something wild with them, make them interesting to look at (Anyone flying it'll be staring at them anyways). Give it a clearly defined cockpit window, too. First attempt at modeling - Osilon - 04-12-2010 Well this was just a first attempt, to test myself on how well i could do. I don't plan on furthering it, but thanks for the advice. As for a modeling program...i have Meta, but gave up when i couldn't figure out how to get the front/side/top views, it only gave me a 3d view >.> First attempt at modeling - CzeReptile - 04-14-2010 A fishie definitely First attempt at modeling - tansytansey - 04-14-2010 ' Wrote:i have Meta, but gave up when i couldn't figure out how to get the front/side/top views, it only gave me a 3d view >.> Also go to file and make sure Basic Mode is not checked. |