Percentage Ambient Damage - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Percentage Ambient Damage (/showthread.php?tid=38517) Pages:
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Percentage Ambient Damage - Varok - 04-18-2010 ' Wrote:This is stupid /signed This idea has no sense. As Lunaphase said, bigger ships got better protection. Implementing this would result epic fail. Percentage Ambient Damage - JIVA - 04-18-2010 i don t think its possible to do anything but absolute damage anyway to ships. a certain vulnerability to gasclouds would be fine for large ships - and actually does happen. - if disco capital ships ( civilian and military ) still had no shields - flying through a dangerous minefield or gaspockets would damage the subsystems severely. but that takes us to the nasty problem of shaking capital ships without shields. Percentage Ambient Damage - tansytansey - 04-19-2010 Flying a capital ship would become even more expensive... especially if it did percentage damage to your equipment as well. Percentage Ambient Damage - Sabre120 - 04-19-2010 I'm all for Bumping up the Light Fighter, Heavy fighter and possibly Very Heavy Fighters resistance to Radiation and mine damage, and making it a bit more hazardous for transports and maybe gunboats, but Cap ships should remain where they are as they are expected to have shielding and Radiation resistance plating. |