/lock command - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: /lock command (/showthread.php?tid=38698) Pages:
1
2
|
/lock command - Leo - 04-24-2010 Don't we have enough lag on the server because of the amount of commands FLHook has? If you share your account with someone, make damn sure you trust them, else all your crap is going to vanish. If it does, it's your own frickin' fault you entrusted that person with the account to begin with. If it was a glitch with the account generator, I'm fairly sure if you send a PERSONAL MESSAGE, not post in the open forums, but a PERSONAL MESSAGE to the admins detailing what happened and your character name they will fix the issue. Not for shared accounts though, that'd be your own willingness to share that account with the person in question. ~Leo /lock command - sean24 - 04-24-2010 I don't think its necessary. Too much work that doesn't gain much. Quote:<snip>Make it so that any credits cannot be transferred to another character, either through /movechar or in-game.,</snip> What about factions that want to lock ships on their shared accounts but want to enable the transfer of credits. I dunno..that solution would be too much for too little if you ask me but there is no other. /lock command - darthbeck - 04-24-2010 an intresting idea. It'd be intresting to have, but, that means we need someone to code it, And I am under the impression that cannon is rather busy. /lock command - Kazinsal - 04-24-2010 No thanks. Doesn't seem useful to me, and if Cannon doesn't want to code it, and I don't want to code it, it's likely you ain't getting it... Also note that this is one of the perks of being one of the only people around here who can and/or are willing to develop new FLHook commands. Don't like it/want it and the majority doesn't find it useful? Don't have to code it. |