Military ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Military ID (/showthread.php?tid=4183) |
Military ID - estevesbk - 10-12-2007 ' Wrote:The inquisition ships use the Military because we are not part of any house military. However, we are law and depending on where the particular Inquisitor hails from, that's the tag he gets. It has worked for us, but in most cases, the people with Military ID's are those who wish not to role-play as heavily as others. Hello Quintinius~Verginix, and welcome to the thread! Can you tell me which NPC faction are you aligned? Military ID - Dopamino - 10-12-2007 ' Wrote:Hello Dopamino and welcome to the thread!:)not if they're on a salary. if its an outside person, then merc, yes. Military ID - sushi - 10-12-2007 The military ID exists to give more roleplay options. It's all part of the delicate and controversial balance between regulating roleplay and allowing more roleplay freedom. Sure, there aren't many people that use it, but it's there... who knows what awesome faction may come up and need exactly that ID to describe them? Military ID - estevesbk - 10-12-2007 ' Wrote:i have to admit - that i do not know what they are meant to be. there is no real-life counterpart of it. Well, the mercenaries have right to escort traders and scan their cargo for contrabands... Although I admit that's the main reason I shoot at bounty hunters, hehehehe!:P If I am inside a house space and the house navy stops me and ask me to drop an illegal cargo, I tend to respect and either drop it or try to run away. Very few are the cases I engage in combat with them. But if a bounty hunter NPC stops me and ask for me to drop my cargo... "Hey, you are just a damn mercenary, you have no right to do that, prepare to die!";) Military ID - me_b_kevin - 10-12-2007 i could see the generic military ID work for independant military groups....first one that pops into my head is the HF. just an idea: what if former military guys built their own army from unhappy residence in an effort to forge a new house....almost like a civil war or coup. they wouldn't have to try to remove the existing govt. but set out to forge a new one somewhere else? then maybe that would work....right? Military ID - estevesbk - 10-12-2007 ' Wrote:not if they're on a salary. if its an outside person, then merc, yes. If they're on a salary, they should be from the corporation ID at least I think... ' Wrote:The military ID exists to give more roleplay options. It's all part of the delicate and controversial balance between regulating roleplay and allowing more roleplay freedom. Sure, there aren't many people that use it, but it's there... who knows what awesome faction may come up and need exactly that ID to describe them? Just found one case!!! A faction which wants to found a new and independent house system! Like all the house systems, it would be very organized, lawful and enemy of any pirate... but they should protect themselves from another house systems if they try to invade them! I don't think there's any faction with that, but seems a brilliant idea! A group of colonists who goes to a far system and tries to colonize it and form their own independent but lawfully organized system!;) I don't know they fit the zoners... zoners want to live far away from everyone but I think their motivation is different... "be away from the big houses" not "found a big house":P ' Wrote:i could see the generic military ID work for independant military groups....first one that pops into my head is the HF. Heh, we had the same idea at the same time!:D What about founding one faction like that? I don't believe there's any... the problem is that you should create an NPC faction for them to be aligned... or maybe they could be classified as "Zoners" although they are not really zoners... Military ID - bluntpencil2001 - 10-12-2007 Yeah, bu we don't like people founding Houses, so it's a moot point. The Military ID - Please don't use it. Military ID - estevesbk - 10-12-2007 ' Wrote:Yeah, bu we don't like people founding Houses, so it's a moot point. Well this would be a special case, I think there's enough roleplay for that. Military ID - Fellow Hoodlum - 10-12-2007 Basically we do not do autonomous 'All Sirius Police Forces' here, as the house systems are controlled and policed by their respective factions. This means unwelcome military interlopers could be viewed as possible interference, and therefore could be seen to be hostile ... Generic Military ID comes under that bracket, unless you have a particularly solid and relevant RP, that is one to steer a little clear of for a while ... Military ID - estevesbk - 10-12-2007 ' Wrote:Basically we do not do autonomous 'All Sirius Police Forces' here, as the house systems are controlled and Well, I have to admit I visit other houses with a Kusari Naval Forces ID... if someone stops me, it's something like "I'm visiting relatives", "I am in an unofficial Kusari mission outside of their systems and offer no harm for you" but no, I wouldn't get mad if they still be mad with me and ask me to leave or kill me on sight... they have all the right to do that!;) Edit: The new house system could grow very slowly, and never reach more than 3-4 systems, never be as large as another house systems. But would be nice to see players working in an organized and lawful plan of "colonizing and creating an independent system". Even being pretty much smaller than others (and maybe eventually having to do alliance with some unlawful faction to survive) it would be interesting and exciting, IMHO. |