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Give back the old Type 4 Transport Turrets! - Printable Version

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+--- Thread: Give back the old Type 4 Transport Turrets! (/showthread.php?tid=42476)

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Give back the old Type 4 Transport Turrets! - schlurbi - 06-23-2010

' Wrote:D:

I don't like any of the transport turrets except for the small versions.

Why should transports have special defenses?
They will never be FTW boats for combat.

And the small turrets are fine and look great.
Yes, Transports aren't meant for Attacks, but currently Transports do not have a Chance against one Bomber. Even a lone Fighter is able to blow up a Transport.

For me, small Transport Turrets are for smaller Transports. Percheron, Behemoth, Mammoth and Big Dragon. While the other Turrets are Civilian Trains, Shire, and Transports like the new Liberty Battle Transport for 4.86.

Giving them Gunboat Turrets is a bit too much of a Change. I think.


Give back the old Type 4 Transport Turrets! - SeaFalcon - 06-23-2010

Increase transport their armor add 100ms to the now 1k damage guns and also a little range buff. just a tiny bit. I think we got some respective transports as yet they can't kill a lot but they can hold out longer.


Give back the old Type 4 Transport Turrets! - jxie93 - 06-23-2010

A range buff is all it needs, it'll make the sacrifice in energy efficiency worth it.

Oh, I dislike the current Solaris effect, it looks so puny.



Give back the old Type 4 Transport Turrets! - Tenacity - 06-23-2010

Quote:I agree. The Type 4s also need a range buff to be actually useful on large transports like the Shire...the current range is barely enough to reach the nose of the ship from the last turret slot...

Now you know why there's such a huge swing among capship pilots between solaris turrets being too good and being absolute crap.

Larger ships simply cannot use them. Solaris are absolutely worthless on battlecruisers, are mostly useless on large cruisers, and end up "overpowered" on ships like the kusari destroyer, which is literally gunboat sized.

The devs cant buff the range because those smaller ships would simply become too powerful. You end up with either having useless guns or overpowered guns unless you create multiple versions that can only be used on specific ships =/




Give back the old Type 4 Transport Turrets! - mwerte - 06-23-2010

<strike>can we have the 3.5k range back?</strike>

sorry, didn't realize this wasn't in flood.

srs post time.

When I, as a pirate, see someone with lots of type 4s, I laugh. And then pirate them. They usually fight, and then they die. And I lose maybe 10 bots. Because they get halfway through my shield, and they have no energy left. This problem only gets worse when my type 1s start hitting their hull.

Hedgemons can usually support 2 type 1s, and 4-6 type 2s fairly easily. They cannot support more then 4 type 4s acting alone. So yes, their energy usage is fairly high, and their damage output is mediocre. Their speed and refire rate do not make up for these shortcomings.


Give back the old Type 4 Transport Turrets! - Elsdragon - 06-23-2010

I hate you people.

Transports are not your cash cow and ego booster.
they are the pilot's cash cow and ego booster.
thank you.


Voted Yes.


Give back the old Type 4 Transport Turrets! - Govedo13 - 06-23-2010

' Wrote:Same Stats, just less Energy Cost.
Sure about that? I thought that they were like 3.3 refire and 750 Hull dmg? I mean the old blue ones?
Right now type 4 is pretty useless- there is much better to use class 5 turrets or type 3 if you will go anti-bomber. Type 4 energy demanding is so big that they cannot shoot long enough even to stip the bomber shield.
However chain fire on 2s is much better but you need to be able to aim it.
People dont talk about the GB Turrets- they are different with different energy /core usage and different purpose. I agree that this turrets should use less energy.
Edit:
Ky-Kiske you are terribly wrong.Don't post when you have no idea what are you posting.
You mixed type 2 Stats with type 3 refire and the bug after turret update about the range of type 4.
Old turrets were also 4 types but actually only 2 variants:
Actual type 3 and one nerfed 3 version with 950 hull dmg at 2 refire
Old type 4 for witch I am not sure about the stat(I used type 3 in that time) and if it was 3.3 or 4 refire and nerfed version of type 4.
The idea of adding new turrets was that with 4 types we had only 2 types actually. I agree with mwerte that type 4 are totally useless against bigger ships- and they should be useless against them.The problem here is that they are useless against small ships too. Transports with 40-50k core dont have enough energy to fire them in order even to strip bomber shield.They need to use less energy for sure.


Give back the old Type 4 Transport Turrets! - Ky-Kiske - 06-23-2010

Oh and after the old turrets type 4 was an update
hull dmg was 3000
shield dmg was 1500
range 5k
and speed bullet 2.5k/s
refire rate 2.00
But takes a lot of energy. I dont remember how much but more that transport tyrret type 1. I think double or triple
Sry if i'm wrong but that was 1 year ago or maybe more


Give back the old Type 4 Transport Turrets! - Sprolf - 06-24-2010

Yus.
Geif us back our blue turrets.


Give back the old Type 4 Transport Turrets! - Zeb Harley - 06-24-2010

' Wrote:<strike>can we have the 3.5k range back?</strike>

sorry, didn't realize this wasn't in flood.

srs post time.

When I, as a pirate, see someone with lots of type 4s, I laugh. And then pirate them. They usually fight, and then they die. And I lose maybe 10 bots. Because they get halfway through my shield, and they have no energy left. This problem only gets worse when my type 1s start hitting their hull.

Hedgemons can usually support 2 type 1s, and 4-6 type 2s fairly easily. They cannot support more then 4 type 4s acting alone. So yes, their energy usage is fairly high, and their damage output is mediocre. Their speed and refire rate do not make up for these shortcomings.

True. Any transport with any number of type 4s has to run from all ships bigger than a fighter. And I don't know a transport which can support more than a pair of type 4s together with shield-drain. The AT can support only a single one.

Neverless I use type 4s on all my transports bigger than ATs to gether with small turrets (for the shields) to defend them against bombers and fighters. ---- And I do well. It's simply not true that you can't defend your transport against a bomber or a fighter.

Defense against Gunboats is not possible for the smaller transports though. But it's almost always possible to run from them if you know how. Not for long, of course, but you should be able to reach the next station.

I don't see the point in transports being able to actually destroy pirate-ships. They don't need to. Reaching the next station is all they have to be able to do.

For that purpose they have to have guns that endanger a pirate-ship when it comes too close, but they don't really need long-range cannons. I didn't use to hit fighters with the old type 4s when they were at a distance.