The future of mining? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: The future of mining? (/showthread.php?tid=55945) |
The future of mining? - Fletcher - 03-02-2011 This shall be an interesting trial, holding off the voting for now. The future of mining? - exlibrismortis - 03-02-2011 Nerf the prices, make it more balanced to encourage trading. The future of mining? - hermit - 03-02-2011 Higher drop rate, more mining zones, more drop points, nerf sell price ... coming from Kruger member! Mining and Trading were unbalanced, I really don't think that could be argued. But to kill it, I think is too much. We have factions whose RP is almost entirely based around mining. Mining brings a sort of inter-faction cooperation that without the mining mod become pointless. Mining only in Omega 7 is boring, is too easy to find credit rich players, making for easy targets for lazy pirates. Make pirates work harder for their credits, not just system ATMs. But also, easy credits for players who only want big ships ... make them work for their credits. The future of mining? - Anonymous User - 03-02-2011 nerf mining 50% nerf trading 25% way too easy to get money. too many lolcaps and such stuff The future of mining? - Dada - 03-02-2011 My point of view is like Vito...no mining...more trading The future of mining? - Battlesnax - 03-02-2011 Let the silent majority be heard! We like mining. Yes we do. We like mining How about you? The future of mining? - aerelm - 03-02-2011 Why is 'Turn it back on but buff trading instead' not in the options? If we want to nerf and nerf and nerf and nerf, I'm afraid we might reach a point at which one would need to grind for a whole week just to buy and equip a single fighter... The future of mining? - Dart - 03-02-2011 I have said this in the previous thread
the first bullet on this one should reduce traffic demand, making it rare for an indy to be able to get ore. the idea here would be to make mining much more difficult for unofficial folks and to make official factions more respected, also having more power I also suggest that Official factions be required for simple, full RP guidelines on how to play their faction. I can PM you an example of what i made so far cannon. Just ask me and ill deliver. that being said Factions shouldn't make it difficult to join. thoughts please? The future of mining? - Jwnantze - 03-02-2011 voted for -25% prices needs more like -10-15%, and only the gold run to Ny. The rest are just a bit over, and often on par with regular trading, assuming common variables and assuming you know a good trade route. At least from the numbers I ran..... The future of mining? - Markus_Janus - 03-02-2011 ' Wrote:Nerf the prices, make it more balanced to encourage trading. This^^ I never mine as I find it one of the most boring activities there is. However it has brought about a new type of activity for corporate factions and that can't be bad. I know a lot of people say that more traders equals more pirates, but that is not the only thing corporate factions are good for. The mining mod has brought activity to factions that did not have that before, we may be going back to everybody having their indy money makers. A sad day indeed. Mining needs to be balanced, the price lowered to be equal to trade routes and open up all the fields again. This is the way to fix it, not just listen to one small segment of the community that just happens to make the most noise. More jobs for traders! |