ID and IFF Help - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: ID and IFF Help (/showthread.php?tid=56405) Pages:
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ID and IFF Help - sean24 - 03-10-2011 Yes but why would a ship carry around "ship papers" stating he is a pirate? For most Freelancer IFF players I actually prefer to not scan their ship and ID and make my judgement on whether they are a pirate based on ship, tl disrupt or other. This is how it would be for a sci fi ship captain in space (firefly comes to mind) and is alot more fun. When playing lawful though I will scan them. Personally I dislike the whole "you have a criminal record" excuse for PvP. I prefer to consult the house laws- see if he is a lawbreaker. Usually pirate ID'd players are breaching ship laws or some other. And if they arn't- pass them right on by. ID and IFF Help - Mickk - 03-10-2011 ' Wrote:Yes but why would a ship carry around "ship papers" stating he is a pirate? I'm not happy about people with Pirate ID's being able to have a Freelancer IFF, but I've been told that it is not against the rules or OORP. It still annoys the heck out of me when I see a FL IFF and they suddenly go "Stand and Deliver! Yarrrr!". ID and IFF Help - Not Espi - 03-10-2011 back in the day, we used to treat people according to how they act, not according to what id they have. ie - you as an LPI, really want to check papers of ALL ships that pass by you? if your character knows it;s a pirate, start rping an arrest / chase / whatnot. if you dont, be creative. ID and IFF Help - rwx - 03-10-2011 Forum search. http://discoverygc.com/forums/index.php?showtopic=84953 (On the next Page you'll find also a thread named "Priority to ID or IFF?") ID and IFF Help - Jeryl - 03-10-2011 ' Wrote:ID should match IFF as closely as posible. Thats a rule. Also ID's over rule the IFF,and ship. also a rule. Go by ID at all times,and you break no rules.You are tired of people roleplaying? Too bad. ' Wrote:Yes but why would a ship carry around "ship papers" stating he is a pirate?Using another example... Would a smuggler carry around ship papers stating that they are a smuggler?Of course not. @Topic: IFFs are visible. ID and IFF Help - SnakThree - 03-10-2011 I would say IFF and factionized IDs are visibly to all. Generic IDs + Aliens in disguise are not ID and IFF Help - MarvinCZ - 03-10-2011 People, read the linked thread where Cannon explains it. http://discoverygc.com/forums/index.php?showtopic=84953 ' Wrote:I'm posting this to clarify my statement regarding the fact that IDs are out-of-roleplay items. Edit: Of course you can choose to "not know", but it is just from your own choice, you don't need to. ID and IFF Help - AeternusDoleo - 03-10-2011 ' Wrote:Greetings everyone,i hava a simple quesion i would like to ask. Would clarify many questions i hold.Depends on what the LPI wants to do. The LPI may engage the pirate with proper RP. "Your craft is registered as being a suspected pirate. Power down your weapons and prepare to set a course to <nearby lawful base> for processing." "No, I won't comply! You have no right to do this!" *pewpew* "Yes I do." Quote:Other is quite similer.IMG ID is repninja'd hostile to Hessians, so not possible. But hypothetically, and for similar situations: Inform the player OORPly via private message that his IFF is not matching his ID. Most of the time this is due to a botched repfix, and the player hasn't even noticed. In all cases, ID overrides IFF. ID and IFF Help - Karean - 03-10-2011 I understand now, thank you so much for your time guys. Was most apreciated. Best regards |