The super ORE - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: The super ORE (/showthread.php?tid=57636) Pages:
1
2
|
The super ORE - Veygaar - 03-31-2011 I's like it as a permanent thing. Or maybe a long event, to see how it effects the game, then keep/drop it...? The super ORE - AeternusDoleo - 03-31-2011 Not a good idea. A killer route like this will encourage convoys with a bloody battleship escort, or even hauling in battleships and the likes. Some folk will ignore roleplay entirely when faced with the prospects of extreme profit. Dublin proved that to end up being more disruptive then beneficial to the server. For a GM/admin-driven event, sure, I could see that work. For unguided play, not so much. Pirates waiting at the last leg of the journey with a junker transport on standby will ensure a lot of Q_Q, F1-drift and F1-cloaking. That being said, the miner-loading-transport idea should end up more profitable then the hegehaul. The super ORE - ryoken - 03-31-2011 Can throw the idea around all day,but 4.86 is basically done,and devs would not add something new at this time. As for those who will say 4.87? :haha: It has taken a year,and a half for 4.86,and it is not out yet.(then again fantasy never comes true). So no point discussing it. Wasted web space. The super ORE - Coin - 03-31-2011 ' Wrote:This would kill the indies playing alone you say this like its a bad thing ' Wrote:4.86 is basically done you LIE!!!!111111 |