Encryption levels suggestion for roleplay transmission forums* - Veygaar - 04-07-2011
' Wrote:Hacking is and should be "to be allowed by one of both parties" only.
Not if i SuperDuperEncryptoFacto my message!
Nah, i think 'Hackin' a channel should only be allowed if the player first contats the Thread started to ask permission.
'Out RP-ing' someone is bad sportsmanship...
--LUV--
Encryption levels suggestion for roleplay transmission forums* - Exsiled_one - 04-07-2011
Oh sorry I get carried away sometimes and leave out the punctuation.
Basically having different levels of encryption and having people (factions) that could hack the encryption of those that are around them, would lead to good and quality roleplay via information brokering.
For example let's say that Freelancer Ted wants to send an encrypted message to Bretonian Government and he does it from a Junker's base in Trafalgar because sending a weak transmitting from his ship would be readable by all.
So in this case, a official Junker faction that has their roleplay settled in Trafalgar would know the details of this information and could abuse it or charge Ted with some credits for their secrecy. After all, it would be wise if they kept it on the low because that means he would come back later.
Just a suggestion and an example
Encryption levels suggestion for roleplay transmission forums* - Dab - 04-07-2011
' Wrote:As some people seem to have a problem with understanding what has been said here, I'm going to make a very clear list of things you are allowed and not allowed to do in this forum section.
1) A thread does not need to have a line stating the channel is encrypted in order to be secure. Simply put, unless it says it is an open channel, it is encrypted. An encryption line is completely optional, and threads omitting this line are awarded the same level of security as a thread including an 'encrypted' line.
2) You may post in a thread here only if one of the following conditions are met;2a) Your character is on the list of recipients or belongs to the faction which the transmission is directed towards. If the transmission is directed to your faction leadership, and your character is not part of that leadership, your character does not have view/post access to that transmission. If you are in doubt, contact your faction leader first.
2b) You have permission from the transmission's author, or from the transmission's recipient (author/recipient must post detailing that they are allowing you access) to view/post in that transmission.
2c) You have existing roleplay with the recipient that allows your character to view all mail he or she receives, and authorization to respond to said mail.
2d) The transmission is directed towards your faction leader, but that player is unavailable for a long-period of time (three days or more) and unable to respond. In such a situation, the faction's second in command, or another member of the faction's leadership, may respond in his or her stead, but only on transmissions relevant to the faction, and not over personal business.
2e) The transmission is directed to the NPC faction to which you belong, and not specifically to the player faction. In cases where the player faction's name/tag is the same as the NPC faction's (Examples; BAF, KNF, RM, LN, GRN), check the content of the message to see if it clarifies. If it does not, contact the transmission's author before posting.
2f) The author or recipient is either the military or police forces of a house in which you are the governmental leader, but only when the faction as a whole is being contacted, and not a specific person(s). (Example; Kusari Emperor may read and respond to any messages sent to the Kusari Naval Forces or Kusari State Police.) Governmental leaders are not allowed to read or respond to transmissions sent to that nation's intelligence agencies (MI5/MI6, LSF, Kempetei, MND) unless otherwise designated by the thread author or recipient.
If none of the above conditions are met, you can not post in that thread. If you are confused or in doubt over whether one of these conditions are met, or if there is sufficient reason that you believe justifies your character having access to read and/or respond to those messages, contact the thread author or a forum moderator before posting.
3) Relations with a faction, such as being a mercenary group in their employment, being an ally, or having docking access to their bases, does not mean you can read or respond to transmissions directed to them. Likewise, governmental, police, intelligence, and military leaders may not read or respond to messages sent to or from corporate factions from their house unless otherwise designated by the message author or recipient.
4) It is the responsibility of the author to make sure the thread clearly states the author's character's name/faction and the recipient of the message.
Encryption levels suggestion for roleplay transmission forums* - sadtranslation - 04-07-2011
Well, I never use any encryption. I believe that if I send the message to someone, only someone is meant to read it. If I suppose that it could or should be hacked, I'll mention it separately - or will agree with a player in question that he is able to hack the channel and say or read his two cents.
Any other system is metagaming-licious.
Encryption levels suggestion for roleplay transmission forums* - Blackvertigo1 - 04-08-2011
:EDIT
// Srry wrong topic.
Encryption levels suggestion for roleplay transmission forums* - Not Espi - 04-08-2011
encryption: Gandalf
Encryption levels suggestion for roleplay transmission forums* - Netsforex - 04-08-2011
' Wrote:Oh sorry I get carried away sometimes and leave out the punctuation.
Basically having different levels of encryption and having people (factions) that could hack the encryption of those that are around them, would lead to good and quality roleplay via information brokering.
For example let's say that Freelancer Ted wants to send an encrypted message to Bretonian Government and he does it from a Junker's base in Trafalgar because sending a weak transmitting from his ship would be readable by all.
So in this case, a official Junker faction that has their roleplay settled in Trafalgar would know the details of this information and could abuse it or charge Ted with some credits for their secrecy. After all, it would be wise if they kept it on the low because that means he would come back later.
That sounds like a great idea, but sounds like it would involve the trust of everyone on here and hope that a newbie doesn't make a character in that faction and ruin it.
Though I suppose in that case transmission hacking could be run by the faction leader.
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