Discovery Gaming Community
1 Faction per ID rule - Printable Version

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+---- Forum: Faction Rules (https://discoverygc.com/forums/forumdisplay.php?fid=46)
+---- Thread: 1 Faction per ID rule (/showthread.php?tid=58791)

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1 Faction per ID rule - Panzer - 04-21-2011

This again?

Pisch off. Admins aren't likely or quick to change their mind on any ruling - good or bad.


1 Faction per ID rule - ryoken - 04-21-2011

I voted Keep it. Already to many factions running around. I have a few more reasons,but would start a flame war if i posted.


1 Faction per ID rule - alphadog - 04-21-2011

Remove it for factions where it makes sense there are multiple groups. Police, Navy and corporations should stick to one faction per ID, most others... not so much.


1 Faction per ID rule - HuggieSunrise - 04-21-2011

it.. made no sence to me.. at all.

also the rules been ignored for old applications too.. so whats the real point?


1 Faction per ID rule - Daedric - 04-21-2011

Blargh. Debate away but be civil!


1 Faction per ID rule - Anonymous User - 04-21-2011

Keep IT vor Most factions. Remove IT for zoners and "such" factions.


1 Faction per ID rule - Kal-el - 04-21-2011

I voted to remove it.

There are so many factions that are official, but do NOT even come close to having the required amount of time in game to stay official but yet they remain official.

Now, there are many reasons why I am sure, but if one of them is you do not have enough time because you are in other factions or you are playing other characters more, then let someone else have the opportunity to make a go of it and step aside.

Since that will not be an option at least let there be more than one faction per id or better yet, why not allow people to create an entirely new faction and have their own id.


1 Faction per ID rule - Mao - 04-21-2011

I don't care... But I think that Navies should only be represented by 1 official faction. The rest depends on a case by case scenario.


1 Faction per ID rule - mwerte - 04-21-2011

' Wrote:Please remove the rule for corporations and criminal groups.
I agree, it makes no sense for groups such as the Junkers, Zoners, and some criminal groups. But navies are under unified command. I can sorta see corporations with different factions RPing different departments, but in the end, they all are the same company, and should be treated as such.

The HR department of my company can't exactly go out and declare themselves independent.


1 Faction per ID rule - dodike - 04-21-2011

I think the benefits of this rule outweigh the drawbacks.