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Cap ship torpedoes - Printable Version

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Cap ship torpedoes - Drider - 07-28-2011

Lets say.. Battleship Cruise Missile turret (Long range, decent damage) and Battleship Torpedo turret (average range, devastating with large xplosion radius)


Cap ship torpedoes - Luka - 07-28-2011

What I actually mean by Capital ship Torpedo is pretty much a submarine-like torpedo, it's pretty big and armored, but don't know if it's better only front or turret-based, it would deal massive damage so it would be ammo-based.

Cap missiles actually work more like BSG missiles, not necesarily "torpedoes", they're just huge missiles that hit hard.


Cap ship torpedoes - Crackpunch - 07-28-2011

' Wrote:Disruptors don't kill torpedoes any more.

When did this happen? Because I've definitely done this in 4.85 (seeing as it's the only version of Discovery I've played).


Cap ship torpedoes - Govedo13 - 07-28-2011

' Wrote:Disruptors don't kill torpedoes any more. In the past you had Liberators with TCDs lulzing at Barghests as they detonated the enemy's own munitions in their faces (which was actually kinda awesome). Now the nova is immune to disruptor attacks. I'd presume as the Nova's heavier counterparts, capital torps would be too.
Sure? I killed someone with CDing his nova 3 days ago.:rolleyes:


Cap ship torpedoes - Jinx - 07-28-2011

disruptors do not kill torps with their blast - but they do when you target the torp.


Cap ship torpedoes - Govedo13 - 07-28-2011

' Wrote:disruptors do not kill torps with their blast - but they do when you target the torp.
Since when?:lol: 4.86 :lol:or?
And why actually since the currnet system is good, it adds some risk for the torpedo user and from the other side allows that user to use also CD to blast his own torpedoes at the enemy. Would you make the torpedo visible on the radar in such case so it is easy click-able, because in a group fight you have no way to click it without taking serious dmg or a bit of luck.


Cap ship torpedoes - Jinx - 07-28-2011

it was introduced in 4.85 ... although CDs were nerft from battleships - cruisers still have them. - and to encourage the use of the nova torp .... it was made the way that the cruiser would need to swap target to really shoot them down ( or the escorts )

sadly though - the nova doesn t work - and isn t appreciated due to the "win-button-SNAC" cannon - which still is simply much better than the nova in all departments.



Cap ship torpedoes - Gaz83 - 07-28-2011

' Wrote:sadly though - the nova doesn t work - and isn t appreciated due to the "win-button-SNAC" cannon - which still is simply much better than the nova in all departments.

I still think the snac should be ammo based.


Cap ship torpedoes - Govedo13 - 07-28-2011

Actually first we are talking about different things here- you speak about the BS and cruiser missiles I speak about the nova torpedo, BS and cruisers can shot down novas with solaris, done it, but the nova need less hps so it could be shot down faster in order to compensate your time for not shooting the enemy snubs or caps and clicking it. I never tried to shoot BS or Cruiser Missile.
The nova torpedo however can be blasted with CD as well as the fighter torpedos and other missiles and I say that this is good thing(nova have launch delay-quite enough time to cd the bomber and kill it if he is unexperienced with novas and shield less ) - the only way to counter missile spammers and the nova user can also kill snubs with nova and cd combo. The nova as torpedo is not fail, it just need better tracking and dmg buff, if it will hit vs shields (it hits also now if you know how) you can use it and do a lot of dmg with it. You have several ways to improve novas without nerfing snac, and one click away snac is not better then novas vs capships anyway.
The bad about novas is their tracking- sometimes they does not track well and hit a way to late and kill your friendly snubs in range, sometimes they do track well and hit well.
That here are the 4.85 facts I dunno what you will do better in 4.86, but if Nova works better vs shields as planned, have better tracking, better turn rate and less "projective Life", less range, nobody use it at 4 k anyway and nobody will use it, 3k is far more then enough and have slight dps buff(200k hull 100k shield), and make it fragile and with big projective not so hard to destroy even with fighter guns, now it takes like 5 second spaying with 10 BS solaris turrets to take it down . It will be hell of a gun.
It could be rebalanced quite easy even now, even without improving the currnet nova anyway, remove the shield dmg make the energy usage 36 000 and double the hull Dmg- still hell of a gun.


Cap ship torpedoes - Jason - 07-28-2011

I always thought energy missile launchers are a bad idea and they never made sense. Seriously, infinite missile ammo? A better idea is to make capital ship missile launchers ammo only and tweak the stats a little (more/less damage for the amount of ammo carried) and don't worry about adding a new weapon.