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A certain death penalty suggestion. - Printable Version

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A certain death penalty suggestion. - Backo - 08-29-2011

' Wrote:I agree with you- it will make the game more interesting but at the same time more boring because people with small ships will shield-run like crazy and the blue msgs in general will be less, it will affect the bounty hunters/mercs a lot as well the new players since if you are new new to the server and buy armour-less vhf you might not have 200k to pay the penalty what then?
I would add penalty only on transports and the 5% seems reasonable because there will be no more non-sense I wont pay you because I am empty, and there will be no more suicide trade runs, for combat ships I see something more effective- high repair costs-( really high ones think cheetah thruster and Omega 41 here) same but for all of the equip and you should not be able to undock till you pay them or till you sell them.
In general I think that now it is damn hard to kill average fighter pilot who is just shieldruning in 20k distance(till he docks in his base ) with one or 2 snub crafts, it is just not working, so if such penalty is imprlemented people who care a lot not to give blue msgs now will care even more, thing about resupplying in group battles all the time with repair ships and similar stunts.


The reason I didn't want to throw in equipment costs is because all those CAU guys will get punk'd twice as hard. Suddenly the price doubles and that won't make people happy. Though while at Disco of Disco it was full ship worth, I believe counting only the ship itself will make people cry less. Especially the CAU8 kind.

As for the stunts to survive, yes, I'm aware those would happen, it's how it is. The ones that don't care in a fighter will die and pay 200 000 credits, the ones who do - well they'll do even harder to survive. It's the effect of making people look upon death more seriously then, let's say - fleeing.



P.S. I love how people ignore the fact they could suggest more balanced rates and just cry at the harsh maximum I proposed.


A certain death penalty suggestion. - maximus995 - 08-29-2011

Bloodlike your a goddamn hero, this would certainly stop people from saying: yea kill me i'll just respawn and keep going



A certain death penalty suggestion. - Jinx - 08-29-2011

here are the common arguments against it:

- players and factions sometimes like to have a friendly fight - without paying for it
- factions often practice .... and how many factions can afford to simulate a fight against a capital ship when it costs them dozens of millions

what was suggested in the past was a fairer approach: ( which is entirely based on what weapons you chose - with codenames being rather expensive though )
- respawn with 1% to all your weapons, your hull and your damagable equipment
- that excludes armour of course, cause that cannot be damaged


edit:

the ones that shoot down such an approach are not the so called "lol-wut" players - but the players that consider themselves serious RPers. its also surprisingly not the battleship players - but rather bomber/fighter players who are against it.... they also die more often.


A certain death penalty suggestion. - Tachyon - 08-29-2011

' Wrote:That's pretty much why I said all the percentages are just a suggestion. If it turns out to be too harsh it could be tuned down to 1% for biggest capitals, no? That way suddenly it turns to 7 million credits or so on death. Wouldn't that make you feel better?

Yes.

Also, people trying to earn like 70 million ( there are definetely people trying to do that ) every 2 days will lead to massive powertrading and we all know what that means.


A certain death penalty suggestion. - Backo - 08-29-2011

' Wrote:here are the common arguments against it:

- players and factions sometimes like to have a friendly fight - without paying for it
- factions often practice .... and how many factions can afford to simulate a fight against a capital ship when it costs them dozens of millions

what was suggested in the past was a fairer approach:

- respawn with 1% to all your weapons, your hull and your damagable equipment
- that excludes armour of course, cause that cannot be damaged

Funny fact, Jinx. Respawning with 1% to all your weapons would cost fighters more then the 200 000 credits proposed. And if they actually have a MR or a SNAC, it'll go waaay over 1 million for sure. (I've eaten nukes, I know 8|)

As for capitals, well... They range from 1 million each to 30 million for the Heavy Mortars. So caps will feel like paying a good dozen of Mini Razors if they die. Still the same effect.


A certain death penalty suggestion. - Jaika - 08-29-2011

Some times everyone want to get a new "baby" and as you said big ones are not cheap. So that money can come in handy if you wanna buy a new capship, and not everyone has that much free time to make up 800millions or more just to buy a standard cap, no capau8......and as it was said before, everyone come here to have fun and to enjoy the role they play not for money grinding.


A certain death penalty suggestion. - Jinx - 08-29-2011

you are right - but the point is ... while making sense ... it only does the following:

- you play to WIN
- you gank others, cause your chances not to pay up will greatly increase

right now - some players pick a fight that is a challenge - they even sometimes wait at the edge of a battle - until it is "fair" to engage.

it happens much more often than one might think.




other than that. - 1% .... 50%..... 75% ... thats adjustable - but the point is.... the player is more in control.

when you say that its a flatout 1 million - its a bit strange that the weaponless fighter should pay as much as the fighter that has 4 codenames+cheeta thruster+ best of the best equipment.



A certain death penalty suggestion. - Backo - 08-29-2011

' Wrote:you are right - but the point is ... while making sense ... it only does the following:

- you play to WIN
- you gank others, cause your chances not to pay up will greatly increase

right now - some players pick a fight that is a challenge - they even sometimes wait at the edge of a battle - until it is "fair" to engage.

it happens much more often than one might think.
other than that. - 1% .... 50%..... 75% ... thats adjustable - but the point is.... the player is more in control.

when you say that its a flatout 1 million - its a bit strange that the weaponless fighter should pay as much as the fighter that has 4 codenames+cheeta thruster+ best of the best equipment.


Personally speaking, I'll continue to be opportunistic and ready for a good challenge. Then again I'm mostly a snub pilot. But if I had to pay say, 10 million for a death, I'd still do it. Thing is, I somewhat know my limits and die once in a while, when I really do underestimate the enemy.

As for the just ship cost being taken into account:
Well, if we count all equipment, you'll notice all the CAU8 pilots cry even more that they pay a ton of credits. While yes, it is more realistic, but also more painful on the wallet. All I'm trying to propose is a sorta realistic money sink that people can actually live with.


A certain death penalty suggestion. - Jinx - 08-29-2011

not sure what you mean by how cau pilots cry...

cause the cau cannot be damaged. - it is a modifier. - all it does is turn incoming damage to 25% ( if its a cau8 ) - but no matter what, it cannot take damage.

what could be done is adjusting the repair cost for hitpoints according to the armour mounted. ( hitpoints are fairly cheap [hull repair] - it might be more expensive anyway... but even now... pilots usually suicide to avoid even small costs )

naturally - a battleship that had mostly costly special weapons mounted would really really pay a lot for a death.



it leaves the question - if you have to pay 150 million for a death ( just a figure ) - what motivates you to "play" that ship at all - other than to show off in safe places ( think of code dealers ) - and hang around quickdocks 24/7


A certain death penalty suggestion. - Backo - 08-29-2011

' Wrote:not sure what you mean by how cau pilots cry...

cause the cau cannot be damaged. - it is a modifier. - all it does is turn incoming damage to 25% ( if its a cau8 ) - but no matter what, it cannot take damage.

what could be done is adjusting the repair cost for hitpoints according to the armour mounted. ( hitpoints are fairly cheap [hull repair] - it might be more expensive anyway... but even now... pilots usually suicide to avoid even small costs )

naturally - a battleship that had mostly costly special weapons mounted would really really pay a lot for a death.
it leaves the question - if you have to pay 150 million for a death ( just a figure ) - what motivates you to "play" that ship at all - other than to show off in safe places ( think of code dealers ) - and hang around quickdocks 24/7

Yeah, my bad on the CAU thing. I was counting with my way of penalty giving - soaking up credits on equipment cost and not the 1% equipment integrity after death. And we all know that without an armor nobody, but a trader that avoids the pirate would actually get far. It's a proven fact, you're a fighter? Takes one razor/nuke to end you, you're a bomber? Same. You're a gunboat? One SNAC and you're gone.

And yes, that's why I'm trying to get the community to discuss the prices and all. Because with super huge prices, nobody would be motivated to fly the ship. It's why I offered the community to give their 2 cents on how much are they ready to pay.