![]() |
Dev Log on NPC Replacements - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Dev Log on NPC Replacements (/showthread.php?tid=67441) |
Dev Log on NPC Replacements - Jeremy Hunter - 10-12-2011 ' Wrote:Awesome work, I can't wait for the next screens. Also, I forsee people Q_Q about getting pwned by Shire spam. I'd rather facd a Shire spam than Jammi's Clydesdale brigade. Dev Log on NPC Replacements - Hammerstein - 10-12-2011 ![]() What is that please and, more important, where does it partol? Dev Log on NPC Replacements - (ツ) - 10-12-2011 Guys, Siriusly... After reading this, I'm having a big thumbs-up-situation over here again. Keep up the good work!!! oh and a small edit: do these NPC ships behave appropriately? (not like for instance the Spatial NPCs on Discovery of Discovery -> all go insane ) Dev Log on NPC Replacements - Stefz - 10-12-2011 ' Wrote:That's Wild hybrid, can't remember if it's cruiser or gunboat though.. And very nice work Dab. Keep it up guys.. Dev Log on NPC Replacements - DarthBindo - 10-12-2011 That's the LNS -Tundra, and i thought it was a unique srp ship. Anyhow... Dab. Interspace NPC's. I....i..... I have only one thing to say. ![]() Dev Log on NPC Replacements - Mao - 10-12-2011 ' Wrote:That's Wild hybrid, can't remember if it's cruiser or gunboat though.Cruiser... it's a Liberty Siege Cruiser that grew some blue tentacles... :D Dev Log on NPC Replacements - Dab - 10-12-2011 ' Wrote:At current time, it doesn't patrol anywhere. Whether it does in the future is still up for debate. Dev Log on NPC Replacements - Azan27 - 10-13-2011 Dab, if I knew how to, I'd send you a big box of cookies for all this amazing work. Heck, I'd send the whole dev team cookies. I'd send the whole WORLD cookies! Cookies for everyone!!!! But seriously, I love the work you've done. This makes me incredibly happy to see all this. A big round of applause for all those involved. Dev Log on NPC Replacements - SpaceTime - 10-13-2011 I am against making NPCs any stronger than they are now. They disrupt player interactions, they don't enhance them. Please nerf the absolute majority of them. They are creating a populated environment, but they are not for interaction. However undoubtedly the idea for different NPC models is very good. Dev Log on NPC Replacements - J.Bates - 10-13-2011 ' Wrote:I am against making NPCs any stronger than they are now. They disrupt player interactions, they don't enhance them. Please nerf the absolute majority of them. They are creating a populated environment, but they are not for interaction. They would be awesome in highly patrolled areas like guard systems or outside planets or major bases as we see battleship patrols are as of now. I'm keen on seeing the salvagers patrolling around the scrap fields and npc pilgrims smuggling cardi and slaves:D |