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Add to game - Printable Version

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+--- Thread: Add to game (/showthread.php?tid=68732)

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Add to game - KAWISH-ALI - 11-14-2011

http://www.youtube.com/watch?v=jhpzMbp8aq8...feature=related

Check out this :crazy:


Add to game - necrodoc - 11-14-2011

COOL make it possible on disco who cares about lag when able to see this:)


Add to game - (ツ) - 11-14-2011

Nice find.
Sounds also like the sound has been modded.
Did not recognice some of the messages.




I like the idea of having a bigger variety of cap ship death animations...

Like the:

-*slowly breaking up with lots of debris* one

-*le deluxe blatsing up because fusion core goes poof* one


Add to game - (ツ) - 11-14-2011

This one looks cool too!
I like the Flak cannon effect of the Turtle firing....


Add to game - Jinx - 11-15-2011

in general:

- such neat effects are mostly client based. - meaning... when you have an engine powerful enough to deal with the effects ( fill rate, transparency, lightning, bloom etc. ) - you won t even run into a frame stutter. ( although the engine is fairly old )

- it wouldn t lag the server though... - the server is mostly busy with tracking objects and allowing triggers. - a ship that dies has caused a trigger - and there is mostly ends.

a ship during its "fuse" is just displaying a cosmetical effect - so no serverlag involved.

in a furball though - such an effect can make participants playing on lower end computers or small netbooks to loose fps.


the explosions look good. - but the trick about a really good death animation is rather variety.

example: "heavy mortar"

the effect doesn t quite justify the rather low damage. - and soon you got used to the HUGE blast and the amazing shockwave - but you don t associate damage with it anymore - hence it lost its appeal.

for capships - it would be good - if we had different scripts:

- structural failure: ship breaks up - small explosions, mostly disabled sections. - no AoE damage
- destroyed by a massive weapons ( HM ) : explosion as we have them now
- destroyed by a reactor breach ( low random chance ): huge explosion with massive AoE damage to all surrounding

IF such a script could be added, it would also add a tactical characteristic to it. - snubs and small ships would perish when being too close to a reactor breach, friend of foe.




in such a case - a huge cap explosion would indeed be "a sight to remember".



Add to game - lousal - 11-15-2011

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Add to game - schlurbi - 11-15-2011

I really like Jinx Suggestion of the three different Types of a Ship dying.


Add to game - Ninefour - 11-15-2011

' Wrote:- structural failure: ship breaks up - small explosions, mostly disabled sections. - no AoE damage
- destroyed by a massive weapons ( HM ) : explosion as we have them now
- destroyed by a reactor breach ( low random chance ): huge explosion with massive AoE damage to all surrounding

DO WANT.


Add to game - Tachyon - 11-15-2011

I support Jinx suggestion.


Add to game - (ツ) - 11-16-2011

I support the suggestion too!