Add to game - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Add to game (/showthread.php?tid=68732) |
Add to game - KAWISH-ALI - 11-14-2011 http://www.youtube.com/watch?v=jhpzMbp8aq8...feature=related Check out this :crazy: Add to game - necrodoc - 11-14-2011 COOL make it possible on disco who cares about lag when able to see this:) Add to game - (ツ) - 11-14-2011 Nice find. Sounds also like the sound has been modded. Did not recognice some of the messages. I like the idea of having a bigger variety of cap ship death animations... Like the: -*slowly breaking up with lots of debris* one -*le deluxe blatsing up because fusion core goes poof* one Add to game - (ツ) - 11-14-2011 This one looks cool too! I like the Flak cannon effect of the Turtle firing.... Add to game - Jinx - 11-15-2011 in general: - such neat effects are mostly client based. - meaning... when you have an engine powerful enough to deal with the effects ( fill rate, transparency, lightning, bloom etc. ) - you won t even run into a frame stutter. ( although the engine is fairly old ) - it wouldn t lag the server though... - the server is mostly busy with tracking objects and allowing triggers. - a ship that dies has caused a trigger - and there is mostly ends. a ship during its "fuse" is just displaying a cosmetical effect - so no serverlag involved. in a furball though - such an effect can make participants playing on lower end computers or small netbooks to loose fps. the explosions look good. - but the trick about a really good death animation is rather variety. example: "heavy mortar" the effect doesn t quite justify the rather low damage. - and soon you got used to the HUGE blast and the amazing shockwave - but you don t associate damage with it anymore - hence it lost its appeal. for capships - it would be good - if we had different scripts: - structural failure: ship breaks up - small explosions, mostly disabled sections. - no AoE damage - destroyed by a massive weapons ( HM ) : explosion as we have them now - destroyed by a reactor breach ( low random chance ): huge explosion with massive AoE damage to all surrounding IF such a script could be added, it would also add a tactical characteristic to it. - snubs and small ships would perish when being too close to a reactor breach, friend of foe. in such a case - a huge cap explosion would indeed be "a sight to remember". Add to game - lousal - 11-15-2011 --------------------------------------------------------------- Add to game - schlurbi - 11-15-2011 I really like Jinx Suggestion of the three different Types of a Ship dying. Add to game - Ninefour - 11-15-2011 ' Wrote:- structural failure: ship breaks up - small explosions, mostly disabled sections. - no AoE damage DO WANT. Add to game - Tachyon - 11-15-2011 I support Jinx suggestion. Add to game - (ツ) - 11-16-2011 I support the suggestion too! |