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Battleship discussion topic - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Battleship discussion topic (/showthread.php?tid=699) |
Battleship discussion topic - Titus - 02-28-2006 There is a slight heavy problem here.... Bs power will go up. As Discovery evolves, there will appear also more powerful fighters. Battleship power will again be raised. And so on, i think. :( Battleship discussion topic - Korrd - 02-28-2006 f2k,Feb 28 2006, 04:57 AM Wrote:Gun/Turret Mounts: 0/12 14 (4 6 primary lvl 10 mounts, rest lvl 9 and 8 secondary and tertiary mounts)--Impulse speed should be 100 instead of 80. Unless a thruster is added. If a thruster is added, 80 is fine as long as you can reach 110-120 when using thrusters.. (thruster idea preferred, so BS can strafe. That would help a lot when docking with tradelanes/jump gates). --Mines for a BS are nonsense. Mines are meant to be droped in the path of a pursuing ship, when PvPing with small ships. --Regen of the shields was calculated by the_dammned. I cant find the post where he put those numbers, but that was the most logical regen time for shields. Battleship discussion topic - Igiss - 02-28-2006 Quote:--Regen of the shields was calculated by the_dammned. I cant find the post where he put those numbers, but that was the most logical regen time for shields.I don't know how this was calculated, but look at the numbers. For normal shields, regen rate is capacity divided by 45. According to you, it should be divided by 1000. They will be much weaker than now, almost impossible to regenerate. That's stupid. Thrusters and strafe have nothing in common. Battleships will be able to strafe without thrusters. Impulse speed for battleships is already 90. Battleship discussion topic - f2k - 02-28-2006 xit,Feb 28 2006, 10:38 AM Wrote:And I don't really mind your suggestion, f2k, except the part about giving the BS lvl 9 or 8 secondary/tertiary mounts. Do you want to make some BS lvl 9/8 weapons? I was thinking more along the lines of using lvl 8 and 9 fighter turrets as a sort of point defence weapon. Quote:And besides that, why do you want to compare them with real life BSs? This game isn't reallife. Never have been. Real life is always a good place to seek inspiration. And space-sims are generally a bad place to go Why are real life battleships not meant to deal with small boats? Because its a waste of time! You do not spend years developing a great big ship just to have it go out to sea and shoot at rowboats you build it to go out and shoot at other big ships. Dealing with the small boats is what youve got Corvettes and Destroyers for Fire_Tzunami,Feb 28 2006, 01:23 PM Wrote:99% agree. Cargo space needs to be bigger f2k, they have 1000-1500 right now. Giving them such a small cargospace was very deliberate. Were talking warships here, not freighters. Once youve loaded the ship with food, ammunition, shield generators, and crew just how much space do you think is left for cargo? Korrd,Feb 28 2006, 03:24 PM Wrote:--Impulse speed should be 100 instead of 80. Unless a thruster is added. If a thruster is added, 80 is fine as long as you can reach 110-120 when using thrusters.. (thruster idea preferred, so BS can strafe. That would help a lot when docking with tradelanes/jump gates). Ive always imagined battleships to be hugh lumbering giants. Hence the slow speed Quote:--Mines for a BS are nonsense. Mines are meant to be droped in the path of a pursuing ship, when PvPing with small ships. They are also very good at getting rid of that pesky fighter that has parked right behind you Igiss,Feb 28 2006, 05:42 PM Wrote:I don't know how this was calculated, but look at the numbers. For normal shields, regen rate is capacity divided by 45. According to you, it should be divided by 1000. They will be much weaker than now, almost impossible to regenerate. That's stupid. I wasnt aware of that. If going by that, battleship shields should a a regen of around 13.000 Battleship discussion topic - Korrd - 02-28-2006 Quote:Real life is always a good place to seek inspiration. And space-sims are generally a bad place to goDont compare boats with starships. That is like comparing a birds with fishes. They have nothing to do with each other. Also, we cannot take an example from real life because there are no war-oriented starships in real life. What we can do is take as example starships rom other Sci-Fi shows... Quote:Ive always imagined battleships to be hugh lumbering giants. Hence the slow speedRemember that in space the ship's weight is not important. But the mass. And there is no friction, so a bigger ship with bigger more powerful engines can perfectly go faster than a fighter because of constant acceleration. And because the higher power output of their engines, as they accelerate constantly without friction... So the final speed of a BS will be higher than the final speed of a fighter. But, on the other side, the fighter, which has a much smaller mass, can acelerate much quicker than a BS... So: --Fighter has better acceleration, and takes less time to reach final speed. --BS can go faster, but it takes more time to reach final speed, because of its mass. Quote:I was thinking more along the lines of using lvl 8 and 9 fighter turrets as a sort of point defence weapon.Well, if the BS are rebalanced according to this topic, the most powerful weapon of a fighter (excluding torps/missiles) will be weaker than the less powerful weapon of a BS... Making the idea of mounting fighter stuff on a BS obsolete... Anti fighter weps currently in use are the chaingun solaris and missile weps. Edit: Hell, ive reached 1000 posts.... :crazy: Battleship discussion topic - xit - 02-28-2006 f2k,Feb 28 2006, 04:47 PM Wrote:Why are real life battleships not meant to deal with small boats? Because its a waste of time! You do not spend years developing a great big ship just to have it go out to sea and shoot at rowboats you build it to go out and shoot at other big ships. Dealing with the small boats is what youve got Corvettes and Destroyers for Then what if the enemy doesn't have anything else than rowboats, and you have to deal with them with your nice big not-able-to-deal-with-small-boats battleship? ;) And congrats with the 1000 posts Korrd. :yahoo: Battleship discussion topic - Angel - 02-28-2006 Well, battleships actually have a wide array of weapons, Defence Turrets, Teriary Turrets Secondary turrets and Primary turrets, all made for attacking a certain thing, there just not in Discovery, yet might be in the new 4.79. Congrats on making 1K Korrd... :laugh: Battleship discussion topic - Igiss - 02-28-2006 All those primary-secondary-tertiary turrets have nearly same stats, so there's no actual difference. I removed some of them only because Freelancer (that's a well-known game engine flaw) does not provide sound for double or triple-barrel guns. Whatever sound you assign, it will be silent when shooting. So I simply left only one type of turret (one with only one barrel) for all capital ships, except for Kusari Dreadnought. Battleship discussion topic - Angel - 02-28-2006 Wow, i did not know that, Wonder if theres a way to Fix that, might be that you would hve to build all knew models for them.... :crazy: and that would take a while. Battleship discussion topic - Igiss - 02-28-2006 There is a way to fix this, but I don't really think it is important. Having several types of default turrets doesn't seem so exciting... better make some more special capital ship turrets. |